Files
ladybird/LibHTML/Layout/LayoutNode.h
Andreas Kling 22fec1a250 LibHTML: Start fleshing out block layout.
The basic idea of block layout is: width, then children based on width,
then height based on height of children.
2019-07-01 07:31:04 +02:00

57 lines
1.4 KiB
C++

#pragma once
#include <AK/NonnullRefPtr.h>
#include <AK/Vector.h>
#include <LibHTML/Layout/LayoutStyle.h>
#include <LibHTML/TreeNode.h>
#include <SharedGraphics/Rect.h>
class Node;
class LayoutBlock;
class LayoutNode : public TreeNode<LayoutNode> {
public:
virtual ~LayoutNode();
const Rect& rect() const { return m_rect; }
Rect& rect() { return m_rect; }
void set_rect(const Rect& rect) { m_rect = rect; }
LayoutStyle& style() { return m_style; }
const LayoutStyle& style() const { return m_style; }
bool is_anonymous() const { return !m_node; }
const Node* node() const { return m_node; }
template<typename Callback>
inline void for_each_child(Callback callback) const
{
for (auto* node = first_child(); node; node = node->next_sibling())
callback(*node);
}
template<typename Callback>
inline void for_each_child(Callback callback)
{
for (auto* node = first_child(); node; node = node->next_sibling())
callback(*node);
}
virtual const char* class_name() const { return "LayoutNode"; }
virtual bool is_text() const { return false; }
virtual bool is_block() const { return false; }
virtual void layout();
const LayoutBlock* containing_block() const;
protected:
explicit LayoutNode(const Node*);
private:
const Node* m_node { nullptr };
LayoutStyle m_style;
Rect m_rect;
};