Files
ladybird/Userland/Games/Solitaire/SolitaireWidget.h
Andreas Kling 5d180d1f99 Everywhere: Rename ASSERT => VERIFY
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)

Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.

We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
2021-02-23 20:56:54 +01:00

143 lines
4.7 KiB
C++

/*
* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "CardStack.h"
#include <LibGUI/Painter.h>
#include <LibGUI/Widget.h>
class SolitaireWidget final : public GUI::Widget {
C_OBJECT(SolitaireWidget)
public:
static constexpr int width = 640;
static constexpr int height = 480;
virtual ~SolitaireWidget() override;
void setup();
private:
SolitaireWidget(GUI::Window&, Function<void(uint32_t)>&& on_score_update);
class Animation {
public:
Animation()
{
}
Animation(RefPtr<Card> animation_card, float gravity, int x_vel, float bouncyness)
: m_animation_card(animation_card)
, m_gravity(gravity)
, m_x_velocity(x_vel)
, m_bouncyness(bouncyness)
{
}
RefPtr<Card> card() { return m_animation_card; }
void tick()
{
VERIFY(!m_animation_card.is_null());
m_y_velocity += m_gravity;
if (m_animation_card->position().y() + Card::height + m_y_velocity > SolitaireWidget::height + 1 && m_y_velocity > 0) {
m_y_velocity = min((m_y_velocity * -m_bouncyness), -8.f);
m_animation_card->rect().set_y(SolitaireWidget::height - Card::height);
m_animation_card->rect().move_by(m_x_velocity, 0);
} else {
m_animation_card->rect().move_by(m_x_velocity, m_y_velocity);
}
}
private:
RefPtr<Card> m_animation_card;
float m_gravity { 0 };
int m_x_velocity { 0 };
float m_y_velocity { 0 };
float m_bouncyness { 0 };
};
enum StackLocation {
Stock,
Waste,
Foundation1,
Foundation2,
Foundation3,
Foundation4,
Pile1,
Pile2,
Pile3,
Pile4,
Pile5,
Pile6,
Pile7,
__Count
};
static constexpr Array piles = { Pile1, Pile2, Pile3, Pile4, Pile5, Pile6, Pile7 };
void mark_intersecting_stacks_dirty(Card& intersecting_card);
void update_score(int to_add);
void move_card(CardStack& from, CardStack& to);
void start_game_over_animation();
void stop_game_over_animation();
void create_new_animation_card();
void check_for_game_over();
void tick(GUI::Window&);
ALWAYS_INLINE CardStack& stack(StackLocation location)
{
return m_stacks[location];
}
virtual void paint_event(GUI::PaintEvent&) override;
virtual void mousedown_event(GUI::MouseEvent&) override;
virtual void mouseup_event(GUI::MouseEvent&) override;
virtual void mousemove_event(GUI::MouseEvent&) override;
virtual void doubleclick_event(GUI::MouseEvent&) override;
virtual void keydown_event(GUI::KeyEvent&) override;
RefPtr<Core::Timer> m_timer;
NonnullRefPtrVector<Card> m_focused_cards;
NonnullRefPtrVector<Card> m_new_deck;
CardStack m_stacks[StackLocation::__Count];
CardStack* m_focused_stack { nullptr };
Gfx::IntPoint m_mouse_down_location;
bool m_mouse_down { false };
bool m_repaint_all { true };
bool m_has_to_repaint { true };
Animation m_animation;
bool m_game_over_animation { false };
bool m_new_game_animation { false };
uint8_t m_new_game_animation_pile { 0 };
uint8_t m_new_game_animation_delay { 0 };
uint32_t m_score { 0 };
Function<void(uint32_t)> m_on_score_update;
};