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This macro goes at the top of every CObject-derived class like so:
class SomeClass : public CObject {
C_OBJECT(SomeClass)
public:
...
At the moment, all it does is create an override for the class_name() getter
but in the future this will be used to automatically insert member functions
into these classes.
31 lines
649 B
C++
31 lines
649 B
C++
#pragma once
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#include <LibCore/CObject.h>
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#include <WindowServer/WSCPUMonitor.h>
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#include <WindowServer/WSWindow.h>
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class WSMenuManager final : public CObject {
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C_OBJECT(WSMenuManager)
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public:
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WSMenuManager();
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virtual ~WSMenuManager() override;
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void setup();
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void refresh();
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virtual void event(CEvent&) override;
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private:
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WSWindow& window() { return *m_window; }
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const WSWindow& window() const { return *m_window; }
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void handle_menu_mouse_event(WSMenu&, const WSMouseEvent&);
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void draw();
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void tick_clock();
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OwnPtr<WSWindow> m_window;
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WSCPUMonitor m_cpu_monitor;
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String m_username;
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};
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