Since we're using byte streamed Unix sockets for the IPC protocols,
it's possible for the kernel to run out of socket buffer space with
a partial message near the end of the buffer.
Handle this situation in IPC::Connection by buffering the bytes of
what may be a partial message, and prepending them to the incoming
data next time we receive from the peer.
This fixes WindowServer asserting when a peer is spamming it hard.