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Using fixed-point saturated arithmetics for CSSPixels allows to avoid accumulating floating-point errors. This implementation is not complete yet: currently saturated arithmetics implemented only for addition. But it is enough to not regress any of layout tests we have :) See https://github.com/SerenityOS/serenity/issues/18566
21 lines
1.2 KiB
Plaintext
21 lines
1.2 KiB
Plaintext
Viewport <#document> at (0,0) content-size 800x600 children: not-inline
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BlockContainer <html> at (0,0) content-size 800x570.84375 [BFC] children: not-inline
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BlockContainer <body> at (8,70) content-size 784x492.84375 children: not-inline
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BlockContainer <p.min-inline-test> at (8,70) content-size 784x200 children: inline
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line 0 width: 85.859375, height: 76.421875, bottom: 76.421875, baseline: 59.1875
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frag 0 from TextNode start: 0, length: 2, rect: [8,70 85.859375x76.421875]
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"KK"
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TextNode <#text>
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BlockContainer <(anonymous)> at (8,340) content-size 784x76.421875 children: inline
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line 0 width: 0, height: 76.421875, bottom: 76.421875, baseline: 59.1875
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TextNode <#text>
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BreakNode <br>
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TextNode <#text>
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BlockContainer <p.max-inline-test> at (8,486.421875) content-size 100x76.421875 children: inline
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line 0 width: 85.859375, height: 76.421875, bottom: 76.421875, baseline: 59.1875
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frag 0 from TextNode start: 0, length: 2, rect: [8,486.421875 85.859375x76.421875]
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"KK"
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TextNode <#text>
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BlockContainer <(anonymous)> at (8,632.84375) content-size 784x0 children: inline
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TextNode <#text>
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