Rename Microsoft.AspNet.* packages folders to Microsoft.AspNetCore.*

This commit is contained in:
SteveSandersonMS
2016-04-08 16:41:07 +01:00
parent 5a705f6dd6
commit 4a0e4bdf1a
99 changed files with 0 additions and 0 deletions

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using System;
using System.Net;
using System.Net.Http;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using Newtonsoft.Json;
using Newtonsoft.Json.Serialization;
namespace Microsoft.AspNet.NodeServices {
internal class HttpNodeInstance : OutOfProcessNodeInstance {
private readonly static Regex PortMessageRegex = new Regex(@"^\[Microsoft.AspNet.NodeServices.HttpNodeHost:Listening on port (\d+)\]$");
private readonly static JsonSerializerSettings jsonSerializerSettings = new JsonSerializerSettings {
ContractResolver = new CamelCasePropertyNamesContractResolver()
};
private int _portNumber;
public HttpNodeInstance(string projectPath, int port = 0, string[] watchFileExtensions = null)
: base(EmbeddedResourceReader.Read(typeof(HttpNodeInstance), "/Content/Node/entrypoint-http.js"), projectPath, MakeCommandLineOptions(port, watchFileExtensions))
{
}
private static string MakeCommandLineOptions(int port, string[] watchFileExtensions) {
var result = "--port " + port.ToString();
if (watchFileExtensions != null && watchFileExtensions.Length > 0) {
result += " --watch " + string.Join(",", watchFileExtensions);
}
return result;
}
public override async Task<T> Invoke<T>(NodeInvocationInfo invocationInfo) {
await this.EnsureReady();
using (var client = new HttpClient()) {
// TODO: Use System.Net.Http.Formatting (PostAsJsonAsync etc.)
var payloadJson = JsonConvert.SerializeObject(invocationInfo, jsonSerializerSettings);
var payload = new StringContent(payloadJson, Encoding.UTF8, "application/json");
var response = await client.PostAsync("http://localhost:" + this._portNumber, payload);
var responseString = await response.Content.ReadAsStringAsync();
if (!response.IsSuccessStatusCode) {
throw new Exception("Call to Node module failed with error: " + responseString);
}
var responseIsJson = response.Content.Headers.ContentType.MediaType == "application/json";
if (responseIsJson) {
return JsonConvert.DeserializeObject<T>(responseString);
} else if (typeof(T) != typeof(string)) {
throw new System.ArgumentException("Node module responded with non-JSON string. This cannot be converted to the requested generic type: " + typeof(T).FullName);
} else {
return (T)(object)responseString;
}
}
}
protected override void OnOutputDataReceived(string outputData) {
var match = this._portNumber != 0 ? null : PortMessageRegex.Match(outputData);
if (match != null && match.Success) {
this._portNumber = int.Parse(match.Groups[1].Captures[0].Value);
} else {
base.OnOutputDataReceived(outputData);
}
}
protected override void OnBeforeLaunchProcess() {
// Prepare to receive a new port number
this._portNumber = 0;
}
}
}

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using System.Diagnostics;
using System.Threading;
using System.Threading.Tasks;
using Newtonsoft.Json;
using Newtonsoft.Json.Serialization;
namespace Microsoft.AspNet.NodeServices {
// This is just to demonstrate that other transports are possible. This implementation is extremely
// dubious - if the Node-side code fails to conform to the expected protocol in any way (e.g., has an
// error), then it will just hang forever. So don't use this.
//
// But it's fast - the communication round-trip time is about 0.2ms (tested on OS X on a recent machine),
// versus 2-3ms for the HTTP transport.
//
// Instead of directly using stdin/stdout, we could use either regular sockets (TCP) or use named pipes
// on Windows and domain sockets on Linux / OS X, but either way would need a system for framing the
// requests, associating them with responses, and scheduling use of the comms channel.
internal class InputOutputStreamNodeInstance : OutOfProcessNodeInstance
{
private SemaphoreSlim _invocationSemaphore = new SemaphoreSlim(1);
private TaskCompletionSource<string> _currentInvocationResult;
private readonly static JsonSerializerSettings jsonSerializerSettings = new JsonSerializerSettings {
ContractResolver = new CamelCasePropertyNamesContractResolver()
};
public InputOutputStreamNodeInstance(string projectPath)
: base(EmbeddedResourceReader.Read(typeof(InputOutputStreamNodeInstance), "/Content/Node/entrypoint-stream.js"), projectPath)
{
}
public override async Task<T> Invoke<T>(NodeInvocationInfo invocationInfo) {
await this._invocationSemaphore.WaitAsync();
try {
await this.EnsureReady();
var payloadJson = JsonConvert.SerializeObject(invocationInfo, jsonSerializerSettings);
var nodeProcess = this.NodeProcess;
this._currentInvocationResult = new TaskCompletionSource<string>();
nodeProcess.StandardInput.Write("\ninvoke:");
nodeProcess.StandardInput.WriteLine(payloadJson); // WriteLineAsync isn't supported cross-platform
var resultString = await this._currentInvocationResult.Task;
return JsonConvert.DeserializeObject<T>(resultString);
} finally {
this._invocationSemaphore.Release();
this._currentInvocationResult = null;
}
}
protected override void OnOutputDataReceived(string outputData) {
if (this._currentInvocationResult != null) {
this._currentInvocationResult.SetResult(outputData);
} else {
base.OnOutputDataReceived(outputData);
}
}
}
}

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namespace Microsoft.AspNet.NodeServices {
public class NodeInvocationInfo
{
public string ModuleName;
public string ExportedFunctionName;
public object[] Args;
}
}

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using System;
using System.Diagnostics;
using System.IO;
using System.Threading.Tasks;
namespace Microsoft.AspNet.NodeServices {
/**
* Class responsible for launching the Node child process, determining when it is ready to accept invocations,
* and finally killing it when the parent process exits. Also it restarts the child process if it dies.
*/
public abstract class OutOfProcessNodeInstance : INodeServices {
private object _childProcessLauncherLock;
private bool disposed;
private StringAsTempFile _entryPointScript;
private string _projectPath;
private string _commandLineArguments;
private Process _nodeProcess;
private TaskCompletionSource<bool> _nodeProcessIsReadySource;
protected Process NodeProcess {
get {
// This is only exposed to support the unreliable OutOfProcessNodeRunner, which is just to verify that
// other hosting/transport mechanisms are possible. This shouldn't really be exposed.
return this._nodeProcess;
}
}
public OutOfProcessNodeInstance(string entryPointScript, string projectPath, string commandLineArguments = null)
{
this._childProcessLauncherLock = new object();
this._entryPointScript = new StringAsTempFile(entryPointScript);
this._projectPath = projectPath;
this._commandLineArguments = commandLineArguments ?? string.Empty;
}
public abstract Task<T> Invoke<T>(NodeInvocationInfo invocationInfo);
public Task<T> Invoke<T>(string moduleName, params object[] args) {
return this.InvokeExport<T>(moduleName, null, args);
}
public async Task<T> InvokeExport<T>(string moduleName, string exportedFunctionName, params object[] args) {
return await this.Invoke<T>(new NodeInvocationInfo {
ModuleName = moduleName,
ExportedFunctionName = exportedFunctionName,
Args = args
});
}
protected async Task EnsureReady() {
lock (this._childProcessLauncherLock) {
if (this._nodeProcess == null || this._nodeProcess.HasExited) {
var startInfo = new ProcessStartInfo("node") {
Arguments = "\"" + this._entryPointScript.FileName + "\" " + this._commandLineArguments,
UseShellExecute = false,
RedirectStandardInput = true,
RedirectStandardOutput = true,
RedirectStandardError = true,
WorkingDirectory = this._projectPath
};
// Append projectPath to NODE_PATH so it can locate node_modules
var existingNodePath = Environment.GetEnvironmentVariable("NODE_PATH") ?? string.Empty;
if (existingNodePath != string.Empty) {
existingNodePath += ":";
}
var nodePathValue = existingNodePath + Path.Combine(this._projectPath, "node_modules");
#if NET451
startInfo.EnvironmentVariables.Add("NODE_PATH", nodePathValue);
#else
startInfo.Environment.Add("NODE_PATH", nodePathValue);
#endif
this.OnBeforeLaunchProcess();
this._nodeProcess = Process.Start(startInfo);
this.ConnectToInputOutputStreams();
}
}
var task = this._nodeProcessIsReadySource.Task;
var initializationSucceeded = await task;
if (!initializationSucceeded) {
throw new InvalidOperationException("The Node.js process failed to initialize", task.Exception);
}
}
private void ConnectToInputOutputStreams() {
var initializationIsCompleted = false; // TODO: Make this thread-safe? (Interlocked.Exchange etc.)
this._nodeProcessIsReadySource = new TaskCompletionSource<bool>();
this._nodeProcess.OutputDataReceived += (sender, evt) => {
if (evt.Data == "[Microsoft.AspNet.NodeServices:Listening]" && !initializationIsCompleted) {
this._nodeProcessIsReadySource.SetResult(true);
initializationIsCompleted = true;
} else if (evt.Data != null) {
this.OnOutputDataReceived(evt.Data);
}
};
this._nodeProcess.ErrorDataReceived += (sender, evt) => {
if (evt.Data != null) {
this.OnErrorDataReceived(evt.Data);
if (!initializationIsCompleted) {
this._nodeProcessIsReadySource.SetResult(false);
initializationIsCompleted = true;
}
}
};
this._nodeProcess.BeginOutputReadLine();
this._nodeProcess.BeginErrorReadLine();
}
protected virtual void OnBeforeLaunchProcess() {
}
protected virtual void OnOutputDataReceived(string outputData) {
Console.WriteLine("[Node] " + outputData);
}
protected virtual void OnErrorDataReceived(string errorData) {
Console.WriteLine("[Node] " + errorData);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (!disposed) {
if (disposing) {
this._entryPointScript.Dispose();
}
if (this._nodeProcess != null && !this._nodeProcess.HasExited) {
this._nodeProcess.Kill(); // TODO: Is there a more graceful way to end it? Or does this still let it perform any cleanup?
}
disposed = true;
}
}
~OutOfProcessNodeInstance() {
Dispose (false);
}
}
}