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16 lines
307 B
C++
16 lines
307 B
C++
/*
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* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@gmx.de>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "GL/gl.h"
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#include "GLContext.h"
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extern GL::GLContext* g_gl_context;
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void glBlendFunc(GLenum sfactor, GLenum dfactor)
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{
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return g_gl_context->gl_blend_func(sfactor, dfactor);
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}
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