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ladybird/Libraries/LibDraw/SystemTheme.h
Andreas Kling a79bac428b LibGUI+LibDraw: Add "Palette" concept for scoped color theming
GApplication now has a palette. This palette contains all the system
theme colors by default, and is inherited by a new top-level GWidget.
New child widgets inherit their parents palette.

It is possible to override the GApplication palette, and the palette
of any GWidget.

The Palette object contains a bunch of colors, each corresponding to
a ColorRole. Each role has a convenience getter as well.

Each GWidget now has a background_role() and foreground_role(), which
are then looked up in their current palette when painting. This means
that you no longer alter the background color of a widget by setting
it directly, rather you alter either its background role, or the
widget's palette.
2019-12-24 21:27:16 +01:00

50 lines
987 B
C

#pragma once
#include <AK/Types.h>
#include <LibC/SharedBuffer.h>
#include <LibDraw/Color.h>
enum class ColorRole {
NoRole,
DesktopBackground,
ActiveWindowBorder1,
ActiveWindowBorder2,
ActiveWindowTitle,
InactiveWindowBorder1,
InactiveWindowBorder2,
InactiveWindowTitle,
MovingWindowBorder1,
MovingWindowBorder2,
MovingWindowTitle,
HighlightWindowBorder1,
HighlightWindowBorder2,
HighlightWindowTitle,
MenuStripe,
MenuBase,
MenuSelection,
Window,
WindowText,
Button,
ButtonText,
Base,
ThreedHighlight,
ThreedShadow1,
ThreedShadow2,
HoverHighlight,
Selection,
SelectionText,
__Count,
DisabledText = ThreedShadow1,
};
struct SystemTheme {
Color color[(int)ColorRole::__Count];
};
const SystemTheme& current_system_theme();
int current_system_theme_buffer_id();
void set_system_theme(SharedBuffer&);
RefPtr<SharedBuffer> load_system_theme(const String& path);