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ladybird/Games/2048/2048.cpp

353 lines
10 KiB
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "2048.h"
#include <LibCore/ConfigFile.h>
#include <LibGUI/FontDatabase.h>
#include <LibGUI/MessageBox.h>
#include <LibGUI/Painter.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/Font.h>
#include <LibGfx/Palette.h>
#include <stdlib.h>
#include <time.h>
TwentyFortyEightGame::TwentyFortyEightGame()
{
set_font(GUI::FontDatabase::the().get_by_name("Liza Regular"));
srand(time(nullptr));
reset();
}
TwentyFortyEightGame::~TwentyFortyEightGame()
{
}
template<typename Board>
void TwentyFortyEightGame::add_tile(Board& board, int max_tile_value)
{
int row;
int column;
do {
row = rand() % m_rows;
column = rand() % m_columns;
} while (board[row][column] != 0);
int value = rand() % max_tile_value;
value = round_up_to_power_of_two(value, max_tile_value);
board[row][column] = max(2, value);
}
void TwentyFortyEightGame::reset()
{
auto initial_state = [&]() -> State {
State state;
state.board.resize(m_columns);
auto& board = state.board;
for (auto& row : board) {
row.resize(m_rows);
for (auto& j : row)
j = 0;
}
add_tile(state.board, m_starting_tile);
add_tile(state.board, m_starting_tile);
return state;
};
m_states.clear();
m_states.append(initial_state());
m_current_turn = 0;
m_states.last().score_text = "Score: 0";
update();
}
Gfx::IntRect TwentyFortyEightGame::score_rect() const
{
int score_width = font().width(m_states.last().score_text);
return { 0, 2, score_width, font().glyph_height() };
}
static Vector<Vector<u32>> transpose(const Vector<Vector<u32>>& board)
{
Vector<Vector<u32>> new_board;
auto result_row_count = board[0].size();
auto result_column_count = board.size();
new_board.resize(result_row_count);
for (size_t i = 0; i < board.size(); ++i) {
auto& row = new_board[i];
row.clear_with_capacity();
row.ensure_capacity(result_column_count);
for (auto& entry : board) {
row.append(entry[i]);
}
}
return new_board;
}
static Vector<Vector<u32>> reverse(const Vector<Vector<u32>>& board)
{
auto new_board = board;
for (auto& row : new_board) {
for (size_t i = 0; i < row.size() / 2; ++i)
swap(row[i], row[row.size() - i - 1]);
}
return new_board;
}
static Vector<u32> slide_row(const Vector<u32>& row, size_t& successful_merge_score)
{
if (row.size() < 2)
return row;
auto x = row[0];
auto y = row[1];
auto result = row;
result.take_first();
if (x == 0) {
result = slide_row(result, successful_merge_score);
result.append(0);
return result;
}
if (y == 0) {
result[0] = x;
result = slide_row(result, successful_merge_score);
result.append(0);
return result;
}
if (x == y) {
result.take_first();
result = slide_row(result, successful_merge_score);
result.append(0);
result.prepend(x + x);
successful_merge_score += x * 2;
return result;
}
result = slide_row(result, successful_merge_score);
result.prepend(x);
return result;
}
static Vector<Vector<u32>> slide_left(const Vector<Vector<u32>>& board, size_t& successful_merge_score)
{
Vector<Vector<u32>> new_board;
for (auto& row : board)
new_board.append(slide_row(row, successful_merge_score));
return new_board;
}
static bool is_complete(const TwentyFortyEightGame::State& state)
{
for (auto& row : state.board) {
if (row.contains_slow(2048))
return true;
}
return false;
}
static bool has_no_neighbors(const Span<const u32>& row)
{
if (row.size() < 2)
return true;
auto x = row[0];
auto y = row[1];
if (x == y)
return false;
return has_no_neighbors(row.slice(1, row.size() - 1));
};
static bool is_stalled(const TwentyFortyEightGame::State& state)
{
static auto stalled = [](auto& row) {
return !row.contains_slow(0) && has_no_neighbors(row.span());
};
for (auto& row : state.board)
if (!stalled(row))
return false;
for (auto& row : transpose(state.board))
if (!stalled(row))
return false;
return true;
}
void TwentyFortyEightGame::keydown_event(GUI::KeyEvent& event)
{
auto& previous_state = m_states.last();
State new_state;
size_t successful_merge_score = 0;
switch (event.key()) {
case KeyCode::Key_A:
case KeyCode::Key_Left:
new_state.board = transpose(slide_left(transpose(previous_state.board), successful_merge_score));
break;
case KeyCode::Key_D:
case KeyCode::Key_Right:
new_state.board = transpose(reverse(slide_left(reverse(transpose(previous_state.board)), successful_merge_score)));
break;
case KeyCode::Key_W:
case KeyCode::Key_Up:
new_state.board = slide_left(previous_state.board, successful_merge_score);
break;
case KeyCode::Key_S:
case KeyCode::Key_Down:
new_state.board = reverse(slide_left(reverse(previous_state.board), successful_merge_score));
break;
default:
return;
}
if (new_state.board != previous_state.board) {
++m_current_turn;
add_tile(new_state.board, m_starting_tile * 2);
auto last_score = m_states.last().score;
if (m_states.size() == 16)
m_states.take_first();
m_states.append(move(new_state));
m_states.last().score = last_score + successful_merge_score;
m_states.last().score_text = String::format("Score: %d", score());
update();
}
if (is_complete(m_states.last())) {
// You won!
GUI::MessageBox::show(window(),
String::format("Score = %d in %zu turns", score(), m_current_turn),
"You won!",
GUI::MessageBox::Type::Information);
return game_over();
}
if (is_stalled(m_states.last())) {
// Game over!
GUI::MessageBox::show(window(),
String::format("Score = %d in %zu turns", score(), m_current_turn),
"You lost!",
GUI::MessageBox::Type::Information);
return game_over();
}
}
void TwentyFortyEightGame::paint_event(GUI::PaintEvent&)
{
static auto color_for_entry = [&](u32 entry) -> Color {
constexpr static u8 blend_alpha = 128;
switch (entry) {
case 0:
return palette().base().lightened();
case 2:
return palette().base().blend(Color(Color::LightGray).with_alpha(blend_alpha));
case 4:
return palette().base().blend(Color(Color::WarmGray).with_alpha(blend_alpha));
case 8:
return palette().base().blend(Color(Color::MidMagenta).with_alpha(blend_alpha));
case 16:
return palette().base().blend(Color(Color::Magenta).with_alpha(blend_alpha));
case 32:
return palette().base().blend(Color(Color::Cyan).with_alpha(blend_alpha));
case 64:
return palette().base().blend(Color(Color::DarkCyan).with_alpha(blend_alpha));
case 128:
return palette().base().blend(Color(Color::MidBlue).with_alpha(blend_alpha));
case 256:
return palette().base().blend(Color(Color::Blue).with_alpha(blend_alpha));
case 512:
return palette().base().blend(Color(Color::DarkBlue).with_alpha(blend_alpha));
case 1024:
return palette().base().blend(Color(Color::Yellow).with_alpha(blend_alpha));
case 2048:
return palette().base().blend(Color(Color::Green).with_alpha(blend_alpha));
default:
ASSERT_NOT_REACHED();
}
};
GUI::Painter painter(*this);
painter.draw_text(score_rect(), m_states.last().score_text, font(), Gfx::TextAlignment::TopLeft, palette().color(ColorRole::BaseText));
painter.translate(0, font().glyph_height() + 2);
constexpr size_t column_padding = 2, row_padding = 2;
size_t column_offset = column_padding, row_offset = row_padding;
float column_size = (height() - font().glyph_height() - 2 - column_padding) / m_columns, row_size = (width() - 2 * row_padding) / m_rows;
for (auto column = 0; column < m_columns; ++column) {
for (auto row = 0; row < m_rows; ++row) {
auto rect = Gfx::IntRect(column_offset, row_offset, column_size - column_padding, row_size - row_padding);
painter.draw_rect(rect, Color::White);
auto entry = m_states.last().board[row][column];
painter.fill_rect(rect.shrunken(1, 1), color_for_entry(entry));
if (entry > 0)
painter.draw_text(rect, String::number(entry), font(), Gfx::TextAlignment::Center, palette().color(ColorRole::BaseText));
column_offset += column_size;
}
column_offset = column_padding;
row_offset += row_size;
}
}
void TwentyFortyEightGame::game_over()
{
reset();
}
int TwentyFortyEightGame::score() const
{
return m_states.last().score;
}
void TwentyFortyEightGame::undo()
{
if (m_states.size() > 1) {
m_states.take_last();
--m_current_turn;
update();
}
}