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56 lines
2.1 KiB
C++
56 lines
2.1 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/HashMap.h>
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#include <AudioServer/AudioClientEndpoint.h>
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#include <AudioServer/AudioServerEndpoint.h>
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#include <LibIPC/ClientConnection.h>
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namespace Audio {
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class Buffer;
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}
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namespace AudioServer {
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class BufferQueue;
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class Mixer;
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class ClientConnection final : public IPC::ClientConnection<AudioClientEndpoint, AudioServerEndpoint>
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, public AudioServerEndpoint {
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C_OBJECT(ClientConnection)
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public:
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explicit ClientConnection(NonnullRefPtr<Core::LocalSocket>, int client_id, Mixer& mixer);
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~ClientConnection() override;
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void did_finish_playing_buffer(Badge<BufferQueue>, int buffer_id);
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void did_change_muted_state(Badge<Mixer>, bool muted);
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void did_change_main_mix_volume(Badge<Mixer>, int volume);
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virtual void die() override;
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static void for_each(Function<void(ClientConnection&)>);
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private:
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virtual void handle(const Messages::AudioServer::Greet&) override;
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virtual Messages::AudioServer::GetMainMixVolumeResponse handle(const Messages::AudioServer::GetMainMixVolume&) override;
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virtual void handle(const Messages::AudioServer::SetMainMixVolume&) override;
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virtual Messages::AudioServer::EnqueueBufferResponse handle(const Messages::AudioServer::EnqueueBuffer&) override;
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virtual Messages::AudioServer::GetRemainingSamplesResponse handle(const Messages::AudioServer::GetRemainingSamples&) override;
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virtual Messages::AudioServer::GetPlayedSamplesResponse handle(const Messages::AudioServer::GetPlayedSamples&) override;
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virtual void handle(const Messages::AudioServer::SetPaused&) override;
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virtual void handle(const Messages::AudioServer::ClearBuffer&) override;
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virtual Messages::AudioServer::GetPlayingBufferResponse handle(const Messages::AudioServer::GetPlayingBuffer&) override;
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virtual Messages::AudioServer::GetMutedResponse handle(const Messages::AudioServer::GetMuted&) override;
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virtual void handle(const Messages::AudioServer::SetMuted&) override;
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Mixer& m_mixer;
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RefPtr<BufferQueue> m_queue;
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};
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}
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