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Now connect() will return immediately. Later on, when the socket is actually connected, it will call GSocket::on_connected from the event loop. :^)
27 lines
589 B
C++
27 lines
589 B
C++
#pragma once
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#include <AK/Function.h>
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class GNotifier {
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public:
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enum Event {
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None = 0,
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Read = 1,
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Write = 2,
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Exceptional = 4,
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};
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GNotifier(int fd, unsigned event_mask);
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~GNotifier();
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Function<void(GNotifier&)> on_ready_to_read;
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Function<void(GNotifier&)> on_ready_to_write;
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int fd() const { return m_fd; }
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unsigned event_mask() const { return m_event_mask; }
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void set_event_mask(unsigned event_mask) { m_event_mask = event_mask; }
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private:
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int m_fd { -1 };
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unsigned m_event_mask { 0 };
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};
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