mirror of
https://github.com/aspnet/JavaScriptServices.git
synced 2025-12-23 01:58:29 +00:00
Implement SocketNodeInstance
This commit is contained in:
@@ -0,0 +1,408 @@
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(function(e, a) { for(var i in a) e[i] = a[i]; }(exports, /******/ (function(modules) { // webpackBootstrap
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/******/ return module.exports;
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/******/ __webpack_require__.m = modules;
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/******/ // expose the module cache
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/******/ __webpack_require__.c = installedModules;
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/******/ // __webpack_public_path__
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/******/ __webpack_require__.p = "";
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/******/ // Load entry module and return exports
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/******/ return __webpack_require__(0);
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/******/ })
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/************************************************************************/
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/******/ ([
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/* 0 */
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/***/ function(module, exports, __webpack_require__) {
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module.exports = __webpack_require__(1);
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/***/ },
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/* 1 */
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/***/ function(module, exports, __webpack_require__) {
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"use strict";
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// Limit dependencies to core Node modules. This means the code in this file has to be very low-level and unattractive,
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// but simplifies things for the consumer of this module.
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var fs = __webpack_require__(2);
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var net = __webpack_require__(3);
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var path = __webpack_require__(4);
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var readline = __webpack_require__(5);
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var virtualConnectionServer = __webpack_require__(6);
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// Webpack doesn't support dynamic requires for files not present at compile time, so grab a direct
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// reference to Node's runtime 'require' function.
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var dynamicRequire = eval('require');
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var parsedArgs = parseArgs(process.argv);
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if (parsedArgs.watch) {
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autoQuitOnFileChange(process.cwd(), parsedArgs.watch.split(','));
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}
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// Signal to the .NET side when we're ready to accept invocations
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var server = net.createServer().on('listening', function () {
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console.log('[Microsoft.AspNetCore.NodeServices:Listening]');
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});
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// Each virtual connection represents a separate invocation
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virtualConnectionServer.createInterface(server).on('connection', function (connection) {
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readline.createInterface(connection, null).on('line', function (line) {
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try {
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// Get a reference to the function to invoke
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var invocation = JSON.parse(line);
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var invokedModule = dynamicRequire(path.resolve(process.cwd(), invocation.moduleName));
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var invokedFunction = invocation.exportedFunctionName ? invokedModule[invocation.exportedFunctionName] : invokedModule;
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// Actually invoke it, passing the callback followed by any supplied args
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var invocationCallback = function (errorValue, successValue) {
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connection.end(JSON.stringify({
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result: successValue,
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errorMessage: errorValue && (errorValue.message || errorValue),
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errorDetails: errorValue && (errorValue.stack || null)
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}));
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};
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invokedFunction.apply(null, [invocationCallback].concat(invocation.args));
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}
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catch (ex) {
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connection.end(JSON.stringify({
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errorMessage: ex.message,
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errorDetails: ex.stack
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}));
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}
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});
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});
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// Begin listening now. The underlying transport varies according to the runtime platform.
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// On Windows it's Named Pipes; on Linux/OSX it's Domain Sockets.
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var useWindowsNamedPipes = /^win/.test(process.platform);
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var listenAddress = (useWindowsNamedPipes ? '\\\\.\\pipe\\' : '/tmp/') + parsedArgs.pipename;
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server.listen(listenAddress);
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function autoQuitOnFileChange(rootDir, extensions) {
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// Note: This will only work on Windows/OS X, because the 'recursive' option isn't supported on Linux.
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// Consider using a different watch mechanism (though ideally without forcing further NPM dependencies).
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fs.watch(rootDir, { persistent: false, recursive: true }, function (event, filename) {
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var ext = path.extname(filename);
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if (extensions.indexOf(ext) >= 0) {
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console.log('Restarting due to file change: ' + filename);
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process.exit(0);
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}
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});
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}
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function parseArgs(args) {
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// Very simplistic parsing which is sufficient for the cases needed. We don't want to bring in any external
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// dependencies (such as an args-parsing library) to this file.
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var result = {};
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var currentKey = null;
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args.forEach(function (arg) {
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if (arg.indexOf('--') === 0) {
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var argName = arg.substring(2);
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result[argName] = undefined;
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currentKey = argName;
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}
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else if (currentKey) {
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result[currentKey] = arg;
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currentKey = null;
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}
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});
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return result;
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}
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/***/ },
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/* 2 */
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/***/ function(module, exports) {
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module.exports = require("fs");
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/***/ },
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/* 3 */
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/***/ function(module, exports) {
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module.exports = require("net");
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/***/ },
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/* 4 */
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/***/ function(module, exports) {
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module.exports = require("path");
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/***/ },
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/* 5 */
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/***/ function(module, exports) {
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module.exports = require("readline");
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/***/ },
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/* 6 */
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/***/ function(module, exports, __webpack_require__) {
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"use strict";
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var events_1 = __webpack_require__(7);
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var VirtualConnection_1 = __webpack_require__(8);
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// Keep this in sync with the equivalent constant in the .NET code. Both sides split up their transmissions into frames with this max length,
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// and both will reject longer frames.
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var MaxFrameBodyLength = 16 * 1024;
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/**
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* Accepts connections to a net.Server and adapts them to behave as multiplexed connections. That is, for each physical socket connection,
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* we track a list of 'virtual connections' whose API is a Duplex stream. The remote clients may open and close as many virtual connections
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* as they wish, reading and writing to them independently, without the overhead of establishing new physical connections each time.
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*/
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function createInterface(server) {
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var emitter = new events_1.EventEmitter();
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server.on('connection', function (socket) {
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// For each physical socket connection, maintain a set of virtual connections. Issue a notification whenever
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// a new virtual connections is opened.
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var childSockets = new VirtualConnectionsCollection(socket, function (virtualConnection) {
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emitter.emit('connection', virtualConnection);
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});
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});
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return emitter;
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}
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exports.createInterface = createInterface;
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/**
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* Tracks the 'virtual connections' associated with a single physical socket connection.
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*/
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var VirtualConnectionsCollection = (function () {
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function VirtualConnectionsCollection(_socket, _onVirtualConnectionCallback) {
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var _this = this;
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this._socket = _socket;
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this._onVirtualConnectionCallback = _onVirtualConnectionCallback;
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this._currentFrameHeader = null;
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this._virtualConnections = {};
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// If the remote end closes the physical socket, treat all the virtual connections as being closed remotely too
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this._socket.on('close', function () {
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Object.getOwnPropertyNames(_this._virtualConnections).forEach(function (id) {
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// A 'null' frame signals that the connection was closed remotely
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_this._virtualConnections[id].onReceivedData(null);
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});
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});
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this._socket.on('readable', this._onIncomingDataAvailable.bind(this));
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}
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/**
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* This is called whenever the underlying socket signals that it may have some data available to read. It will synchronously read as many
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* message frames as it can from the underlying socket, opens virtual connections as needed, and dispatches data to them.
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*/
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VirtualConnectionsCollection.prototype._onIncomingDataAvailable = function () {
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var exhaustedAllData = false;
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while (!exhaustedAllData) {
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// We might already have a pending frame header from the previous time this method ran, but if not, that's the next thing we need to read
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if (this._currentFrameHeader === null) {
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this._currentFrameHeader = this._readNextFrameHeader();
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}
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if (this._currentFrameHeader === null) {
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// There's not enough data to fill a frameheader, so wait until more arrives later
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// The next attempt to read from the socket will start from the same place this one did (incomplete reads don't consume any data)
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exhaustedAllData = true;
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}
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else {
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var frameBodyLength = this._currentFrameHeader.bodyLength;
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var frameBodyOrNull = frameBodyLength > 0 ? this._socket.read(this._currentFrameHeader.bodyLength) : null;
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if (frameBodyOrNull !== null || frameBodyLength === 0) {
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// We have a complete frame header+body pair, so we can now dispatch this to a virtual connection. We set _currentFrameHeader back to null
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// so that the next thing we try to read is the next frame header.
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var headerCopy = this._currentFrameHeader;
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this._currentFrameHeader = null;
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this._onReceivedCompleteFrame(headerCopy, frameBodyOrNull);
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}
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else {
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// There's not enough data to fill the pending frame body, so wait until more arrives later
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// The next attempt to read from the socket will start from the same place this one did (incomplete reads don't consume any data)
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exhaustedAllData = true;
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}
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}
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}
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};
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VirtualConnectionsCollection.prototype._onReceivedCompleteFrame = function (header, bodyIfNotEmpty) {
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// An incoming zero-length frame signals that there's no more data to read.
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// Signal this to the Node stream APIs by pushing a 'null' chunk to it.
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var virtualConnection = this._getOrOpenVirtualConnection(header);
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virtualConnection.onReceivedData(header.bodyLength > 0 ? bodyIfNotEmpty : null);
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};
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VirtualConnectionsCollection.prototype._getOrOpenVirtualConnection = function (header) {
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if (this._virtualConnections.hasOwnProperty(header.connectionIdString)) {
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// It's an existing virtual connection
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return this._virtualConnections[header.connectionIdString];
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}
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else {
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// It's a new one
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return this._openVirtualConnection(header);
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}
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};
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VirtualConnectionsCollection.prototype._openVirtualConnection = function (header) {
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var _this = this;
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var beginWriteCallback = function (data, writeCompletedCallback) {
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// Only send nonempty frames, since empty ones are a signal to close the virtual connection
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if (data.length > 0) {
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_this._sendFrame(header.connectionIdBinary, data, writeCompletedCallback);
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}
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};
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var newVirtualConnection = new VirtualConnection_1.VirtualConnection(beginWriteCallback)
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.on('end', function () {
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// The virtual connection was closed remotely. Clean up locally.
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_this._onVirtualConnectionWasClosed(header.connectionIdString);
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}).on('finish', function () {
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// The virtual connection was closed locally. Clean up locally, and notify the remote that we're done.
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_this._onVirtualConnectionWasClosed(header.connectionIdString);
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_this._sendFrame(header.connectionIdBinary, new Buffer(0));
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});
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this._virtualConnections[header.connectionIdString] = newVirtualConnection;
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this._onVirtualConnectionCallback(newVirtualConnection);
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return newVirtualConnection;
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};
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/**
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* Attempts to read a complete frame header, synchronously, from the underlying socket.
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* If not enough data is available synchronously, returns null without consuming any data from the socket.
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*/
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VirtualConnectionsCollection.prototype._readNextFrameHeader = function () {
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var headerBuf = this._socket.read(12);
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if (headerBuf !== null) {
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// We have enough data synchronously
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var connectionIdBinary = headerBuf.slice(0, 8);
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var connectionIdString = connectionIdBinary.toString('hex');
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var bodyLength = headerBuf.readInt32LE(8);
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if (bodyLength < 0 || bodyLength > MaxFrameBodyLength) {
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// Throwing here is going to bring down the whole process, so this cannot be allowed to happen in real use.
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// But it won't happen in real use, because this is only used with our .NET client, which doesn't violate this rule.
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throw new Error('Illegal frame body length: ' + bodyLength);
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}
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return { connectionIdBinary: connectionIdBinary, connectionIdString: connectionIdString, bodyLength: bodyLength };
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}
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else {
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// Not enough bytes are available synchronously, so none were consumed
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return null;
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}
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};
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VirtualConnectionsCollection.prototype._sendFrame = function (connectionIdBinary, data, callback) {
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// For all sends other than the last one, only invoke the callback if it failed.
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// Also, only invoke the callback at most once.
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var hasInvokedCallback = false;
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var finalCallback = callback && (function (error) {
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if (!hasInvokedCallback) {
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hasInvokedCallback = true;
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callback(error);
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}
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});
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var notFinalCallback = callback && (function (error) {
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if (error) {
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finalCallback(error);
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}
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});
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// The amount of data we're writing might exceed MaxFrameBodyLength, so split into frames as needed.
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// Note that we always send at least one frame, even if it's empty (because that's the close-virtual-connection signal).
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// If needed, this could be changed to send frames asynchronously, so that large sends could proceed in parallel
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// (though that would involve making a clone of 'data', to avoid the risk of it being mutated during the send).
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var bytesSent = 0;
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do {
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var nextFrameBodyLength = Math.min(MaxFrameBodyLength, data.length - bytesSent);
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var isFinalChunk = (bytesSent + nextFrameBodyLength) === data.length;
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this._socket.write(connectionIdBinary, notFinalCallback);
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this._sendInt32LE(nextFrameBodyLength, notFinalCallback);
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this._socket.write(data.slice(bytesSent, bytesSent + nextFrameBodyLength), isFinalChunk ? finalCallback : notFinalCallback);
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bytesSent += nextFrameBodyLength;
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} while (bytesSent < data.length);
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};
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/**
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* Sends a number serialized in the correct format for .NET to receive as a System.Int32
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*/
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VirtualConnectionsCollection.prototype._sendInt32LE = function (value, callback) {
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var buf = new Buffer(4);
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buf.writeInt32LE(value, 0);
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this._socket.write(buf, callback);
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};
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VirtualConnectionsCollection.prototype._onVirtualConnectionWasClosed = function (id) {
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if (this._virtualConnections.hasOwnProperty(id)) {
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delete this._virtualConnections[id];
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}
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};
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return VirtualConnectionsCollection;
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}());
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/***/ },
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/* 7 */
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/***/ function(module, exports) {
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module.exports = require("events");
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/***/ },
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/* 8 */
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/***/ function(module, exports, __webpack_require__) {
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"use strict";
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var __extends = (this && this.__extends) || function (d, b) {
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for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
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function __() { this.constructor = d; }
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d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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};
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var stream_1 = __webpack_require__(9);
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/**
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* Represents a virtual connection. Multiple virtual connections may be multiplexed over a single physical socket connection.
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*/
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var VirtualConnection = (function (_super) {
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__extends(VirtualConnection, _super);
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function VirtualConnection(_beginWriteCallback) {
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_super.call(this);
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this._beginWriteCallback = _beginWriteCallback;
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this._flowing = false;
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this._receivedDataQueue = [];
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}
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VirtualConnection.prototype._read = function () {
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this._flowing = true;
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// Keep pushing data until we run out, or the underlying framework asks us to stop.
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// When we finish, the 'flowing' state is detemined by whether more data is still being requested.
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while (this._flowing && this._receivedDataQueue.length > 0) {
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var nextChunk = this._receivedDataQueue.shift();
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this._flowing = this.push(nextChunk);
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}
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};
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VirtualConnection.prototype._write = function (chunk, encodingIfString, callback) {
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if (typeof chunk === 'string') {
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chunk = new Buffer(chunk, encodingIfString);
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}
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this._beginWriteCallback(chunk, callback);
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};
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VirtualConnection.prototype.onReceivedData = function (dataOrNullToSignalEOF) {
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if (this._flowing) {
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this._flowing = this.push(dataOrNullToSignalEOF);
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}
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else {
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this._receivedDataQueue.push(dataOrNullToSignalEOF);
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}
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};
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return VirtualConnection;
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}(stream_1.Duplex));
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exports.VirtualConnection = VirtualConnection;
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/***/ },
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/* 9 */
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/***/ function(module, exports) {
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module.exports = require("stream");
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/***/ }
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/******/ ])));
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