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The crash happens very rarely and is hard to reproduce so it is hard to know for certain, but I am confident this fixes it. I previously delayed the start of the game-over animation by one frame, but neglected to check m_start_game_over_animation_next_frame wasn't set. This means multiple calls to start_game_over_animation() on the same frame (or rather, before the first timer_event) would each call Object::start_timer(). Now that we do check the flag, that should no longer be possible. Fixes #8122.