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ladybird/Userland/Libraries/LibSoftGPU
Jelle Raaijmakers b42feb76a0 LibSoftGPU: Use approximation for maximum depth slope
OpenGL allows GPUs to approximate a triangle's maximum depth slope
which prevents a number computationally expensive instructions. On my
machine, this gives me +6% FPS in Quake III.

We are able to reuse `render_bounds` here since it is the containing
rect of the (X, Y) window coordinates of the triangle, thus its width
and height are the maximum delta X and delta Y, respectively.
2022-09-08 12:07:03 -04:00
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