Files
ladybird/Libraries/LibWeb/UIEvents/InputEvent.cpp
Shannon Booth 9b79a686eb LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.

As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
2024-11-13 16:51:44 -05:00

53 lines
1.5 KiB
C++

/*
* Copyright (c) 2024, Jamie Mansfield <jmansfield@cadixdev.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/InputEventPrototype.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/UIEvents/InputEvent.h>
namespace Web::UIEvents {
JS_DEFINE_ALLOCATOR(InputEvent);
JS::NonnullGCPtr<InputEvent> InputEvent::create_from_platform_event(JS::Realm& realm, FlyString const& event_name, InputEventInit const& event_init)
{
auto event = realm.create<InputEvent>(realm, event_name, event_init);
event->set_bubbles(true);
if (event_name == "beforeinput"_fly_string) {
event->set_cancelable(true);
}
return event;
}
WebIDL::ExceptionOr<JS::NonnullGCPtr<InputEvent>> InputEvent::construct_impl(JS::Realm& realm, FlyString const& event_name, InputEventInit const& event_init)
{
return realm.create<InputEvent>(realm, event_name, event_init);
}
InputEvent::InputEvent(JS::Realm& realm, FlyString const& event_name, InputEventInit const& event_init)
: UIEvent(realm, event_name, event_init)
, m_data(event_init.data)
, m_is_composing(event_init.is_composing)
, m_input_type(event_init.input_type)
{
}
InputEvent::~InputEvent() = default;
void InputEvent::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(InputEvent);
}
Vector<DOM::StaticRange> InputEvent::get_target_ranges() const
{
dbgln("FIXME: Implement InputEvent::get_target_ranges()");
return {};
}
}