Files
ladybird/Userland/Libraries/LibWeb/Painting/DisplayListPlayerSkia.h
Aliaksandr Kalenik 79acb998e1 LibCore+LibWeb: Use Metal backend for Skia painter on macOS
If Metal context and IOSurface are available, Skia painter will use
Ganesh GPU backend on macOS, which is noticeably faster than the default
CPU backend.

Painting pipeline:
1. (WebContent) Allocate IOSurface for backing store
2. (WebContent) Allocate MTLTexture that wraps IOSurface
3. (WebContent) Paint into MTLTexture using Skia
4. (Browser) Wrap IOSurface into Gfx::Painter and use
   QPainter/CoreGraphics to blit backing store into viewport.

Things we should improve in the future:
1. Upload textures for images in advance instead of doing that before
   every repaint.
2. Teach AppKit client to read directly from IOSurface instead of
   copying.
2024-06-28 14:25:34 +02:00

89 lines
3.5 KiB
C++

/*
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGfx/Bitmap.h>
#include <LibWeb/Painting/DisplayListRecorder.h>
#ifdef AK_OS_MACOS
# include <LibCore/IOSurface.h>
# include <LibCore/MetalContext.h>
#endif
namespace Web::Painting {
class SkiaBackendContext {
AK_MAKE_NONCOPYABLE(SkiaBackendContext);
AK_MAKE_NONMOVABLE(SkiaBackendContext);
public:
SkiaBackendContext() {};
virtual ~SkiaBackendContext() {};
virtual void flush_and_submit() {};
};
class DisplayListPlayerSkia : public DisplayListPlayer {
public:
CommandResult draw_glyph_run(DrawGlyphRun const&) override;
CommandResult fill_rect(FillRect const&) override;
CommandResult draw_scaled_bitmap(DrawScaledBitmap const&) override;
CommandResult draw_scaled_immutable_bitmap(DrawScaledImmutableBitmap const&) override;
CommandResult add_clip_rect(AddClipRect const&) override;
CommandResult save(Save const&) override;
CommandResult restore(Restore const&) override;
CommandResult push_stacking_context(PushStackingContext const&) override;
CommandResult pop_stacking_context(PopStackingContext const&) override;
CommandResult paint_linear_gradient(PaintLinearGradient const&) override;
CommandResult paint_outer_box_shadow(PaintOuterBoxShadow const&) override;
CommandResult paint_inner_box_shadow(PaintInnerBoxShadow const&) override;
CommandResult paint_text_shadow(PaintTextShadow const&) override;
CommandResult fill_rect_with_rounded_corners(FillRectWithRoundedCorners const&) override;
CommandResult fill_path_using_color(FillPathUsingColor const&) override;
CommandResult fill_path_using_paint_style(FillPathUsingPaintStyle const&) override;
CommandResult stroke_path_using_color(StrokePathUsingColor const&) override;
CommandResult stroke_path_using_paint_style(StrokePathUsingPaintStyle const&) override;
CommandResult draw_ellipse(DrawEllipse const&) override;
CommandResult fill_ellipse(FillEllipse const&) override;
CommandResult draw_line(DrawLine const&) override;
CommandResult apply_backdrop_filter(ApplyBackdropFilter const&) override;
CommandResult draw_rect(DrawRect const&) override;
CommandResult paint_radial_gradient(PaintRadialGradient const&) override;
CommandResult paint_conic_gradient(PaintConicGradient const&) override;
CommandResult draw_triangle_wave(DrawTriangleWave const&) override;
CommandResult sample_under_corners(SampleUnderCorners const&) override;
CommandResult blit_corner_clipping(BlitCornerClipping const&) override;
bool would_be_fully_clipped_by_painter(Gfx::IntRect) const override;
bool needs_prepare_glyphs_texture() const override { return false; }
void prepare_glyph_texture(HashMap<Gfx::Font const*, HashTable<u32>> const&) override {};
virtual void prepare_to_execute(size_t corner_clip_max_depth) override;
bool needs_update_immutable_bitmap_texture_cache() const override { return false; }
void update_immutable_bitmap_texture_cache(HashMap<u32, Gfx::ImmutableBitmap const*>&) override {};
DisplayListPlayerSkia(Gfx::Bitmap&);
#ifdef AK_OS_MACOS
static OwnPtr<SkiaBackendContext> create_metal_context(Core::MetalContext const&);
DisplayListPlayerSkia(SkiaBackendContext&, Core::MetalTexture&);
#endif
virtual ~DisplayListPlayerSkia() override;
private:
class SkiaSurface;
SkiaSurface& surface() const;
OwnPtr<SkiaSurface> m_surface;
Function<void()> m_flush_context;
};
}