Files
ladybird/Servers/WindowServer/WSCompositor.cpp
Conrad Pankoff 23b6ef29dd WindowServer: Detect framebuffer capabilities and settings
The main changes are twofold:

* Buffer flipping is now controlled by the m_screen_can_set_buffer flag
  in WSCompositor. This flag, in turn, is impacted by m_can_set_buffer
  flag, in WSScreen. m_can_set_buffer is set in the WSScreen constructor
  by checking the return value of fb_set_buffer. If the framebuffer
  supports this operation, it will succeed, and we record this fact. This
  information is then used by WSCompositor to set its own
  m_screen_can_set_buffer flag.

* WSScreen now only requests a resolution change of the framebuffer. The
  driver itself is ultimately responsible for what resolution or mode is
  actually set, so WSScreen has to read the response from that request,
  and has no choice but to accept the answer. This allows the driver to
  choose a "close enough" value to what was requested, or simply ignore
  it.

The result of this is that there is no special configuration necessary
for WindowServer to work with reduced-capability framebuffer devices.
2019-08-18 07:40:02 +02:00

367 lines
13 KiB
C++

#include "WSCompositor.h"
#include "WSEvent.h"
#include "WSEventLoop.h"
#include "WSScreen.h"
#include "WSWindow.h"
#include "WSWindowManager.h"
#include <LibDraw/Font.h>
#include <LibDraw/PNGLoader.h>
#include <LibDraw/Painter.h>
// #define COMPOSITOR_DEBUG
WSCompositor& WSCompositor::the()
{
static WSCompositor s_the;
return s_the;
}
WallpaperMode mode_to_enum(const String& name)
{
if (name == "simple")
return WallpaperMode::Simple;
if (name == "tile")
return WallpaperMode::Tile;
if (name == "center")
return WallpaperMode::Center;
if (name == "scaled")
return WallpaperMode::Scaled;
return WallpaperMode::Simple;
}
WSCompositor::WSCompositor()
{
m_screen_can_set_buffer = WSScreen::the().can_set_buffer();
init_bitmaps();
m_wallpaper_path = "/res/wallpapers/retro.rgb";
m_wallpaper = GraphicsBitmap::load_from_file(GraphicsBitmap::Format::RGBA32, m_wallpaper_path, { 1024, 768 });
m_compose_timer.on_timeout = [=]() {
#if defined(COMPOSITOR_DEBUG)
dbgprintf("WSCompositor: delayed frame callback: %d rects\n", m_dirty_rects.size());
#endif
compose();
};
m_compose_timer.set_single_shot(true);
m_compose_timer.set_interval(1000 / 60);
m_immediate_compose_timer.on_timeout = [=]() {
#if defined(COMPOSITOR_DEBUG)
dbgprintf("WSCompositor: immediate frame callback: %d rects\n", m_dirty_rects.size());
#endif
compose();
};
m_immediate_compose_timer.set_single_shot(true);
m_immediate_compose_timer.set_interval(0);
}
void WSCompositor::init_bitmaps()
{
auto size = WSScreen::the().size();
m_front_bitmap = GraphicsBitmap::create_wrapper(GraphicsBitmap::Format::RGB32, size, WSScreen::the().scanline(0));
if (m_screen_can_set_buffer)
m_back_bitmap = GraphicsBitmap::create_wrapper(GraphicsBitmap::Format::RGB32, size, WSScreen::the().scanline(size.height()));
else
m_back_bitmap = GraphicsBitmap::create(GraphicsBitmap::Format::RGB32, size);
m_front_painter = make<Painter>(*m_front_bitmap);
m_back_painter = make<Painter>(*m_back_bitmap);
m_buffers_are_flipped = false;
invalidate();
}
void WSCompositor::compose()
{
auto& wm = WSWindowManager::the();
if (m_wallpaper_mode == WallpaperMode::Unchecked)
m_wallpaper_mode = mode_to_enum(wm.wm_config()->read_entry("Background", "Mode", "simple"));
auto& ws = WSScreen::the();
auto dirty_rects = move(m_dirty_rects);
if (dirty_rects.size() == 0) {
// nothing dirtied since the last compose pass.
return;
}
dirty_rects.add(Rect::intersection(m_last_geometry_label_rect, WSScreen::the().rect()));
dirty_rects.add(Rect::intersection(m_last_cursor_rect, WSScreen::the().rect()));
dirty_rects.add(Rect::intersection(current_cursor_rect(), WSScreen::the().rect()));
#ifdef DEBUG_COUNTERS
dbgprintf("[WM] compose #%u (%u rects)\n", ++m_compose_count, dirty_rects.rects().size());
#endif
auto any_dirty_rect_intersects_window = [&dirty_rects](const WSWindow& window) {
auto window_frame_rect = window.frame().rect();
for (auto& dirty_rect : dirty_rects.rects()) {
if (dirty_rect.intersects(window_frame_rect))
return true;
}
return false;
};
for (auto& dirty_rect : dirty_rects.rects()) {
if (wm.any_opaque_window_contains_rect(dirty_rect))
continue;
m_back_painter->fill_rect(dirty_rect, wm.m_background_color);
if (m_wallpaper) {
if (m_wallpaper_mode == WallpaperMode::Simple) {
m_back_painter->blit(dirty_rect.location(), *m_wallpaper, dirty_rect);
} else if (m_wallpaper_mode == WallpaperMode::Center) {
Point offset { ws.size().width() / 2 - m_wallpaper->size().width() / 2,
ws.size().height() / 2 - m_wallpaper->size().height() / 2 };
m_back_painter->blit_offset(dirty_rect.location(), *m_wallpaper,
dirty_rect, offset);
} else if (m_wallpaper_mode == WallpaperMode::Tile) {
m_back_painter->blit_tiled(dirty_rect.location(), *m_wallpaper, dirty_rect);
} else {
float hscale = (float)m_wallpaper->size().width() / (float)ws.size().width();
float vscale = (float)m_wallpaper->size().height() / (float)ws.size().height();
m_back_painter->blit_scaled(dirty_rect, *m_wallpaper, dirty_rect, hscale, vscale);
}
}
}
auto compose_window = [&](WSWindow& window) -> IterationDecision {
if (!any_dirty_rect_intersects_window(window))
return IterationDecision::Continue;
PainterStateSaver saver(*m_back_painter);
m_back_painter->add_clip_rect(window.frame().rect());
RefPtr<GraphicsBitmap> backing_store = window.backing_store();
for (auto& dirty_rect : dirty_rects.rects()) {
if (wm.any_opaque_window_above_this_one_contains_rect(window, dirty_rect))
continue;
PainterStateSaver saver(*m_back_painter);
m_back_painter->add_clip_rect(dirty_rect);
if (!backing_store)
m_back_painter->fill_rect(dirty_rect, window.background_color());
if (!window.is_fullscreen())
window.frame().paint(*m_back_painter);
if (!backing_store)
continue;
Rect dirty_rect_in_window_coordinates = Rect::intersection(dirty_rect, window.rect());
if (dirty_rect_in_window_coordinates.is_empty())
continue;
dirty_rect_in_window_coordinates.move_by(-window.position());
auto dst = window.position();
dst.move_by(dirty_rect_in_window_coordinates.location());
m_back_painter->blit(dst, *backing_store, dirty_rect_in_window_coordinates, window.opacity());
if (backing_store->width() < window.width()) {
Rect right_fill_rect { window.x() + backing_store->width(), window.y(), window.width() - backing_store->width(), window.height() };
m_back_painter->fill_rect(right_fill_rect, window.background_color());
}
if (backing_store->height() < window.height()) {
Rect bottom_fill_rect { window.x(), window.y() + backing_store->height(), window.width(), window.height() - backing_store->height() };
m_back_painter->fill_rect(bottom_fill_rect, window.background_color());
}
}
return IterationDecision::Continue;
};
if (auto* fullscreen_window = wm.active_fullscreen_window()) {
compose_window(*fullscreen_window);
} else {
wm.for_each_visible_window_from_back_to_front([&](WSWindow& window) {
return compose_window(window);
});
draw_geometry_label();
}
draw_cursor();
if (m_flash_flush) {
for (auto& rect : dirty_rects.rects())
m_front_painter->fill_rect(rect, Color::Yellow);
}
if (m_screen_can_set_buffer)
flip_buffers();
for (auto& r : dirty_rects.rects())
flush(r);
}
void WSCompositor::flush(const Rect& a_rect)
{
auto rect = Rect::intersection(a_rect, WSScreen::the().rect());
#ifdef DEBUG_COUNTERS
dbgprintf("[WM] flush #%u (%d,%d %dx%d)\n", ++m_flush_count, rect.x(), rect.y(), rect.width(), rect.height());
#endif
RGBA32* front_ptr = m_front_bitmap->scanline(rect.y()) + rect.x();
RGBA32* back_ptr = m_back_bitmap->scanline(rect.y()) + rect.x();
size_t pitch = m_back_bitmap->pitch();
// NOTE: The meaning of a flush depends on whether we can flip buffers or not.
//
// If flipping is supported, flushing means that we've flipped, and now we
// copy the changed bits from the front buffer to the back buffer, to keep
// them in sync.
//
// If flipping is not supported, flushing means that we copy the changed
// rects from the backing bitmap to the display framebuffer.
RGBA32* to_ptr;
const RGBA32* from_ptr;
if (m_screen_can_set_buffer) {
to_ptr = back_ptr;
from_ptr = front_ptr;
} else {
to_ptr = front_ptr;
from_ptr = back_ptr;
}
for (int y = 0; y < rect.height(); ++y) {
fast_u32_copy(to_ptr, from_ptr, rect.width());
from_ptr = (const RGBA32*)((const u8*)from_ptr + pitch);
to_ptr = (RGBA32*)((u8*)to_ptr + pitch);
}
}
void WSCompositor::invalidate()
{
m_dirty_rects.clear_with_capacity();
invalidate(WSScreen::the().rect());
}
void WSCompositor::invalidate(const Rect& a_rect)
{
auto rect = Rect::intersection(a_rect, WSScreen::the().rect());
if (rect.is_empty())
return;
m_dirty_rects.add(rect);
// We delay composition by a timer interval, but to not affect latency too
// much, if a pending compose is not already scheduled, we also schedule an
// immediate compose the next spin of the event loop.
if (!m_compose_timer.is_active()) {
#if defined(COMPOSITOR_DEBUG)
dbgprintf("Invalidated (starting immediate frame): %dx%d %dx%d\n", a_rect.x(), a_rect.y(), a_rect.width(), a_rect.height());
#endif
m_compose_timer.start();
m_immediate_compose_timer.start();
} else {
#if defined(COMPOSITOR_DEBUG)
dbgprintf("Invalidated (frame callback pending): %dx%d %dx%d\n", a_rect.x(), a_rect.y(), a_rect.width(), a_rect.height());
#endif
}
}
bool WSCompositor::set_wallpaper(const String& path, Function<void(bool)>&& callback)
{
struct Context {
String path;
RefPtr<GraphicsBitmap> bitmap;
Function<void(bool)> callback;
};
auto context = make<Context>();
context->path = path;
context->callback = move(callback);
int rc = create_thread([](void* ctx) -> int {
OwnPtr<Context> context((Context*)ctx);
context->bitmap = load_png(context->path);
if (!context->bitmap) {
context->callback(false);
exit_thread(0);
return 0;
}
the().deferred_invoke([context = move(context)](auto&) {
the().finish_setting_wallpaper(context->path, *context->bitmap);
context->callback(true);
});
exit_thread(0);
return 0;
},
context.leak_ptr());
ASSERT(rc > 0);
return true;
}
void WSCompositor::finish_setting_wallpaper(const String& path, NonnullRefPtr<GraphicsBitmap>&& bitmap)
{
m_wallpaper_path = path;
m_wallpaper = move(bitmap);
invalidate();
}
void WSCompositor::flip_buffers()
{
ASSERT(m_screen_can_set_buffer);
swap(m_front_bitmap, m_back_bitmap);
swap(m_front_painter, m_back_painter);
WSScreen::the().set_buffer(m_buffers_are_flipped ? 0 : 1);
m_buffers_are_flipped = !m_buffers_are_flipped;
}
void WSCompositor::set_resolution(int desired_width, int desired_height)
{
auto screen_rect = WSScreen::the().rect();
if (screen_rect.width() == desired_width && screen_rect.height() == desired_height)
return;
m_wallpaper_path = {};
m_wallpaper = nullptr;
WSScreen::the().set_resolution(desired_width, desired_height);
init_bitmaps();
compose();
}
Rect WSCompositor::current_cursor_rect() const
{
auto& wm = WSWindowManager::the();
return { WSScreen::the().cursor_location().translated(-wm.active_cursor().hotspot()), wm.active_cursor().size() };
}
void WSCompositor::invalidate_cursor()
{
invalidate(current_cursor_rect());
}
void WSCompositor::draw_geometry_label()
{
auto& wm = WSWindowManager::the();
auto* window_being_moved_or_resized = wm.m_drag_window ? wm.m_drag_window.ptr() : (wm.m_resize_window ? wm.m_resize_window.ptr() : nullptr);
if (!window_being_moved_or_resized) {
m_last_geometry_label_rect = {};
return;
}
auto geometry_string = window_being_moved_or_resized->rect().to_string();
if (!window_being_moved_or_resized->size_increment().is_null()) {
int width_steps = (window_being_moved_or_resized->width() - window_being_moved_or_resized->base_size().width()) / window_being_moved_or_resized->size_increment().width();
int height_steps = (window_being_moved_or_resized->height() - window_being_moved_or_resized->base_size().height()) / window_being_moved_or_resized->size_increment().height();
geometry_string = String::format("%s (%dx%d)", geometry_string.characters(), width_steps, height_steps);
}
auto geometry_label_rect = Rect { 0, 0, wm.font().width(geometry_string) + 16, wm.font().glyph_height() + 10 };
geometry_label_rect.center_within(window_being_moved_or_resized->rect());
m_back_painter->fill_rect(geometry_label_rect, Color::WarmGray);
m_back_painter->draw_rect(geometry_label_rect, Color::DarkGray);
m_back_painter->draw_text(geometry_label_rect, geometry_string, TextAlignment::Center);
m_last_geometry_label_rect = geometry_label_rect;
}
void WSCompositor::draw_cursor()
{
auto& wm = WSWindowManager::the();
Rect cursor_rect = current_cursor_rect();
Color inner_color = Color::White;
Color outer_color = Color::Black;
if (WSScreen::the().mouse_button_state() & (unsigned)MouseButton::Left)
swap(inner_color, outer_color);
m_back_painter->blit(cursor_rect.location(), wm.active_cursor().bitmap(), wm.active_cursor().rect());
m_last_cursor_rect = cursor_rect;
}