mirror of
https://github.com/fergalmoran/ladybird.git
synced 2026-01-13 03:56:31 +00:00
As suggested by Joshua, this commit adds the 2-clause BSD license as a comment block to the top of every source file. For the first pass, I've just added myself for simplicity. I encourage everyone to add themselves as copyright holders of any file they've added or modified in some significant way. If I've added myself in error somewhere, feel free to replace it with the appropriate copyright holder instead. Going forward, all new source files should include a license header.
367 lines
13 KiB
C++
367 lines
13 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <LibDraw/CharacterBitmap.h>
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#include <LibDraw/Font.h>
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#include <LibDraw/Painter.h>
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#include <LibDraw/StylePainter.h>
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#include <WindowServer/WSButton.h>
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#include <WindowServer/WSCompositor.h>
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#include <WindowServer/WSEvent.h>
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#include <WindowServer/WSWindow.h>
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#include <WindowServer/WSWindowFrame.h>
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#include <WindowServer/WSWindowManager.h>
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static const int window_titlebar_height = 19;
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static const char* s_close_button_bitmap_data = {
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"## ##"
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"### ###"
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" ###### "
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" #### "
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" ## "
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" #### "
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" ###### "
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"### ###"
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"## ##"
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};
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static CharacterBitmap* s_close_button_bitmap;
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static const int s_close_button_bitmap_width = 8;
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static const int s_close_button_bitmap_height = 9;
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static const char* s_minimize_button_bitmap_data = {
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" "
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" "
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" "
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" ###### "
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" #### "
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" ## "
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" "
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" "
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" "
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};
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static CharacterBitmap* s_minimize_button_bitmap;
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static const int s_minimize_button_bitmap_width = 8;
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static const int s_minimize_button_bitmap_height = 9;
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static const char* s_maximize_button_bitmap_data = {
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" "
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" "
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" "
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" ## "
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" #### "
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" ###### "
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" "
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" "
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" "
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};
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static CharacterBitmap* s_maximize_button_bitmap;
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static const int s_maximize_button_bitmap_width = 8;
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static const int s_maximize_button_bitmap_height = 9;
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static const char* s_unmaximize_button_bitmap_data = {
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" "
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" ## "
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" #### "
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" ###### "
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" "
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" ###### "
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" #### "
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" ## "
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" "
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};
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static CharacterBitmap* s_unmaximize_button_bitmap;
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static const int s_unmaximize_button_bitmap_width = 8;
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static const int s_unmaximize_button_bitmap_height = 9;
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WSWindowFrame::WSWindowFrame(WSWindow& window)
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: m_window(window)
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{
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if (!s_close_button_bitmap)
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s_close_button_bitmap = &CharacterBitmap::create_from_ascii(s_close_button_bitmap_data, s_close_button_bitmap_width, s_close_button_bitmap_height).leak_ref();
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if (!s_minimize_button_bitmap)
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s_minimize_button_bitmap = &CharacterBitmap::create_from_ascii(s_minimize_button_bitmap_data, s_minimize_button_bitmap_width, s_minimize_button_bitmap_height).leak_ref();
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if (!s_maximize_button_bitmap)
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s_maximize_button_bitmap = &CharacterBitmap::create_from_ascii(s_maximize_button_bitmap_data, s_maximize_button_bitmap_width, s_maximize_button_bitmap_height).leak_ref();
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if (!s_unmaximize_button_bitmap)
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s_unmaximize_button_bitmap = &CharacterBitmap::create_from_ascii(s_unmaximize_button_bitmap_data, s_unmaximize_button_bitmap_width, s_unmaximize_button_bitmap_height).leak_ref();
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m_buttons.append(make<WSButton>(*this, *s_close_button_bitmap, [this](auto&) {
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m_window.request_close();
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}));
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if (window.is_resizable()) {
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auto button = make<WSButton>(*this, *s_maximize_button_bitmap, [this](auto&) {
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m_window.set_maximized(!m_window.is_maximized());
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});
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m_maximize_button = button.ptr();
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m_buttons.append(move(button));
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}
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if (window.is_minimizable()) {
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auto button = make<WSButton>(*this, *s_minimize_button_bitmap, [this](auto&) {
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m_window.set_minimized(true);
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});
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m_minimize_button = button.ptr();
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m_buttons.append(move(button));
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}
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}
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WSWindowFrame::~WSWindowFrame()
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{
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}
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void WSWindowFrame::did_set_maximized(Badge<WSWindow>, bool maximized)
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{
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ASSERT(m_maximize_button);
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m_maximize_button->set_bitmap(maximized ? *s_unmaximize_button_bitmap : *s_maximize_button_bitmap);
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}
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Rect WSWindowFrame::title_bar_rect() const
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{
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return { 3, 3, m_window.width(), window_titlebar_height };
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}
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Rect WSWindowFrame::title_bar_icon_rect() const
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{
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auto titlebar_rect = title_bar_rect();
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return {
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titlebar_rect.x() + 1,
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titlebar_rect.y() + 2,
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16,
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titlebar_rect.height(),
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};
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}
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Rect WSWindowFrame::title_bar_text_rect() const
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{
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auto titlebar_rect = title_bar_rect();
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auto titlebar_icon_rect = title_bar_icon_rect();
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return {
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titlebar_rect.x() + 2 + titlebar_icon_rect.width() + 2,
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titlebar_rect.y(),
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titlebar_rect.width() - 4 - titlebar_icon_rect.width() - 2,
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titlebar_rect.height()
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};
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}
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void WSWindowFrame::paint(Painter& painter)
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{
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PainterStateSaver saver(painter);
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painter.translate(rect().location());
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if (m_window.type() != WSWindowType::Normal)
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return;
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auto palette = WSWindowManager::the().palette();
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auto& window = m_window;
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auto titlebar_rect = title_bar_rect();
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auto titlebar_icon_rect = title_bar_icon_rect();
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auto titlebar_inner_rect = title_bar_text_rect();
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Rect outer_rect = { {}, rect().size() };
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auto titlebar_title_rect = titlebar_inner_rect;
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titlebar_title_rect.set_width(Font::default_bold_font().width(window.title()));
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Color title_color;
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Color border_color;
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Color border_color2;
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auto& wm = WSWindowManager::the();
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if (&window == wm.m_highlight_window) {
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border_color = palette.highlight_window_border1();
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border_color2 = palette.highlight_window_border2();
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title_color = palette.highlight_window_title();
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} else if (&window == wm.m_move_window) {
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border_color = palette.moving_window_border1();
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border_color2 = palette.moving_window_border2();
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title_color = palette.moving_window_title();
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} else if (&window == wm.m_active_window) {
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border_color = palette.active_window_border1();
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border_color2 = palette.active_window_border2();
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title_color = palette.active_window_title();
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} else {
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border_color = palette.inactive_window_border1();
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border_color2 = palette.inactive_window_border2();
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title_color = palette.inactive_window_title();
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}
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StylePainter::paint_window_frame(painter, outer_rect, palette);
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if (!window.show_titlebar())
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return;
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painter.draw_line(titlebar_rect.bottom_left().translated(0, 1), titlebar_rect.bottom_right().translated(0, 1), palette.button());
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auto leftmost_button_rect = m_buttons.is_empty() ? Rect() : m_buttons.last().relative_rect();
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painter.fill_rect_with_gradient(titlebar_rect, border_color, border_color2);
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int stripe_left = titlebar_title_rect.right() + 4;
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int stripe_right = leftmost_button_rect.left() - 3;
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if (stripe_left && stripe_right && stripe_left < stripe_right) {
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for (int i = 2; i <= titlebar_inner_rect.height() - 2; i += 2) {
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painter.draw_line({ stripe_left, titlebar_inner_rect.y() + i }, { stripe_right, titlebar_inner_rect.y() + i }, border_color);
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}
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}
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auto clipped_title_rect = titlebar_title_rect;
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clipped_title_rect.set_width(stripe_right - clipped_title_rect.x());
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if (!clipped_title_rect.is_empty()) {
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painter.draw_text(clipped_title_rect.translated(1, 2), window.title(), wm.window_title_font(), TextAlignment::CenterLeft, border_color.darkened(0.4), TextElision::Right);
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// FIXME: The translated(0, 1) wouldn't be necessary if we could center text based on its baseline.
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painter.draw_text(clipped_title_rect.translated(0, 1), window.title(), wm.window_title_font(), TextAlignment::CenterLeft, title_color, TextElision::Right);
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}
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painter.blit(titlebar_icon_rect.location(), window.icon(), window.icon().rect());
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for (auto& button : m_buttons) {
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button.paint(painter);
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}
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}
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static Rect frame_rect_for_window(WSWindow& window, const Rect& rect)
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{
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auto type = window.type();
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auto offset = !window.show_titlebar() ? (window_titlebar_height + 1) : 0;
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switch (type) {
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case WSWindowType::Normal:
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return { rect.x() - 3,
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rect.y() - window_titlebar_height - 4 + offset,
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rect.width() + 6,
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rect.height() + 7 + window_titlebar_height - offset };
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default:
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return rect;
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}
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}
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static Rect frame_rect_for_window(WSWindow& window)
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{
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return frame_rect_for_window(window, window.rect());
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}
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Rect WSWindowFrame::rect() const
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{
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return frame_rect_for_window(m_window);
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}
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void WSWindowFrame::invalidate_title_bar()
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{
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WSWindowManager::the().invalidate(title_bar_rect().translated(rect().location()));
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}
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void WSWindowFrame::notify_window_rect_changed(const Rect& old_rect, const Rect& new_rect)
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{
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int window_button_width = 15;
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int window_button_height = 15;
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int x = title_bar_text_rect().right() + 1;
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for (auto& button : m_buttons) {
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x -= window_button_width;
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Rect rect { x, 0, window_button_width, window_button_height };
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rect.center_vertically_within(title_bar_text_rect());
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button.set_relative_rect(rect);
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}
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auto& wm = WSWindowManager::the();
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wm.invalidate(frame_rect_for_window(m_window, old_rect));
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wm.invalidate(frame_rect_for_window(m_window, new_rect));
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wm.notify_rect_changed(m_window, old_rect, new_rect);
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}
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void WSWindowFrame::on_mouse_event(const WSMouseEvent& event)
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{
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ASSERT(!m_window.is_fullscreen());
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auto& wm = WSWindowManager::the();
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if (m_window.type() != WSWindowType::Normal)
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return;
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if (event.type() == WSEvent::MouseDown && (event.button() == MouseButton::Left || event.button() == MouseButton::Right) &&
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title_bar_icon_rect().contains(event.position())) {
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wm.move_to_front_and_make_active(m_window);
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m_window.popup_window_menu(event.position().translated(rect().location()));
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return;
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}
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// This is slightly hackish, but expand the title bar rect by one pixel downwards,
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// so that mouse events between the title bar and window contents don't act like
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// mouse events on the border.
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auto adjusted_title_bar_rect = title_bar_rect();
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adjusted_title_bar_rect.set_height(adjusted_title_bar_rect.height() + 1);
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if (adjusted_title_bar_rect.contains(event.position())) {
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wm.clear_resize_candidate();
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if (event.type() == WSEvent::MouseDown)
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wm.move_to_front_and_make_active(m_window);
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for (auto& button : m_buttons) {
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if (button.relative_rect().contains(event.position()))
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return button.on_mouse_event(event.translated(-button.relative_rect().location()));
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}
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if (event.type() == WSEvent::MouseDown) {
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if (event.button() == MouseButton::Right) {
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m_window.popup_window_menu(event.position().translated(rect().location()));
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return;
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}
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if (event.button() == MouseButton::Left)
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wm.start_window_move(m_window, event.translated(rect().location()));
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}
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return;
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}
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if (m_window.is_resizable() && event.type() == WSEvent::MouseMove && event.buttons() == 0) {
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constexpr ResizeDirection direction_for_hot_area[3][3] = {
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{ ResizeDirection::UpLeft, ResizeDirection::Up, ResizeDirection::UpRight },
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{ ResizeDirection::Left, ResizeDirection::None, ResizeDirection::Right },
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{ ResizeDirection::DownLeft, ResizeDirection::Down, ResizeDirection::DownRight },
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};
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Rect outer_rect = { {}, rect().size() };
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ASSERT(outer_rect.contains(event.position()));
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int window_relative_x = event.x() - outer_rect.x();
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int window_relative_y = event.y() - outer_rect.y();
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int hot_area_row = min(2, window_relative_y / (outer_rect.height() / 3));
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int hot_area_column = min(2, window_relative_x / (outer_rect.width() / 3));
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wm.set_resize_candidate(m_window, direction_for_hot_area[hot_area_row][hot_area_column]);
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WSCompositor::the().invalidate_cursor();
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return;
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}
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if (m_window.is_resizable() && event.type() == WSEvent::MouseDown && event.button() == MouseButton::Left)
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wm.start_window_resize(m_window, event.translated(rect().location()));
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}
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