Files
ladybird/Userland/Libraries/LibJS/Runtime/SymbolObject.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

41 lines
870 B
C++

/*
* Copyright (c) 2020, Matthew Olsson <matthewcolsson@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Runtime/Object.h>
#include <LibJS/Runtime/Symbol.h>
namespace JS {
class SymbolObject : public Object {
JS_OBJECT(SymbolObject, Object);
public:
static SymbolObject* create(GlobalObject&, Symbol&);
SymbolObject(Symbol&, Object& prototype);
virtual ~SymbolObject() override;
Symbol& primitive_symbol() { return m_symbol; }
const Symbol& primitive_symbol() const { return m_symbol; }
const String& description() const { return m_symbol.description(); }
bool is_global() const { return m_symbol.is_global(); }
virtual Value value_of() const override
{
return Value(&m_symbol);
}
private:
virtual void visit_edges(Visitor&) override;
Symbol& m_symbol;
};
}