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Previously, the Mixer class would only check for an added BufferQueue if the list of active queues was empty. If more than one client connected to AudioServer, its queue would never be added to the list of active queues. This fix adds a flag that, when set, will cause the sound thread to wait for a new BufferQueue.
166 lines
5.1 KiB
C++
166 lines
5.1 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <AK/Array.h>
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#include <AK/MemoryStream.h>
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#include <AK/NumericLimits.h>
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#include <AudioServer/ClientConnection.h>
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#include <AudioServer/Mixer.h>
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#include <pthread.h>
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namespace AudioServer {
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Mixer::Mixer()
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: m_device(Core::File::construct("/dev/audio", this))
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, m_sound_thread(
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[this] {
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mix();
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return 0;
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},
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"AudioServer[mixer]")
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{
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if (!m_device->open(Core::IODevice::WriteOnly)) {
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dbgprintf("Can't open audio device: %s\n", m_device->error_string());
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return;
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}
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pthread_mutex_init(&m_pending_mutex, nullptr);
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pthread_cond_init(&m_pending_cond, nullptr);
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m_zero_filled_buffer = (u8*)malloc(4096);
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bzero(m_zero_filled_buffer, 4096);
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m_sound_thread.start();
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}
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Mixer::~Mixer()
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{
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}
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NonnullRefPtr<BufferQueue> Mixer::create_queue(ClientConnection& client)
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{
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auto queue = adopt(*new BufferQueue(client));
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pthread_mutex_lock(&m_pending_mutex);
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m_pending_mixing.append(*queue);
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m_added_queue = true;
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pthread_cond_signal(&m_pending_cond);
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pthread_mutex_unlock(&m_pending_mutex);
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return queue;
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}
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void Mixer::mix()
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{
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decltype(m_pending_mixing) active_mix_queues;
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for (;;) {
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if (active_mix_queues.is_empty() || m_added_queue) {
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pthread_mutex_lock(&m_pending_mutex);
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pthread_cond_wait(&m_pending_cond, &m_pending_mutex);
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active_mix_queues.append(move(m_pending_mixing));
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pthread_mutex_unlock(&m_pending_mutex);
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m_added_queue = false;
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}
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active_mix_queues.remove_all_matching([&](auto& entry) { return !entry->client(); });
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Audio::Sample mixed_buffer[1024];
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auto mixed_buffer_length = (int)(sizeof(mixed_buffer) / sizeof(Audio::Sample));
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// Mix the buffers together into the output
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for (auto& queue : active_mix_queues) {
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if (!queue->client()) {
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queue->clear();
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continue;
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}
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for (int i = 0; i < mixed_buffer_length; ++i) {
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auto& mixed_sample = mixed_buffer[i];
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Audio::Sample sample;
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if (!queue->get_next_sample(sample))
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break;
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mixed_sample += sample;
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}
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}
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if (m_muted) {
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m_device->write(m_zero_filled_buffer, 4096);
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} else {
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Array<u8, 4096> buffer;
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OutputMemoryStream stream { buffer };
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for (int i = 0; i < mixed_buffer_length; ++i) {
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auto& mixed_sample = mixed_buffer[i];
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mixed_sample.scale(m_main_volume);
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mixed_sample.clip();
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LittleEndian<i16> out_sample;
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out_sample = mixed_sample.left * NumericLimits<i16>::max();
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stream << out_sample;
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out_sample = mixed_sample.right * NumericLimits<i16>::max();
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stream << out_sample;
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}
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ASSERT(stream.is_end());
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ASSERT(!stream.has_any_error());
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m_device->write(stream.data(), stream.size());
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}
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}
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}
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void Mixer::set_main_volume(int volume)
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{
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if (volume > 100)
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m_main_volume = 100;
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else
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m_main_volume = volume;
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ClientConnection::for_each([volume](ClientConnection& client) {
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client.did_change_main_mix_volume({}, volume);
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});
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}
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void Mixer::set_muted(bool muted)
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{
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if (m_muted == muted)
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return;
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m_muted = muted;
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ClientConnection::for_each([muted](ClientConnection& client) {
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client.did_change_muted_state({}, muted);
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});
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}
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BufferQueue::BufferQueue(ClientConnection& client)
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: m_client(client)
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{
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}
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void BufferQueue::enqueue(NonnullRefPtr<Audio::Buffer>&& buffer)
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{
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m_remaining_samples += buffer->sample_count();
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m_queue.enqueue(move(buffer));
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}
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}
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