Files
ladybird/Userland/DevTools/Profiler/ProfileModel.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

47 lines
1.3 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGUI/Model.h>
class Profile;
class ProfileModel final : public GUI::Model {
public:
static NonnullRefPtr<ProfileModel> create(Profile& profile)
{
return adopt(*new ProfileModel(profile));
}
enum Column {
SampleCount,
SelfCount,
ObjectName,
StackFrame,
__Count
};
virtual ~ProfileModel() override;
virtual int row_count(const GUI::ModelIndex& = GUI::ModelIndex()) const override;
virtual int column_count(const GUI::ModelIndex& = GUI::ModelIndex()) const override;
virtual String column_name(int) const override;
virtual GUI::Variant data(const GUI::ModelIndex&, GUI::ModelRole) const override;
virtual GUI::ModelIndex index(int row, int column, const GUI::ModelIndex& parent = GUI::ModelIndex()) const override;
virtual GUI::ModelIndex parent_index(const GUI::ModelIndex&) const override;
virtual void update() override;
virtual int tree_column() const override { return Column::StackFrame; }
private:
explicit ProfileModel(Profile&);
Profile& m_profile;
GUI::Icon m_user_frame_icon;
GUI::Icon m_kernel_frame_icon;
};