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We currently only supported loading image data from an HTMLObjectElement node. This adds (some) support for non-image data. A big FIXME is to actually paint that data. We will need to make FrameBox and NestedBrowsingContextPaintable work with HTMLObjectElement for this (they currently only work with HTMLIFrameElement).
68 lines
2.0 KiB
C++
68 lines
2.0 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibCore/Forward.h>
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#include <LibGfx/Forward.h>
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#include <LibWeb/HTML/BrowsingContextContainer.h>
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#include <LibWeb/HTML/FormAssociatedElement.h>
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#include <LibWeb/HTML/HTMLElement.h>
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#include <LibWeb/Loader/ImageLoader.h>
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namespace Web::HTML {
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class HTMLObjectElement final
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: public BrowsingContextContainer
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, public FormAssociatedElement
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, public ResourceClient {
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FORM_ASSOCIATED_ELEMENT(BrowsingContextContainer, HTMLObjectElement)
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enum class Representation {
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Unknown,
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Image,
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NestedBrowsingContext,
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Children,
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};
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public:
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using WrapperType = Bindings::HTMLObjectElementWrapper;
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HTMLObjectElement(DOM::Document&, DOM::QualifiedName);
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virtual ~HTMLObjectElement() override;
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virtual void parse_attribute(const FlyString& name, const String& value) override;
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String data() const;
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void set_data(String const& data) { set_attribute(HTML::AttributeNames::data, data); }
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String type() const { return attribute(HTML::AttributeNames::type); }
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// ^FormAssociatedElement
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// https://html.spec.whatwg.org/multipage/forms.html#category-listed
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virtual bool is_listed() const override { return true; }
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private:
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virtual RefPtr<Layout::Node> create_layout_node(NonnullRefPtr<CSS::StyleProperties>) override;
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void queue_element_task_to_run_object_representation_steps();
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void run_object_representation_handler_steps(StringView resource_type);
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void run_object_representation_completed_steps();
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void run_object_representation_fallback_steps();
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void convert_resource_to_image();
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void update_layout_and_child_objects();
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// ^ResourceClient
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virtual void resource_did_load() override;
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virtual void resource_did_fail() override;
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Representation m_representation { Representation::Unknown };
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Optional<ImageLoader> m_image_loader;
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};
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}
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