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- Turn Keyboard into a CharacterDevice (85,1) at /dev/keyboard.
- Implement MM::unmapRegionsForTask() and MM::unmapRegion()
- Save SS correctly on interrupt.
- Add a simple Spawn syscall for launching another process.
- Move a bunch of IO syscall debug output behind DEBUG_IO.
- Have ASSERT do a "cli" immediately when failing.
This makes the output look proper every time.
- Implement a bunch of syscalls in LibC.
- Add a simple shell ("sh"). All it can do now is read a line
of text from /dev/keyboard and then try launching the specified
executable by calling spawn().
There are definitely bugs in here, but we're moving on forward.
26 lines
580 B
C++
26 lines
580 B
C++
#pragma once
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#include <AK/Types.h>
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#include <AK/DoublyLinkedList.h>
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#include <AK/CircularQueue.h>
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#include <VirtualFileSystem/CharacterDevice.h>
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#include "IRQHandler.h"
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class Keyboard final : public IRQHandler, public CharacterDevice {
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public:
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virtual ~Keyboard() override;
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Keyboard();
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private:
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// ^IRQHandler
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virtual void handleIRQ() override;
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// ^CharacterDevice
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virtual ssize_t read(byte* buffer, size_t) override;
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virtual ssize_t write(const byte* buffer, size_t) override;
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CircularQueue<byte, 16> m_queue;
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byte m_modifiers { 0 };
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};
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