Files
ladybird/Userland/Libraries/LibWeb/Painting/DisplayListPlayerSkia.h
Aliaksandr Kalenik 2c0f03f5b6 LibWeb: Delete BlitCornerClipping display list command
Contrary to LibGfx, where corner clipping was implemented by sampling
and blitting pixels under corners into a temporary bitmap, Skia allows
us to simply apply a mask. As a result, we no longer need the
BlitCornerClipping command, which has become a no-op.

- SampleUnderCorners is renamed to AddRoundedRectClip
- The optimization that skipped unnecessary blit and sample commands has
  been removed. However, this should not result in a performance
  regression because Skia seems to perform mask rasterization lazily.
2024-07-30 09:43:43 +02:00

92 lines
3.2 KiB
C++

/*
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGfx/Bitmap.h>
#include <LibWeb/Painting/DisplayListRecorder.h>
#ifdef AK_OS_MACOS
# include <LibCore/IOSurface.h>
# include <LibCore/MetalContext.h>
#endif
#ifdef USE_VULKAN
# include <LibCore/VulkanContext.h>
#endif
namespace Web::Painting {
class SkiaBackendContext {
AK_MAKE_NONCOPYABLE(SkiaBackendContext);
AK_MAKE_NONMOVABLE(SkiaBackendContext);
public:
SkiaBackendContext() {};
virtual ~SkiaBackendContext() {};
virtual void flush_and_submit() {};
};
class DisplayListPlayerSkia : public DisplayListPlayer {
public:
DisplayListPlayerSkia(Gfx::Bitmap&);
#ifdef USE_VULKAN
static OwnPtr<SkiaBackendContext> create_vulkan_context(Core::VulkanContext&);
DisplayListPlayerSkia(SkiaBackendContext&, Gfx::Bitmap&);
#endif
#ifdef AK_OS_MACOS
static OwnPtr<SkiaBackendContext> create_metal_context(Core::MetalContext const&);
DisplayListPlayerSkia(SkiaBackendContext&, Core::MetalTexture&);
#endif
virtual ~DisplayListPlayerSkia() override;
private:
void draw_glyph_run(DrawGlyphRun const&) override;
void fill_rect(FillRect const&) override;
void draw_scaled_bitmap(DrawScaledBitmap const&) override;
void draw_scaled_immutable_bitmap(DrawScaledImmutableBitmap const&) override;
void draw_repeated_immutable_bitmap(DrawRepeatedImmutableBitmap const&) override;
void add_clip_rect(AddClipRect const&) override;
void save(Save const&) override;
void restore(Restore const&) override;
void push_stacking_context(PushStackingContext const&) override;
void pop_stacking_context(PopStackingContext const&) override;
void paint_linear_gradient(PaintLinearGradient const&) override;
void paint_outer_box_shadow(PaintOuterBoxShadow const&) override;
void paint_inner_box_shadow(PaintInnerBoxShadow const&) override;
void paint_text_shadow(PaintTextShadow const&) override;
void fill_rect_with_rounded_corners(FillRectWithRoundedCorners const&) override;
void fill_path_using_color(FillPathUsingColor const&) override;
void fill_path_using_paint_style(FillPathUsingPaintStyle const&) override;
void stroke_path_using_color(StrokePathUsingColor const&) override;
void stroke_path_using_paint_style(StrokePathUsingPaintStyle const&) override;
void draw_ellipse(DrawEllipse const&) override;
void fill_ellipse(FillEllipse const&) override;
void draw_line(DrawLine const&) override;
void apply_backdrop_filter(ApplyBackdropFilter const&) override;
void draw_rect(DrawRect const&) override;
void paint_radial_gradient(PaintRadialGradient const&) override;
void paint_conic_gradient(PaintConicGradient const&) override;
void draw_triangle_wave(DrawTriangleWave const&) override;
void add_rounded_rect_clip(AddRoundedRectClip const&) override;
bool would_be_fully_clipped_by_painter(Gfx::IntRect) const override;
void apply_mask_painted_from(DisplayList&, Gfx::IntRect);
class SkiaSurface;
SkiaSurface& surface() const;
OwnPtr<SkiaSurface> m_surface;
Function<void()> m_flush_context;
};
}