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This implementation can be better improved in the future by ripping out a lot of the manual logic in LibWebSocket and rely on libcurl to parse our message payloads. But for now, this uses the 'raw mode' of curl websockets in connect-only mode to allow for somewhat seamless integration into our event loop.
46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
/*
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* Copyright (c) 2025, Andrew Kaster <andrew@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/MemoryStream.h>
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#include <LibCore/Forward.h>
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#include <LibWebSocket/Impl/WebSocketImpl.h>
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#include <curl/curl.h>
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namespace RequestServer {
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class WebSocketImplCurl final : public WebSocket::WebSocketImpl {
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public:
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virtual ~WebSocketImplCurl() override;
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static NonnullRefPtr<WebSocketImplCurl> create(CURLM*);
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virtual void connect(WebSocket::ConnectionInfo const&) override;
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virtual bool can_read_line() override;
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virtual ErrorOr<ByteString> read_line(size_t) override;
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virtual ErrorOr<ByteBuffer> read(int max_size) override;
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virtual bool send(ReadonlyBytes) override;
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virtual bool eof() override;
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virtual void discard_connection() override;
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virtual bool handshake_complete_when_connected() const override { return true; }
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void did_connect();
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private:
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explicit WebSocketImplCurl(CURLM*);
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CURLM* m_multi_handle { nullptr };
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CURL* m_easy_handle { nullptr };
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RefPtr<Core::Notifier> m_read_notifier;
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RefPtr<Core::Notifier> m_error_notifier;
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Vector<curl_slist*> m_curl_string_lists;
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AllocatingMemoryStream m_read_buffer;
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};
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}
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