Files
ladybird/Userland/Services/WindowServer/WindowFrame.h
Andreas Kling 88b168ff16 WindowServer: Simplify WindowFrame shadow logic a little bit
Remove the confusingly-named inflate_for_shadow() function and inline
its logic into render_to_cache(). And remove the m_shadow_offset
member variable since it was only needed locally in one place.

Also improve some variable names to make it more understandable what
is going on.
2021-06-16 21:53:10 +02:00

120 lines
3.2 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Forward.h>
#include <AK/NonnullOwnPtrVector.h>
#include <AK/RefPtr.h>
#include <LibCore/Forward.h>
#include <LibGfx/Forward.h>
#include <LibGfx/WindowTheme.h>
namespace WindowServer {
class Button;
class Menu;
class MouseEvent;
class Window;
class WindowFrame {
public:
static void reload_config();
explicit WindowFrame(Window&);
~WindowFrame();
Gfx::IntRect rect() const;
Gfx::IntRect render_rect() const;
Gfx::DisjointRectSet opaque_render_rects() const;
Gfx::DisjointRectSet transparent_render_rects() const;
void paint(Gfx::Painter&, const Gfx::IntRect&);
void render(Gfx::Painter&);
void render_to_cache();
void on_mouse_event(const MouseEvent&);
void notify_window_rect_changed(const Gfx::IntRect& old_rect, const Gfx::IntRect& new_rect);
void invalidate_titlebar();
void invalidate(Gfx::IntRect relative_rect);
void invalidate();
Gfx::IntRect titlebar_rect() const;
Gfx::IntRect titlebar_icon_rect() const;
Gfx::IntRect titlebar_text_rect() const;
Gfx::IntRect menubar_rect() const;
int menu_row_count() const;
void did_set_maximized(Badge<Window>, bool);
void layout_buttons();
void set_button_icons();
void start_flash_animation();
bool has_alpha_channel() const { return m_has_alpha_channel; }
void set_has_alpha_channel(bool value) { m_has_alpha_channel = value; }
bool has_shadow() const;
void set_opacity(float);
float opacity() const { return m_opacity; }
bool is_opaque() const
{
if (opacity() < 1.0f)
return false;
if (has_alpha_channel())
return false;
return true;
}
void set_dirty(bool re_render_shadow = false)
{
m_dirty = true;
m_shadow_dirty |= re_render_shadow;
}
void theme_changed();
bool hit_test(const Gfx::IntPoint&) const;
void open_menubar_menu(Menu&);
private:
void paint_simple_rect_shadow(Gfx::Painter&, const Gfx::IntRect&, const Gfx::Bitmap&) const;
void paint_notification_frame(Gfx::Painter&);
void paint_normal_frame(Gfx::Painter&);
void paint_tool_window_frame(Gfx::Painter&);
void paint_menubar(Gfx::Painter&);
Gfx::Bitmap* shadow_bitmap() const;
Gfx::IntRect inflated_for_shadow(const Gfx::IntRect&) const;
void handle_menubar_mouse_event(const MouseEvent&);
void handle_menu_mouse_event(Menu&, const MouseEvent&);
Gfx::WindowTheme::WindowState window_state_for_theme() const;
String computed_title() const;
Window& m_window;
NonnullOwnPtrVector<Button> m_buttons;
Button* m_close_button { nullptr };
Button* m_maximize_button { nullptr };
Button* m_minimize_button { nullptr };
RefPtr<Gfx::Bitmap> m_top_bottom;
RefPtr<Gfx::Bitmap> m_left_right;
int m_bottom_y { 0 }; // y-offset in m_top_bottom for the bottom half
int m_right_x { 0 }; // x-offset in m_left_right for the right half
RefPtr<Core::Timer> m_flash_timer;
size_t m_flash_counter { 0 };
float m_opacity { 1 };
bool m_has_alpha_channel { false };
bool m_shadow_dirty { false };
bool m_dirty { false };
};
}