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This is useful for static locals that never need to be destroyed:
Thing& Thing::the()
{
static Eternal<Thing> the;
return the;
}
The object will be allocated in data segment memory and will never have
its destructor invoked.
17 lines
385 B
C++
17 lines
385 B
C++
#pragma once
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#include <Kernel/Net/NetworkAdapter.h>
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class LoopbackAdapter final : public NetworkAdapter {
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AK_MAKE_ETERNAL
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public:
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static LoopbackAdapter& the();
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LoopbackAdapter();
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virtual void send_raw(const byte*, int) override;
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virtual const char* class_name() const override { return "LoopbackAdapter"; }
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private:
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virtual ~LoopbackAdapter() override;
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};
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