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This is useful for static locals that never need to be destroyed:
Thing& Thing::the()
{
static Eternal<Thing> the;
return the;
}
The object will be allocated in data segment memory and will never have
its destructor invoked.
29 lines
549 B
C++
29 lines
549 B
C++
#pragma once
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#include <AK/AKString.h>
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#include <AK/HashMap.h>
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#include <AK/Function.h>
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class Font;
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class GFontDatabase {
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public:
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static GFontDatabase& the();
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GFontDatabase();
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RetainPtr<Font> get_by_name(const String&);
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void for_each_font(Function<void(const String&)>);
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void for_each_fixed_width_font(Function<void(const String&)>);
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private:
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~GFontDatabase();
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struct Metadata {
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String path;
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bool is_fixed_width;
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int glyph_height;
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};
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HashMap<String, Metadata> m_name_to_metadata;
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};
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