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Previously, if you had an SVG with a viewbox and a definite width and height, then all SVGGeometryBox boxes within that SVG would have a width and height set to the size of the parent SVG. This broke hit testing for SVG paths, and didn't make much sense. It seems like the SVG sizing hack was patching over the incorrect logic in viewbox_scaling() and the incorrect path sizing (which was never reached). Before this change the view box scaling was: element_dimension / viewbox_dimension Which only seemed to work because of the SVG sizing hack that made all paths the size of the containing SVG. After this change SVGGeometryBoxes are (in most cases) sized correctly based on their bounding boxes, which allows hit testing to function, and the view box scaling is updated now to: containing_SVG_dimension / viewbox_dimension Which works with one less hack :^) This now also handles centering the viewbox within the parent SVG element and applying any tranforms to the bounding box. This still a bit ad-hoc, but much more closely matches other browsers now.