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This should allow us to produce results that more closely match old layouts when divisions were done in floating-point.
37 lines
2.1 KiB
Plaintext
37 lines
2.1 KiB
Plaintext
Viewport <#document> at (0,0) content-size 800x600 children: not-inline
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BlockContainer <html> at (1,1) content-size 798x76.40625 [BFC] children: not-inline
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Box <body> at (10,10) content-size 780x58.40625 [GFC] children: not-inline
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BlockContainer <(anonymous)> (not painted) [BFC] children: inline
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TextNode <#text>
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BlockContainer <div> at (11,11) content-size 43.859375x17.46875 [BFC] children: inline
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line 0 width: 43.859375, height: 17.46875, bottom: 17.46875, baseline: 13.53125
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frag 0 from TextNode start: 0, length: 5, rect: [11,11 43.859375x17.46875]
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"Start"
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TextNode <#text>
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BlockContainer <(anonymous)> (not painted) [BFC] children: inline
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TextNode <#text>
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BlockContainer <div> at (373.484375,30.46875) content-size 53.046875x17.46875 [BFC] children: inline
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line 0 width: 53.046875, height: 17.46875, bottom: 17.46875, baseline: 13.53125
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frag 0 from TextNode start: 0, length: 6, rect: [373.484375,30.46875 53.046875x17.46875]
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"Center"
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TextNode <#text>
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BlockContainer <(anonymous)> (not painted) [BFC] children: inline
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TextNode <#text>
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BlockContainer <div> at (759.671875,49.9375) content-size 29.328125x17.46875 [BFC] children: inline
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line 0 width: 29.328125, height: 17.46875, bottom: 17.46875, baseline: 13.53125
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frag 0 from TextNode start: 0, length: 3, rect: [759.671875,49.9375 29.328125x17.46875]
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"End"
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TextNode <#text>
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BlockContainer <(anonymous)> (not painted) [BFC] children: inline
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TextNode <#text>
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ViewportPaintable (Viewport<#document>) [0,0 800x600]
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PaintableWithLines (BlockContainer<HTML>) [0,0 800x78.40625]
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PaintableBox (Box<BODY>) [9,9 782x60.40625]
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PaintableWithLines (BlockContainer<DIV>) [10,10 45.859375x19.46875]
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TextPaintable (TextNode<#text>)
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PaintableWithLines (BlockContainer<DIV>) [372.484375,29.46875 55.046875x19.46875]
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TextPaintable (TextNode<#text>)
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PaintableWithLines (BlockContainer<DIV>) [758.671875,48.9375 31.328125x19.46875]
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TextPaintable (TextNode<#text>)
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