mirror of
https://github.com/aspnet/JavaScriptServices.git
synced 2025-12-24 10:40:23 +00:00
Split out 'socket' hosting model into a separate optional NuGet package, since most developers won't need it
This commit is contained in:
@@ -1,525 +0,0 @@
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(function(e, a) { for(var i in a) e[i] = a[i]; }(exports, /******/ (function(modules) { // webpackBootstrap
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/******/ // The module cache
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/******/ var installedModules = {};
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||||
/******/ // The require function
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/******/ function __webpack_require__(moduleId) {
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||||
/******/ // Check if module is in cache
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/******/ if(installedModules[moduleId])
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/******/ return installedModules[moduleId].exports;
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/******/ // Create a new module (and put it into the cache)
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/******/ var module = installedModules[moduleId] = {
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/******/ exports: {},
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/******/ id: moduleId,
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/******/ loaded: false
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/******/ };
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/******/ // Execute the module function
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||||
/******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
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||||
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||||
/******/ // Flag the module as loaded
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||||
/******/ module.loaded = true;
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||||
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||||
/******/ // Return the exports of the module
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||||
/******/ return module.exports;
|
||||
/******/ }
|
||||
|
||||
|
||||
/******/ // expose the modules object (__webpack_modules__)
|
||||
/******/ __webpack_require__.m = modules;
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||||
|
||||
/******/ // expose the module cache
|
||||
/******/ __webpack_require__.c = installedModules;
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||||
|
||||
/******/ // __webpack_public_path__
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||||
/******/ __webpack_require__.p = "";
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||||
|
||||
/******/ // Load entry module and return exports
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||||
/******/ return __webpack_require__(0);
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||||
/******/ })
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/************************************************************************/
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||||
/******/ ([
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/* 0 */
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/***/ function(module, exports, __webpack_require__) {
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||||
|
||||
module.exports = __webpack_require__(7);
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||||
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/***/ },
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||||
/* 1 */,
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||||
/* 2 */
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||||
/***/ function(module, exports) {
|
||||
|
||||
// When Node writes to stdout/strerr, we capture that and convert the lines into calls on the
|
||||
// active .NET ILogger. But by default, stdout/stderr don't have any way of distinguishing
|
||||
// linebreaks inside log messages from the linebreaks that delimit separate log messages,
|
||||
// so multiline strings will end up being written to the ILogger as multiple independent
|
||||
// log messages. This makes them very hard to make sense of, especially when they represent
|
||||
// something like stack traces.
|
||||
//
|
||||
// To fix this, we intercept stdout/stderr writes, and replace internal linebreaks with a
|
||||
// marker token. When .NET receives the lines, it converts the marker tokens back to regular
|
||||
// linebreaks within the logged messages.
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||||
//
|
||||
// Note that it's better to do the interception at the stdout/stderr level, rather than at
|
||||
// the console.log/console.error (etc.) level, because this takes place after any native
|
||||
// message formatting has taken place (e.g., inserting values for % placeholders).
|
||||
var findInternalNewlinesRegex = /\n(?!$)/g;
|
||||
var encodedNewline = '__ns_newline__';
|
||||
encodeNewlinesWrittenToStream(process.stdout);
|
||||
encodeNewlinesWrittenToStream(process.stderr);
|
||||
function encodeNewlinesWrittenToStream(outputStream) {
|
||||
var origWriteFunction = outputStream.write;
|
||||
outputStream.write = function (value) {
|
||||
// Only interfere with the write if it's definitely a string
|
||||
if (typeof value === 'string') {
|
||||
var argsClone = Array.prototype.slice.call(arguments, 0);
|
||||
argsClone[0] = encodeNewlinesInString(value);
|
||||
origWriteFunction.apply(this, argsClone);
|
||||
}
|
||||
else {
|
||||
origWriteFunction.apply(this, arguments);
|
||||
}
|
||||
};
|
||||
}
|
||||
function encodeNewlinesInString(str) {
|
||||
return str.replace(findInternalNewlinesRegex, encodedNewline);
|
||||
}
|
||||
|
||||
|
||||
/***/ },
|
||||
/* 3 */,
|
||||
/* 4 */
|
||||
/***/ function(module, exports) {
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||||
|
||||
module.exports = require("path");
|
||||
|
||||
/***/ },
|
||||
/* 5 */
|
||||
/***/ function(module, exports) {
|
||||
|
||||
"use strict";
|
||||
function parseArgs(args) {
|
||||
// Very simplistic parsing which is sufficient for the cases needed. We don't want to bring in any external
|
||||
// dependencies (such as an args-parsing library) to this file.
|
||||
var result = {};
|
||||
var currentKey = null;
|
||||
args.forEach(function (arg) {
|
||||
if (arg.indexOf('--') === 0) {
|
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var argName = arg.substring(2);
|
||||
result[argName] = undefined;
|
||||
currentKey = argName;
|
||||
}
|
||||
else if (currentKey) {
|
||||
result[currentKey] = arg;
|
||||
currentKey = null;
|
||||
}
|
||||
});
|
||||
return result;
|
||||
}
|
||||
exports.parseArgs = parseArgs;
|
||||
|
||||
|
||||
/***/ },
|
||||
/* 6 */
|
||||
/***/ function(module, exports) {
|
||||
|
||||
/*
|
||||
In general, we want the Node child processes to be terminated as soon as the parent .NET processes exit,
|
||||
because we have no further use for them. If the .NET process shuts down gracefully, it will run its
|
||||
finalizers, one of which (in OutOfProcessNodeInstance.cs) will kill its associated Node process immediately.
|
||||
|
||||
But if the .NET process is terminated forcefully (e.g., on Linux/OSX with 'kill -9'), then it won't have
|
||||
any opportunity to shut down its child processes, and by default they will keep running. In this case, it's
|
||||
up to the child process to detect this has happened and terminate itself.
|
||||
|
||||
There are many possible approaches to detecting when a parent process has exited, most of which behave
|
||||
differently between Windows and Linux/OS X:
|
||||
|
||||
- On Windows, the parent process can mark its child as being a 'job' that should auto-terminate when
|
||||
the parent does (http://stackoverflow.com/a/4657392). Not cross-platform.
|
||||
- The child Node process can get a callback when the parent disconnects (process.on('disconnect', ...)).
|
||||
But despite http://stackoverflow.com/a/16487966, no callback fires in any case I've tested (Windows / OS X).
|
||||
- The child Node process can get a callback when its stdin/stdout are disconnected, as described at
|
||||
http://stackoverflow.com/a/15693934. This works well on OS X, but calling stdout.resume() on Windows
|
||||
causes the process to terminate prematurely.
|
||||
- I don't know why, but on Windows, it's enough to invoke process.stdin.resume(). For some reason this causes
|
||||
the child Node process to exit as soon as the parent one does, but I don't see this documented anywhere.
|
||||
- You can poll to see if the parent process, or your stdin/stdout connection to it, is gone
|
||||
- You can directly pass a parent process PID to the child, and then have the child poll to see if it's
|
||||
still running (e.g., using process.kill(pid, 0), which doesn't kill it but just tests whether it exists,
|
||||
as per https://nodejs.org/api/process.html#process_process_kill_pid_signal)
|
||||
- Or, on each poll, you can try writing to process.stdout. If the parent has died, then this will throw.
|
||||
However I don't see this documented anywhere. It would be nice if you could just poll for whether or not
|
||||
process.stdout is still connected (without actually writing to it) but I haven't found any property whose
|
||||
value changes until you actually try to write to it.
|
||||
|
||||
Of these, the only cross-platform approach that is actually documented as a valid strategy is simply polling
|
||||
to check whether the parent PID is still running. So that's what we do here.
|
||||
*/
|
||||
"use strict";
|
||||
var pollIntervalMs = 1000;
|
||||
function exitWhenParentExits(parentPid) {
|
||||
setInterval(function () {
|
||||
if (!processExists(parentPid)) {
|
||||
// Can't log anything at this point, because out stdout was connected to the parent,
|
||||
// but the parent is gone.
|
||||
process.exit();
|
||||
}
|
||||
}, pollIntervalMs);
|
||||
}
|
||||
exports.exitWhenParentExits = exitWhenParentExits;
|
||||
function processExists(pid) {
|
||||
try {
|
||||
// Sending signal 0 - on all platforms - tests whether the process exists. As long as it doesn't
|
||||
// throw, that means it does exist.
|
||||
process.kill(pid, 0);
|
||||
return true;
|
||||
}
|
||||
catch (ex) {
|
||||
// If the reason for the error is that we don't have permission to ask about this process,
|
||||
// report that as a separate problem.
|
||||
if (ex.code === 'EPERM') {
|
||||
throw new Error("Attempted to check whether process " + pid + " was running, but got a permissions error.");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/***/ },
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||||
/* 7 */
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||||
/***/ function(module, exports, __webpack_require__) {
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||||
|
||||
"use strict";
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||||
// Limit dependencies to core Node modules. This means the code in this file has to be very low-level and unattractive,
|
||||
// but simplifies things for the consumer of this module.
|
||||
__webpack_require__(2);
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||||
var net = __webpack_require__(8);
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||||
var path = __webpack_require__(4);
|
||||
var readline = __webpack_require__(9);
|
||||
var ArgsUtil_1 = __webpack_require__(5);
|
||||
var ExitWhenParentExits_1 = __webpack_require__(6);
|
||||
var virtualConnectionServer = __webpack_require__(10);
|
||||
// Webpack doesn't support dynamic requires for files not present at compile time, so grab a direct
|
||||
// reference to Node's runtime 'require' function.
|
||||
var dynamicRequire = eval('require');
|
||||
// Signal to the .NET side when we're ready to accept invocations
|
||||
var server = net.createServer().on('listening', function () {
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||||
console.log('[Microsoft.AspNetCore.NodeServices:Listening]');
|
||||
});
|
||||
// Each virtual connection represents a separate invocation
|
||||
virtualConnectionServer.createInterface(server).on('connection', function (connection) {
|
||||
readline.createInterface(connection, null).on('line', function (line) {
|
||||
try {
|
||||
// Get a reference to the function to invoke
|
||||
var invocation = JSON.parse(line);
|
||||
var invokedModule = dynamicRequire(path.resolve(process.cwd(), invocation.moduleName));
|
||||
var invokedFunction = invocation.exportedFunctionName ? invokedModule[invocation.exportedFunctionName] : invokedModule;
|
||||
// Prepare a callback for accepting non-streamed JSON responses
|
||||
var hasInvokedCallback_1 = false;
|
||||
var invocationCallback = function (errorValue, successValue) {
|
||||
if (hasInvokedCallback_1) {
|
||||
throw new Error('Cannot supply more than one result. The callback has already been invoked,'
|
||||
+ ' or the result stream has already been accessed');
|
||||
}
|
||||
hasInvokedCallback_1 = true;
|
||||
connection.end(JSON.stringify({
|
||||
result: successValue,
|
||||
errorMessage: errorValue && (errorValue.message || errorValue),
|
||||
errorDetails: errorValue && (errorValue.stack || null)
|
||||
}));
|
||||
};
|
||||
// Also support streamed binary responses
|
||||
Object.defineProperty(invocationCallback, 'stream', {
|
||||
enumerable: true,
|
||||
get: function () {
|
||||
hasInvokedCallback_1 = true;
|
||||
return connection;
|
||||
}
|
||||
});
|
||||
// Actually invoke it, passing through any supplied args
|
||||
invokedFunction.apply(null, [invocationCallback].concat(invocation.args));
|
||||
}
|
||||
catch (ex) {
|
||||
connection.end(JSON.stringify({
|
||||
errorMessage: ex.message,
|
||||
errorDetails: ex.stack
|
||||
}));
|
||||
}
|
||||
});
|
||||
});
|
||||
// Begin listening now. The underlying transport varies according to the runtime platform.
|
||||
// On Windows it's Named Pipes; on Linux/OSX it's Domain Sockets.
|
||||
var useWindowsNamedPipes = /^win/.test(process.platform);
|
||||
var parsedArgs = ArgsUtil_1.parseArgs(process.argv);
|
||||
var listenAddress = (useWindowsNamedPipes ? '\\\\.\\pipe\\' : '/tmp/') + parsedArgs.listenAddress;
|
||||
server.listen(listenAddress);
|
||||
ExitWhenParentExits_1.exitWhenParentExits(parseInt(parsedArgs.parentPid));
|
||||
|
||||
|
||||
/***/ },
|
||||
/* 8 */
|
||||
/***/ function(module, exports) {
|
||||
|
||||
module.exports = require("net");
|
||||
|
||||
/***/ },
|
||||
/* 9 */
|
||||
/***/ function(module, exports) {
|
||||
|
||||
module.exports = require("readline");
|
||||
|
||||
/***/ },
|
||||
/* 10 */
|
||||
/***/ function(module, exports, __webpack_require__) {
|
||||
|
||||
"use strict";
|
||||
var events_1 = __webpack_require__(11);
|
||||
var VirtualConnection_1 = __webpack_require__(12);
|
||||
// Keep this in sync with the equivalent constant in the .NET code. Both sides split up their transmissions into frames with this max length,
|
||||
// and both will reject longer frames.
|
||||
var MaxFrameBodyLength = 16 * 1024;
|
||||
/**
|
||||
* Accepts connections to a net.Server and adapts them to behave as multiplexed connections. That is, for each physical socket connection,
|
||||
* we track a list of 'virtual connections' whose API is a Duplex stream. The remote clients may open and close as many virtual connections
|
||||
* as they wish, reading and writing to them independently, without the overhead of establishing new physical connections each time.
|
||||
*/
|
||||
function createInterface(server) {
|
||||
var emitter = new events_1.EventEmitter();
|
||||
server.on('connection', function (socket) {
|
||||
// For each physical socket connection, maintain a set of virtual connections. Issue a notification whenever
|
||||
// a new virtual connections is opened.
|
||||
var childSockets = new VirtualConnectionsCollection(socket, function (virtualConnection) {
|
||||
emitter.emit('connection', virtualConnection);
|
||||
});
|
||||
});
|
||||
return emitter;
|
||||
}
|
||||
exports.createInterface = createInterface;
|
||||
/**
|
||||
* Tracks the 'virtual connections' associated with a single physical socket connection.
|
||||
*/
|
||||
var VirtualConnectionsCollection = (function () {
|
||||
function VirtualConnectionsCollection(_socket, _onVirtualConnectionCallback) {
|
||||
var _this = this;
|
||||
this._socket = _socket;
|
||||
this._onVirtualConnectionCallback = _onVirtualConnectionCallback;
|
||||
this._currentFrameHeader = null;
|
||||
this._virtualConnections = {};
|
||||
// If the remote end closes the physical socket, treat all the virtual connections as being closed remotely too
|
||||
this._socket.on('close', function () {
|
||||
Object.getOwnPropertyNames(_this._virtualConnections).forEach(function (id) {
|
||||
// A 'null' frame signals that the connection was closed remotely
|
||||
_this._virtualConnections[id].onReceivedData(null);
|
||||
});
|
||||
});
|
||||
this._socket.on('readable', this._onIncomingDataAvailable.bind(this));
|
||||
}
|
||||
/**
|
||||
* This is called whenever the underlying socket signals that it may have some data available to read. It will synchronously read as many
|
||||
* message frames as it can from the underlying socket, opens virtual connections as needed, and dispatches data to them.
|
||||
*/
|
||||
VirtualConnectionsCollection.prototype._onIncomingDataAvailable = function () {
|
||||
var exhaustedAllData = false;
|
||||
while (!exhaustedAllData) {
|
||||
// We might already have a pending frame header from the previous time this method ran, but if not, that's the next thing we need to read
|
||||
if (this._currentFrameHeader === null) {
|
||||
this._currentFrameHeader = this._readNextFrameHeader();
|
||||
}
|
||||
if (this._currentFrameHeader === null) {
|
||||
// There's not enough data to fill a frameheader, so wait until more arrives later
|
||||
// The next attempt to read from the socket will start from the same place this one did (incomplete reads don't consume any data)
|
||||
exhaustedAllData = true;
|
||||
}
|
||||
else {
|
||||
var frameBodyLength = this._currentFrameHeader.bodyLength;
|
||||
var frameBodyOrNull = frameBodyLength > 0 ? this._socket.read(this._currentFrameHeader.bodyLength) : null;
|
||||
if (frameBodyOrNull !== null || frameBodyLength === 0) {
|
||||
// We have a complete frame header+body pair, so we can now dispatch this to a virtual connection. We set _currentFrameHeader back to null
|
||||
// so that the next thing we try to read is the next frame header.
|
||||
var headerCopy = this._currentFrameHeader;
|
||||
this._currentFrameHeader = null;
|
||||
this._onReceivedCompleteFrame(headerCopy, frameBodyOrNull);
|
||||
}
|
||||
else {
|
||||
// There's not enough data to fill the pending frame body, so wait until more arrives later
|
||||
// The next attempt to read from the socket will start from the same place this one did (incomplete reads don't consume any data)
|
||||
exhaustedAllData = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
VirtualConnectionsCollection.prototype._onReceivedCompleteFrame = function (header, bodyIfNotEmpty) {
|
||||
// An incoming zero-length frame signals that there's no more data to read.
|
||||
// Signal this to the Node stream APIs by pushing a 'null' chunk to it.
|
||||
var virtualConnection = this._getOrOpenVirtualConnection(header);
|
||||
virtualConnection.onReceivedData(header.bodyLength > 0 ? bodyIfNotEmpty : null);
|
||||
};
|
||||
VirtualConnectionsCollection.prototype._getOrOpenVirtualConnection = function (header) {
|
||||
if (this._virtualConnections.hasOwnProperty(header.connectionIdString)) {
|
||||
// It's an existing virtual connection
|
||||
return this._virtualConnections[header.connectionIdString];
|
||||
}
|
||||
else {
|
||||
// It's a new one
|
||||
return this._openVirtualConnection(header);
|
||||
}
|
||||
};
|
||||
VirtualConnectionsCollection.prototype._openVirtualConnection = function (header) {
|
||||
var _this = this;
|
||||
var beginWriteCallback = function (data, writeCompletedCallback) {
|
||||
// Only send nonempty frames, since empty ones are a signal to close the virtual connection
|
||||
if (data.length > 0) {
|
||||
_this._sendFrame(header.connectionIdBinary, data, writeCompletedCallback);
|
||||
}
|
||||
};
|
||||
var newVirtualConnection = new VirtualConnection_1.VirtualConnection(beginWriteCallback);
|
||||
newVirtualConnection.on('end', function () {
|
||||
// The virtual connection was closed remotely. Clean up locally.
|
||||
_this._onVirtualConnectionWasClosed(header.connectionIdString);
|
||||
});
|
||||
newVirtualConnection.on('finish', function () {
|
||||
// The virtual connection was closed locally. Clean up locally, and notify the remote that we're done.
|
||||
_this._onVirtualConnectionWasClosed(header.connectionIdString);
|
||||
_this._sendFrame(header.connectionIdBinary, new Buffer(0));
|
||||
});
|
||||
this._virtualConnections[header.connectionIdString] = newVirtualConnection;
|
||||
this._onVirtualConnectionCallback(newVirtualConnection);
|
||||
return newVirtualConnection;
|
||||
};
|
||||
/**
|
||||
* Attempts to read a complete frame header, synchronously, from the underlying socket.
|
||||
* If not enough data is available synchronously, returns null without consuming any data from the socket.
|
||||
*/
|
||||
VirtualConnectionsCollection.prototype._readNextFrameHeader = function () {
|
||||
var headerBuf = this._socket.read(12);
|
||||
if (headerBuf !== null) {
|
||||
// We have enough data synchronously
|
||||
var connectionIdBinary = headerBuf.slice(0, 8);
|
||||
var connectionIdString = connectionIdBinary.toString('hex');
|
||||
var bodyLength = headerBuf.readInt32LE(8);
|
||||
if (bodyLength < 0 || bodyLength > MaxFrameBodyLength) {
|
||||
// Throwing here is going to bring down the whole process, so this cannot be allowed to happen in real use.
|
||||
// But it won't happen in real use, because this is only used with our .NET client, which doesn't violate this rule.
|
||||
throw new Error('Illegal frame body length: ' + bodyLength);
|
||||
}
|
||||
return { connectionIdBinary: connectionIdBinary, connectionIdString: connectionIdString, bodyLength: bodyLength };
|
||||
}
|
||||
else {
|
||||
// Not enough bytes are available synchronously, so none were consumed
|
||||
return null;
|
||||
}
|
||||
};
|
||||
VirtualConnectionsCollection.prototype._sendFrame = function (connectionIdBinary, data, callback) {
|
||||
// For all sends other than the last one, only invoke the callback if it failed.
|
||||
// Also, only invoke the callback at most once.
|
||||
var hasInvokedCallback = false;
|
||||
var finalCallback = callback && (function (error) {
|
||||
if (!hasInvokedCallback) {
|
||||
hasInvokedCallback = true;
|
||||
callback(error);
|
||||
}
|
||||
});
|
||||
var notFinalCallback = callback && (function (error) {
|
||||
if (error) {
|
||||
finalCallback(error);
|
||||
}
|
||||
});
|
||||
// The amount of data we're writing might exceed MaxFrameBodyLength, so split into frames as needed.
|
||||
// Note that we always send at least one frame, even if it's empty (because that's the close-virtual-connection signal).
|
||||
// If needed, this could be changed to send frames asynchronously, so that large sends could proceed in parallel
|
||||
// (though that would involve making a clone of 'data', to avoid the risk of it being mutated during the send).
|
||||
var bytesSent = 0;
|
||||
do {
|
||||
var nextFrameBodyLength = Math.min(MaxFrameBodyLength, data.length - bytesSent);
|
||||
var isFinalChunk = (bytesSent + nextFrameBodyLength) === data.length;
|
||||
this._socket.write(connectionIdBinary, notFinalCallback);
|
||||
this._sendInt32LE(nextFrameBodyLength, notFinalCallback);
|
||||
this._socket.write(data.slice(bytesSent, bytesSent + nextFrameBodyLength), isFinalChunk ? finalCallback : notFinalCallback);
|
||||
bytesSent += nextFrameBodyLength;
|
||||
} while (bytesSent < data.length);
|
||||
};
|
||||
/**
|
||||
* Sends a number serialized in the correct format for .NET to receive as a System.Int32
|
||||
*/
|
||||
VirtualConnectionsCollection.prototype._sendInt32LE = function (value, callback) {
|
||||
var buf = new Buffer(4);
|
||||
buf.writeInt32LE(value, 0);
|
||||
this._socket.write(buf, callback);
|
||||
};
|
||||
VirtualConnectionsCollection.prototype._onVirtualConnectionWasClosed = function (id) {
|
||||
if (this._virtualConnections.hasOwnProperty(id)) {
|
||||
delete this._virtualConnections[id];
|
||||
}
|
||||
};
|
||||
return VirtualConnectionsCollection;
|
||||
}());
|
||||
|
||||
|
||||
/***/ },
|
||||
/* 11 */
|
||||
/***/ function(module, exports) {
|
||||
|
||||
module.exports = require("events");
|
||||
|
||||
/***/ },
|
||||
/* 12 */
|
||||
/***/ function(module, exports, __webpack_require__) {
|
||||
|
||||
"use strict";
|
||||
var __extends = (this && this.__extends) || function (d, b) {
|
||||
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
|
||||
function __() { this.constructor = d; }
|
||||
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
|
||||
};
|
||||
var stream_1 = __webpack_require__(13);
|
||||
/**
|
||||
* Represents a virtual connection. Multiple virtual connections may be multiplexed over a single physical socket connection.
|
||||
*/
|
||||
var VirtualConnection = (function (_super) {
|
||||
__extends(VirtualConnection, _super);
|
||||
function VirtualConnection(_beginWriteCallback) {
|
||||
_super.call(this);
|
||||
this._beginWriteCallback = _beginWriteCallback;
|
||||
this._flowing = false;
|
||||
this._receivedDataQueue = [];
|
||||
}
|
||||
VirtualConnection.prototype._read = function () {
|
||||
this._flowing = true;
|
||||
// Keep pushing data until we run out, or the underlying framework asks us to stop.
|
||||
// When we finish, the 'flowing' state is detemined by whether more data is still being requested.
|
||||
while (this._flowing && this._receivedDataQueue.length > 0) {
|
||||
var nextChunk = this._receivedDataQueue.shift();
|
||||
this._flowing = this.push(nextChunk);
|
||||
}
|
||||
};
|
||||
VirtualConnection.prototype._write = function (chunk, encodingIfString, callback) {
|
||||
if (typeof chunk === 'string') {
|
||||
chunk = new Buffer(chunk, encodingIfString);
|
||||
}
|
||||
this._beginWriteCallback(chunk, callback);
|
||||
};
|
||||
VirtualConnection.prototype.onReceivedData = function (dataOrNullToSignalEOF) {
|
||||
if (this._flowing) {
|
||||
this._flowing = this.push(dataOrNullToSignalEOF);
|
||||
}
|
||||
else {
|
||||
this._receivedDataQueue.push(dataOrNullToSignalEOF);
|
||||
}
|
||||
};
|
||||
return VirtualConnection;
|
||||
}(stream_1.Duplex));
|
||||
exports.VirtualConnection = VirtualConnection;
|
||||
|
||||
|
||||
/***/ },
|
||||
/* 13 */
|
||||
/***/ function(module, exports) {
|
||||
|
||||
module.exports = require("stream");
|
||||
|
||||
/***/ }
|
||||
/******/ ])));
|
||||
Reference in New Issue
Block a user