Files
ladybird/Kernel/Devices/GPU/Bochs/GraphicsAdapter.h
Liav A. 69a3602237 Kernel/GPU: Rename GenericGraphicsAdapter => GPUDevice
GenericGraphicsAdapter is mouthful. Also, the idea is to move towards a
more advanced subsystem that handles GPUs, not merely graphics adapters.
2024-05-14 15:42:29 -06:00

40 lines
1.1 KiB
C++

/*
* Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Types.h>
#include <Kernel/Bus/PCI/Device.h>
#include <Kernel/Devices/GPU/Bochs/Definitions.h>
#include <Kernel/Devices/GPU/Console/GenericFramebufferConsole.h>
#include <Kernel/Devices/GPU/GPUDevice.h>
#include <Kernel/Memory/PhysicalAddress.h>
#include <Kernel/Memory/TypedMapping.h>
namespace Kernel {
class GraphicsManagement;
struct BochsDisplayMMIORegisters;
class BochsGraphicsAdapter final : public GPUDevice
, public PCI::Device {
friend class GraphicsManagement;
public:
static ErrorOr<bool> probe(PCI::DeviceIdentifier const&);
static ErrorOr<NonnullLockRefPtr<GPUDevice>> create(PCI::DeviceIdentifier const&);
virtual ~BochsGraphicsAdapter() = default;
virtual StringView device_name() const override { return "BochsGraphicsAdapter"sv; }
private:
ErrorOr<void> initialize_adapter(PCI::DeviceIdentifier const&);
explicit BochsGraphicsAdapter(PCI::DeviceIdentifier const&);
LockRefPtr<DisplayConnector> m_display_connector;
};
}