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https://github.com/fergalmoran/ladybird.git
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As suggested by Joshua, this commit adds the 2-clause BSD license as a comment block to the top of every source file. For the first pass, I've just added myself for simplicity. I encourage everyone to add themselves as copyright holders of any file they've added or modified in some significant way. If I've added myself in error somewhere, feel free to replace it with the appropriate copyright holder instead. Going forward, all new source files should include a license header.
76 lines
2.5 KiB
C++
76 lines
2.5 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/Vector.h>
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#include <AK/WeakPtr.h>
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#include <LibCore/CObject.h>
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#include <LibDraw/Rect.h>
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class Painter;
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class WSKeyEvent;
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class WSWindow;
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class WSWindowSwitcher : public CObject {
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C_OBJECT(WSWindowSwitcher)
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public:
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static WSWindowSwitcher& the();
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WSWindowSwitcher();
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virtual ~WSWindowSwitcher() override;
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bool is_visible() const { return m_visible; }
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void set_visible(bool);
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void show() { set_visible(true); }
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void hide() { set_visible(false); }
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void on_key_event(const WSKeyEvent&);
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void refresh();
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void refresh_if_needed();
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void draw();
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int thumbnail_width() { return 40; }
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int thumbnail_height() { return 40; }
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int item_height() { return 10 + thumbnail_height(); }
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int padding() { return 8; }
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int item_padding() { return 8; }
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WSWindow* selected_window();
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WSWindow* switcher_window() { return m_switcher_window.ptr(); }
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private:
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RefPtr<WSWindow> m_switcher_window;
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Rect m_rect;
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bool m_visible { false };
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Vector<WeakPtr<WSWindow>> m_windows;
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int m_selected_index { 0 };
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};
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