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When reifying a shape transition chain, look for the nearest previous shape in the transition chain that has a property table already, and use that as the starting point. This achieves two things: 1. We do less work when reifying property tables that already have partial property tables earlier in the chain. 2. This enables adding properties to a shape without performing a transition. This will be useful for initializing runtime objects with way fewer allocations. See next patch. :^)