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After the page fault handler has found the region in which the fault occurred, do the rest of the work in the region itself. This patch also makes all fault types consistently crash the process if a new page is needed but we're all out of pages.
146 lines
4.0 KiB
C++
146 lines
4.0 KiB
C++
#pragma once
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#include <AK/Bitmap.h>
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#include <AK/InlineLinkedList.h>
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#include <AK/String.h>
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#include <Kernel/Heap/SlabAllocator.h>
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#include <Kernel/VM/PageDirectory.h>
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#include <Kernel/VM/RangeAllocator.h>
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class Inode;
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class VMObject;
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enum class PageFaultResponse {
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ShouldCrash,
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Continue,
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};
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class Region final : public InlineLinkedListNode<Region> {
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friend class MemoryManager;
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MAKE_SLAB_ALLOCATED(Region)
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public:
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enum Access {
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Read = 1,
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Write = 2,
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Execute = 4,
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};
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static NonnullOwnPtr<Region> create_user_accessible(const Range&, const StringView& name, u8 access);
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static NonnullOwnPtr<Region> create_user_accessible(const Range&, NonnullRefPtr<VMObject>, size_t offset_in_vmobject, const StringView& name, u8 access);
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static NonnullOwnPtr<Region> create_user_accessible(const Range&, NonnullRefPtr<Inode>, const StringView& name, u8 access);
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static NonnullOwnPtr<Region> create_kernel_only(const Range&, const StringView& name, u8 access);
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~Region();
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const Range& range() const { return m_range; }
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VirtualAddress vaddr() const { return m_range.base(); }
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size_t size() const { return m_range.size(); }
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bool is_readable() const { return m_access & Access::Read; }
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bool is_writable() const { return m_access & Access::Write; }
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bool is_executable() const { return m_access & Access::Execute; }
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const String& name() const { return m_name; }
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unsigned access() const { return m_access; }
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void set_name(const String& name) { m_name = name; }
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const VMObject& vmobject() const { return *m_vmobject; }
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VMObject& vmobject() { return *m_vmobject; }
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bool is_shared() const { return m_shared; }
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void set_shared(bool shared) { m_shared = shared; }
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bool is_user_accessible() const { return m_user_accessible; }
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PageFaultResponse handle_fault(const PageFault&);
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NonnullOwnPtr<Region> clone();
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bool contains(VirtualAddress vaddr) const
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{
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return m_range.contains(vaddr);
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}
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bool contains(const Range& range) const
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{
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return m_range.contains(range);
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}
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unsigned page_index_from_address(VirtualAddress vaddr) const
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{
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return (vaddr - m_range.base()).get() / PAGE_SIZE;
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}
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size_t first_page_index() const
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{
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return m_offset_in_vmo / PAGE_SIZE;
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}
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size_t last_page_index() const
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{
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return (first_page_index() + page_count()) - 1;
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}
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size_t page_count() const
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{
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return size() / PAGE_SIZE;
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}
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size_t offset_in_vmobject() const
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{
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return m_offset_in_vmo;
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}
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int commit();
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size_t amount_resident() const;
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size_t amount_shared() const;
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bool should_cow(size_t page_index) const;
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void set_should_cow(size_t page_index, bool);
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void set_writable(bool b)
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{
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if (b)
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m_access |= Access::Read;
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else
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m_access &= ~Access::Write;
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}
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void map(PageDirectory&);
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enum class ShouldDeallocateVirtualMemoryRange {
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No,
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Yes,
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};
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void unmap(ShouldDeallocateVirtualMemoryRange = ShouldDeallocateVirtualMemoryRange::Yes);
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void remap();
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void remap_page(size_t index);
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// For InlineLinkedListNode
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Region* m_next { nullptr };
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Region* m_prev { nullptr };
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// NOTE: These are public so we can make<> them.
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Region(const Range&, const String&, u8 access);
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Region(const Range&, NonnullRefPtr<VMObject>, size_t offset_in_vmo, const String&, u8 access);
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Region(const Range&, NonnullRefPtr<Inode>, const String&, u8 access);
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private:
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Bitmap& ensure_cow_map() const;
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PageFaultResponse handle_cow_fault(size_t page_index);
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PageFaultResponse handle_inode_fault(size_t page_index);
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PageFaultResponse handle_zero_fault(size_t page_index);
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RefPtr<PageDirectory> m_page_directory;
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Range m_range;
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size_t m_offset_in_vmo { 0 };
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NonnullRefPtr<VMObject> m_vmobject;
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String m_name;
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u8 m_access { 0 };
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bool m_shared { false };
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bool m_user_accessible { false };
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mutable OwnPtr<Bitmap> m_cow_map;
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};
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