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When trying to figure out the correct implementation, we now have a very
strong distinction on plugins that are well suited for sniffing, and
plugins that need a MIME type to be chosen.
Instead of having multiple calls to non-static virtual sniff methods for
each Image decoding plugin, we have 2 static methods for each
implementation:
1. The sniff method, which in contrast to the old method, gets a
ReadonlyBytes parameter and ensures we can figure out the result
with zero heap allocations for most implementations.
2. The create method, which just creates a new instance so we don't
expose the constructor to everyone anymore.
In addition to that, we have a new virtual method called initialize,
which has a per-implementation initialization pattern to actually ensure
each implementation can construct a decoder object, and then have a
correct context being applied to it for the actual decoding.
39 lines
977 B
C++
39 lines
977 B
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/ImageDecoder.h>
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namespace Gfx {
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struct GIFLoadingContext;
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class GIFImageDecoderPlugin final : public ImageDecoderPlugin {
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public:
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static ErrorOr<bool> sniff(ReadonlyBytes);
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static ErrorOr<NonnullOwnPtr<ImageDecoderPlugin>> create(ReadonlyBytes);
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virtual ~GIFImageDecoderPlugin() override;
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virtual IntSize size() override;
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virtual void set_volatile() override;
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[[nodiscard]] virtual bool set_nonvolatile(bool& was_purged) override;
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virtual bool initialize() override;
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virtual bool is_animated() override;
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virtual size_t loop_count() override;
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virtual size_t frame_count() override;
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virtual ErrorOr<ImageFrameDescriptor> frame(size_t index) override;
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private:
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GIFImageDecoderPlugin(u8 const*, size_t);
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OwnPtr<GIFLoadingContext> m_context;
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};
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}
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