Files
ladybird/Games/2048/main.cpp
Sergey Bugaev 8dd5b0af4e 2048: Move score to a status bar
See how straightforward this was? That's because, thanks to the separation
between the model and the view, we can tweak the view without modifying the
model in any way.
2020-08-18 17:19:52 +02:00

161 lines
5.1 KiB
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "BoardView.h"
#include "Game.h"
#include <LibGUI/AboutDialog.h>
#include <LibGUI/Action.h>
#include <LibGUI/Application.h>
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/Menu.h>
#include <LibGUI/MenuBar.h>
#include <LibGUI/MessageBox.h>
#include <LibGUI/StatusBar.h>
#include <LibGUI/Window.h>
#include <stdio.h>
#include <time.h>
int main(int argc, char** argv)
{
if (pledge("stdio rpath wpath cpath shared_buffer accept cpath unix fattr", nullptr) < 0) {
perror("pledge");
return 1;
}
srand(time(nullptr));
auto app = GUI::Application::construct(argc, argv);
auto window = GUI::Window::construct();
if (pledge("stdio rpath shared_buffer wpath accept", nullptr) < 0) {
perror("pledge");
return 1;
}
if (unveil("/res", "r") < 0) {
perror("unveil");
return 1;
}
if (unveil(nullptr, nullptr) < 0) {
perror("unveil");
return 1;
}
window->set_double_buffering_enabled(false);
window->set_title("2048");
window->resize(324, 336);
auto& main_widget = window->set_main_widget<GUI::Widget>();
main_widget.set_layout<GUI::VerticalBoxLayout>();
main_widget.set_fill_with_background_color(true);
Game game { 4, 4 };
auto& board_view = main_widget.add<BoardView>(&game.board());
board_view.set_focus(true);
auto& statusbar = main_widget.add<GUI::StatusBar>();
auto update = [&]() {
board_view.set_board(&game.board());
board_view.update();
statusbar.set_text(String::format("Score: %d", game.score()));
};
update();
auto start_a_new_game = [&]() {
game = Game(4, 4);
update();
};
Vector<Game> undo_stack;
board_view.on_move = [&](Game::Direction direction) {
undo_stack.append(game);
auto outcome = game.attempt_move(direction);
switch (outcome) {
case Game::MoveOutcome::OK:
if (undo_stack.size() >= 16)
undo_stack.take_first();
update();
break;
case Game::MoveOutcome::InvalidMove:
undo_stack.take_last();
break;
case Game::MoveOutcome::Won:
update();
GUI::MessageBox::show(window,
String::format("Score = %d in %zu turns", game.score(), game.turns()),
"You won!",
GUI::MessageBox::Type::Information);
start_a_new_game();
break;
case Game::MoveOutcome::GameOver:
update();
GUI::MessageBox::show(window,
String::format("Score = %d in %zu turns", game.score(), game.turns()),
"You lost!",
GUI::MessageBox::Type::Information);
start_a_new_game();
break;
}
};
auto menubar = GUI::MenuBar::construct();
auto& app_menu = menubar->add_menu("2048");
app_menu.add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](auto&) {
start_a_new_game();
}));
app_menu.add_action(GUI::CommonActions::make_undo_action([&](auto&) {
if (undo_stack.is_empty())
return;
game = undo_stack.take_last();
update();
}));
app_menu.add_separator();
app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
}));
auto& help_menu = menubar->add_menu("Help");
help_menu.add_action(GUI::Action::create("About", [&](auto&) {
GUI::AboutDialog::show("2048", Gfx::Bitmap::load_from_file("/res/icons/32x32/app-2048.png"), window);
}));
app->set_menubar(move(menubar));
window->show();
window->set_icon(Gfx::Bitmap::load_from_file("/res/icons/16x16/app-2048.png"));
return app->exec();
}