Files
ladybird/Userland/Games/MasterWord/main.cpp
Shannon Booth e800605ad3 AK+LibURL: Move AK::URL into a new URL library
This URL library ends up being a relatively fundamental base library of
the system, as LibCore depends on LibURL.

This change has two main benefits:
 * Moving AK back more towards being an agnostic library that can
   be used between the kernel and userspace. URL has never really fit
   that description - and is not used in the kernel.
 * URL _should_ depend on LibUnicode, as it needs punnycode support.
   However, it's not really possible to do this inside of AK as it can't
   depend on any external library. This change brings us a little closer
   to being able to do that, but unfortunately we aren't there quite
   yet, as the code generators depend on LibCore.
2024-03-18 14:06:28 -04:00

153 lines
6.1 KiB
C++

/*
* Copyright (c) 2022, Joe Petrus <joe@petrus.io>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "MainWidget.h"
#include "WordGame.h"
#include <LibConfig/Client.h>
#include <LibCore/System.h>
#include <LibDesktop/Launcher.h>
#include <LibGUI/Action.h>
#include <LibGUI/ActionGroup.h>
#include <LibGUI/Application.h>
#include <LibGUI/Icon.h>
#include <LibGUI/InputBox.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/MessageBox.h>
#include <LibGUI/Statusbar.h>
#include <LibGUI/Window.h>
#include <LibMain/Main.h>
#include <LibURL/URL.h>
ErrorOr<int> serenity_main(Main::Arguments arguments)
{
TRY(Core::System::pledge("stdio rpath recvfd sendfd unix"));
auto app = TRY(GUI::Application::create(arguments));
Config::pledge_domain("MasterWord");
TRY(Desktop::Launcher::add_allowed_handler_with_only_specific_urls("/bin/Help", { URL::create_with_file_scheme("/usr/share/man/man6/MasterWord.md") }));
TRY(Desktop::Launcher::seal_allowlist());
TRY(Core::System::pledge("stdio rpath recvfd sendfd"));
TRY(Core::System::unveil("/tmp/session/%sid/portal/launch", "rw"));
TRY(Core::System::unveil("/res", "r"));
TRY(Core::System::unveil(nullptr, nullptr));
auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-masterword"sv));
auto window = GUI::Window::construct();
window->set_icon(app_icon.bitmap_for_size(16));
window->set_double_buffering_enabled(false);
window->set_title("MasterWord");
window->set_resizable(true);
window->set_auto_shrink(true);
auto main_widget = TRY(MasterWord::MainWidget::try_create());
window->set_main_widget(main_widget);
auto& game = *main_widget->find_descendant_of_type_named<MasterWord::WordGame>("word_game");
auto& statusbar = *main_widget->find_descendant_of_type_named<GUI::Statusbar>("statusbar");
GUI::Application::the()->on_action_enter = [&statusbar](GUI::Action& action) {
statusbar.set_override_text(action.status_tip());
};
GUI::Application::the()->on_action_leave = [&statusbar](GUI::Action&) {
statusbar.set_override_text({});
};
auto use_system_theme = Config::read_bool("MasterWord"sv, ""sv, "use_system_theme"sv, false);
game.set_use_system_theme(use_system_theme);
auto shortest_word = game.shortest_word();
auto longest_word = game.longest_word();
window->set_focused_widget(&game);
auto game_menu = window->add_menu("&Game"_string);
game_menu->add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
game.reset();
}));
game_menu->add_separator();
game_menu->add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
}));
auto settings_menu = window->add_menu("&Settings"_string);
settings_menu->add_action(GUI::Action::create("Set &Word Length...", [&](auto&) {
auto word_length = Config::read_i32("MasterWord"sv, ""sv, "word_length"sv, 5);
auto result = GUI::InputBox::show_numeric(window, word_length, shortest_word, longest_word, "Word Length"sv);
if (!result.is_error() && result.value() == GUI::InputBox::ExecResult::OK) {
Config::write_i32("MasterWord"sv, ""sv, "word_length"sv, word_length);
game.set_word_length(word_length);
}
}));
settings_menu->add_action(GUI::Action::create("Set &Number of Guesses...", [&](auto&) {
auto max_guesses = Config::read_i32("MasterWord"sv, ""sv, "max_guesses"sv, 5);
auto result = GUI::InputBox::show_numeric(window, max_guesses, 1, 20, "Number of Guesses"sv);
if (!result.is_error() && result.value() == GUI::InputBox::ExecResult::OK) {
Config::write_i32("MasterWord"sv, ""sv, "max_guesses"sv, max_guesses);
game.set_max_guesses(max_guesses);
}
}));
auto toggle_check_guesses = GUI::Action::create_checkable("Check &Guesses in Dictionary", [&](auto& action) {
auto checked = action.is_checked();
game.set_check_guesses_in_dictionary(checked);
Config::write_bool("MasterWord"sv, ""sv, "check_guesses_in_dictionary"sv, checked);
});
toggle_check_guesses->set_checked(game.is_checking_guesses());
settings_menu->add_action(toggle_check_guesses);
auto theme_menu = window->add_menu("&Theme"_string);
auto system_theme_action = GUI::Action::create("&System", [&](auto&) {
game.set_use_system_theme(true);
Config::write_bool("MasterWord"sv, ""sv, "use_system_theme"sv, true);
});
system_theme_action->set_checkable(true);
system_theme_action->set_checked(use_system_theme);
theme_menu->add_action(system_theme_action);
auto wordle_theme_action = GUI::Action::create("&Wordle", [&](auto&) {
game.set_use_system_theme(false);
Config::write_bool("MasterWord"sv, ""sv, "use_system_theme"sv, false);
});
wordle_theme_action->set_checkable(true);
wordle_theme_action->set_checked(!use_system_theme);
theme_menu->add_action(wordle_theme_action);
GUI::ActionGroup theme_actions;
theme_actions.set_exclusive(true);
theme_actions.set_unchecking_allowed(false);
theme_actions.add_action(system_theme_action);
theme_actions.add_action(wordle_theme_action);
auto view_menu = window->add_menu("&View"_string);
view_menu->add_action(GUI::CommonActions::make_fullscreen_action([&](auto&) {
window->set_fullscreen(!window->is_fullscreen());
}));
auto help_menu = window->add_menu("&Help"_string);
help_menu->add_action(GUI::CommonActions::make_command_palette_action(window));
help_menu->add_action(GUI::CommonActions::make_help_action([](auto&) {
Desktop::Launcher::open(URL::create_with_file_scheme("/usr/share/man/man6/MasterWord.md"), "/bin/Help");
}));
help_menu->add_action(GUI::CommonActions::make_about_action("MasterWord"_string, app_icon, window));
game.on_message = [&](auto message) {
if (!message.has_value())
statusbar.set_text({});
else
statusbar.set_text(String::from_utf8(*message).release_value_but_fixme_should_propagate_errors());
};
window->show();
return app->exec();
}