Files
ladybird/Libraries/LibGfx/SkiaBackendContext.h
Aliaksandr Kalenik e683700fe6 LibWeb: Allow construction of PaintingSurface directly from IOSurface
Previously, constructing a PaintingSurface from an IOSurface required
wrapping IOSurface into a Metal texture before passing it to the
PaintingSurface constructor. This process was cumbersome, as the caller
needed access to a MetalContext to perform the wrapping.

With this change SkiaBackendContext maintains a reference to the
MetalContext which makes it possible to do:
IOSurface -> MetalTexture -> SkSurface within a PaintingSurface
constructor.
2024-12-03 23:35:45 +01:00

50 lines
1007 B
C++

/*
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Noncopyable.h>
#include <AK/RefCounted.h>
#ifdef AK_OS_MACOS
# include <LibGfx/MetalContext.h>
#endif
#ifdef USE_VULKAN
# include <LibGfx/VulkanContext.h>
#endif
class GrDirectContext;
class SkSurface;
namespace Gfx {
class MetalContext;
class SkiaBackendContext : public RefCounted<SkiaBackendContext> {
AK_MAKE_NONCOPYABLE(SkiaBackendContext);
AK_MAKE_NONMOVABLE(SkiaBackendContext);
public:
#ifdef USE_VULKAN
static RefPtr<SkiaBackendContext> create_vulkan_context(Gfx::VulkanContext&);
#endif
#ifdef AK_OS_MACOS
static RefPtr<Gfx::SkiaBackendContext> create_metal_context(MetalContext&);
#endif
SkiaBackendContext() {};
virtual ~SkiaBackendContext() {};
virtual void flush_and_submit(SkSurface*) {};
virtual GrDirectContext* sk_context() const = 0;
virtual MetalContext& metal_context() = 0;
};
}