Split out 'socket' hosting model into a separate optional NuGet package, since most developers won't need it

This commit is contained in:
SteveSandersonMS
2016-11-30 11:59:56 +00:00
parent ebf5a18344
commit 832da2a451
24 changed files with 244 additions and 135 deletions

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@@ -1,5 +1,3 @@
using System;
namespace Microsoft.AspNetCore.NodeServices.HostingModels
{
/// <summary>
@@ -15,16 +13,5 @@ namespace Microsoft.AspNetCore.NodeServices.HostingModels
{
options.NodeInstanceFactory = () => new HttpNodeInstance(options);
}
/// <summary>
/// Configures the <see cref="INodeServices"/> service so that it will use out-of-process
/// Node.js instances and perform RPC calls over binary sockets (on Windows, this is
/// implemented as named pipes; on other platforms it uses domain sockets).
/// </summary>
public static void UseSocketHosting(this NodeServicesOptions options)
{
var pipeName = "pni-" + Guid.NewGuid().ToString("D"); // Arbitrary non-clashing string
options.NodeInstanceFactory = () => new SocketNodeInstance(options, pipeName);
}
}
}

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@@ -1,44 +0,0 @@
using System.IO;
using System.IO.Pipes;
using System.Threading.Tasks;
namespace Microsoft.AspNetCore.NodeServices.HostingModels.PhysicalConnections
{
internal class NamedPipeConnection : StreamConnection
{
private bool _disposedValue = false;
private NamedPipeClientStream _namedPipeClientStream;
#pragma warning disable 1998 // Because in the NET451 code path, there's nothing to await
public override async Task<Stream> Open(string address)
{
_namedPipeClientStream = new NamedPipeClientStream(
".",
address,
PipeDirection.InOut,
PipeOptions.Asynchronous);
#if NET451
_namedPipeClientStream.Connect();
#else
await _namedPipeClientStream.ConnectAsync().ConfigureAwait(false);
#endif
return _namedPipeClientStream;
}
#pragma warning restore 1998
public override void Dispose()
{
if (!_disposedValue)
{
if (_namedPipeClientStream != null)
{
_namedPipeClientStream.Dispose();
}
_disposedValue = true;
}
}
}
}

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@@ -1,30 +0,0 @@
using System;
using System.IO;
using System.Threading.Tasks;
namespace Microsoft.AspNetCore.NodeServices.HostingModels.PhysicalConnections
{
internal abstract class StreamConnection : IDisposable
{
public abstract Task<Stream> Open(string address);
public abstract void Dispose();
public static StreamConnection Create()
{
#if NET451
return new NamedPipeConnection();
#else
var useNamedPipes = System.Runtime.InteropServices.RuntimeInformation.IsOSPlatform(
System.Runtime.InteropServices.OSPlatform.Windows);
if (useNamedPipes)
{
return new NamedPipeConnection();
}
else
{
return new UnixDomainSocketConnection();
}
#endif
}
}
}

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@@ -1,51 +0,0 @@
using System.IO;
using System.Net.Sockets;
using System.Threading.Tasks;
namespace Microsoft.AspNetCore.NodeServices.HostingModels.PhysicalConnections
{
internal class UnixDomainSocketConnection : StreamConnection
{
private bool _disposedValue = false;
private NetworkStream _networkStream;
private Socket _socket;
#if NET451
public override Task<Stream> Open(string address)
{
// The 'null' assignments avoid the compiler warnings about unassigned fields.
// Note that this whole class isn't supported on .NET 4.5.1, since that's not cross-platform.
_networkStream = null;
_socket = null;
throw new System.PlatformNotSupportedException();
}
#else
public override async Task<Stream> Open(string address)
{
var endPoint = new UnixDomainSocketEndPoint("/tmp/" + address);
_socket = new Socket(endPoint.AddressFamily, SocketType.Stream, ProtocolType.Unspecified);
await _socket.ConnectAsync(endPoint).ConfigureAwait(false);
_networkStream = new NetworkStream(_socket);
return _networkStream;
}
#endif
public override void Dispose()
{
if (!_disposedValue)
{
if (_networkStream != null)
{
_networkStream.Dispose();
}
if (_socket != null)
{
_socket.Dispose();
}
_disposedValue = true;
}
}
}
}

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@@ -1,90 +0,0 @@
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
namespace Microsoft.AspNetCore.NodeServices.HostingModels.PhysicalConnections
{
// From System.IO.Pipes/src/System/Net/Sockets/UnixDomainSocketEndPoint.cs (an internal class in System.IO.Pipes)
internal sealed class UnixDomainSocketEndPoint : EndPoint
{
private const AddressFamily EndPointAddressFamily = AddressFamily.Unix;
private static readonly Encoding s_pathEncoding = Encoding.UTF8;
private static readonly int s_nativePathOffset = 2; // = offsetof(struct sockaddr_un, sun_path). It's the same on Linux and OSX
private static readonly int s_nativePathLength = 91; // sockaddr_un.sun_path at http://pubs.opengroup.org/onlinepubs/9699919799/basedefs/sys_un.h.html, -1 for terminator
private static readonly int s_nativeAddressSize = s_nativePathOffset + s_nativePathLength;
private readonly string _path;
private readonly byte[] _encodedPath;
public UnixDomainSocketEndPoint(string path)
{
if (path == null)
{
throw new ArgumentNullException(nameof(path));
}
_path = path;
_encodedPath = s_pathEncoding.GetBytes(_path);
if (path.Length == 0 || _encodedPath.Length > s_nativePathLength)
{
throw new ArgumentOutOfRangeException(nameof(path));
}
}
internal UnixDomainSocketEndPoint(SocketAddress socketAddress)
{
if (socketAddress == null)
{
throw new ArgumentNullException(nameof(socketAddress));
}
if (socketAddress.Family != EndPointAddressFamily ||
socketAddress.Size > s_nativeAddressSize)
{
throw new ArgumentOutOfRangeException(nameof(socketAddress));
}
if (socketAddress.Size > s_nativePathOffset)
{
_encodedPath = new byte[socketAddress.Size - s_nativePathOffset];
for (int i = 0; i < _encodedPath.Length; i++)
{
_encodedPath[i] = socketAddress[s_nativePathOffset + i];
}
_path = s_pathEncoding.GetString(_encodedPath, 0, _encodedPath.Length);
}
else
{
#if NET451
_encodedPath = new byte[0];
#else
_encodedPath = Array.Empty<byte>();
#endif
_path = string.Empty;
}
}
public override SocketAddress Serialize()
{
var result = new SocketAddress(AddressFamily.Unix, s_nativeAddressSize);
for (int index = 0; index < _encodedPath.Length; index++)
{
result[s_nativePathOffset + index] = _encodedPath[index];
}
result[s_nativePathOffset + _encodedPath.Length] = 0; // path must be null-terminated
return result;
}
public override EndPoint Create(SocketAddress socketAddress) => new UnixDomainSocketEndPoint(socketAddress);
public override AddressFamily AddressFamily => EndPointAddressFamily;
public override string ToString() => _path;
}
}

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@@ -1,225 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.AspNetCore.NodeServices.HostingModels.PhysicalConnections;
using Microsoft.AspNetCore.NodeServices.HostingModels.VirtualConnections;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using Newtonsoft.Json.Serialization;
namespace Microsoft.AspNetCore.NodeServices.HostingModels
{
/// <summary>
/// A specialisation of the OutOfProcessNodeInstance base class that uses a lightweight binary streaming protocol
/// to perform RPC invocations. The physical transport is Named Pipes on Windows, or Domain Sockets on Linux/Mac.
/// For details on the binary streaming protocol, see
/// Microsoft.AspNetCore.NodeServices.HostingModels.VirtualConnections.VirtualConnectionClient.
/// The advantage versus using HTTP for RPC is that this is faster (not surprisingly - there's much less overhead
/// because we don't need most of the functionality of HTTP.
///
/// The address of the pipe/socket is selected randomly here on the .NET side and sent to the child process as a
/// command-line argument (the address space is wide enough that there's no real risk of a clash, unlike when
/// selecting TCP port numbers).
/// </summary>
/// <seealso cref="Microsoft.AspNetCore.NodeServices.HostingModels.OutOfProcessNodeInstance" />
internal class SocketNodeInstance : OutOfProcessNodeInstance
{
private readonly static JsonSerializerSettings jsonSerializerSettings = new JsonSerializerSettings
{
ContractResolver = new CamelCasePropertyNamesContractResolver(),
TypeNameHandling = TypeNameHandling.None
};
private readonly static int streamBufferSize = 16 * 1024;
private readonly static UTF8Encoding utf8EncodingWithoutBom = new UTF8Encoding(false);
private readonly SemaphoreSlim _connectionCreationSemaphore = new SemaphoreSlim(1);
private bool _connectionHasFailed;
private StreamConnection _physicalConnection;
private string _socketAddress;
private VirtualConnectionClient _virtualConnectionClient;
public SocketNodeInstance(NodeServicesOptions options, string socketAddress)
: base(
EmbeddedResourceReader.Read(
typeof(SocketNodeInstance),
"/Content/Node/entrypoint-socket.js"),
options.ProjectPath,
options.WatchFileExtensions,
MakeNewCommandLineOptions(socketAddress),
options.NodeInstanceOutputLogger,
options.EnvironmentVariables,
options.InvocationTimeoutMilliseconds,
options.LaunchWithDebugging,
options.DebuggingPort)
{
_socketAddress = socketAddress;
}
protected override async Task<T> InvokeExportAsync<T>(NodeInvocationInfo invocationInfo, CancellationToken cancellationToken)
{
if (_connectionHasFailed)
{
// This special exception type forces NodeServicesImpl to restart the Node instance
throw new NodeInvocationException(
"The SocketNodeInstance socket connection failed. See logs to identify the reason.",
null,
nodeInstanceUnavailable: true);
}
if (_virtualConnectionClient == null)
{
// Although we could pass the cancellationToken into EnsureVirtualConnectionClientCreated and
// have it signal cancellations upstream, that would be a bad thing to do, because all callers
// wait for the same connection task. There's no reason why the first caller should have the
// special ability to cancel the connection process in a way that would affect subsequent
// callers. So, each caller just independently stops awaiting connection if that call is cancelled.
await EnsureVirtualConnectionClientCreated().OrThrowOnCancellation(cancellationToken);
}
// For each invocation, we open a new virtual connection. This gives an API equivalent to opening a new
// physical connection to the child process, but without the overhead of doing so, because it's really
// just multiplexed into the existing physical connection stream.
bool shouldDisposeVirtualConnection = true;
Stream virtualConnection = null;
try
{
virtualConnection = _virtualConnectionClient.OpenVirtualConnection();
// Send request
WriteJsonLine(virtualConnection, invocationInfo);
// Determine what kind of response format is expected
if (typeof(T) == typeof(Stream))
{
// Pass through streamed binary response
// It is up to the consumer to dispose this stream, so don't do so here
shouldDisposeVirtualConnection = false;
return (T)(object)virtualConnection;
}
else
{
// Parse and return non-streamed JSON response
var response = await ReadJsonAsync<RpcJsonResponse<T>>(virtualConnection, cancellationToken);
if (response.ErrorMessage != null)
{
throw new NodeInvocationException(response.ErrorMessage, response.ErrorDetails);
}
return response.Result;
}
}
finally
{
if (shouldDisposeVirtualConnection)
{
virtualConnection.Dispose();
}
}
}
private async Task EnsureVirtualConnectionClientCreated()
{
// Asynchronous equivalent to a 'lock(...) { ... }'
await _connectionCreationSemaphore.WaitAsync();
try
{
if (_virtualConnectionClient == null)
{
_physicalConnection = StreamConnection.Create();
var connection = await _physicalConnection.Open(_socketAddress);
_virtualConnectionClient = new VirtualConnectionClient(connection);
_virtualConnectionClient.OnError += (ex) =>
{
// This callback is fired only if there's a protocol-level failure (e.g., child process disconnected
// unexpectedly). It does *not* fire when RPC calls return errors. Since there's been a protocol-level
// failure, this Node instance is no longer usable and should be discarded.
_connectionHasFailed = true;
OutputLogger.LogError(0, ex, ex.Message);
};
}
}
finally
{
_connectionCreationSemaphore.Release();
}
}
protected override void Dispose(bool disposing)
{
if (disposing)
{
if (_virtualConnectionClient != null)
{
_virtualConnectionClient.Dispose();
_virtualConnectionClient = null;
}
if (_physicalConnection != null)
{
_physicalConnection.Dispose();
_physicalConnection = null;
}
}
base.Dispose(disposing);
}
private static void WriteJsonLine(Stream stream, object serializableObject)
{
using (var streamWriter = new StreamWriter(stream, utf8EncodingWithoutBom, streamBufferSize, true))
using (var jsonWriter = new JsonTextWriter(streamWriter))
{
jsonWriter.CloseOutput = false;
var serializer = JsonSerializer.Create(jsonSerializerSettings);
serializer.Serialize(jsonWriter, serializableObject);
jsonWriter.Flush();
streamWriter.WriteLine();
streamWriter.Flush();
}
}
private static async Task<T> ReadJsonAsync<T>(Stream stream, CancellationToken cancellationToken)
{
var json = Encoding.UTF8.GetString(await ReadAllBytesAsync(stream, cancellationToken));
return JsonConvert.DeserializeObject<T>(json, jsonSerializerSettings);
}
private static async Task<byte[]> ReadAllBytesAsync(Stream input, CancellationToken cancellationToken)
{
byte[] buffer = new byte[streamBufferSize];
using (var ms = new MemoryStream())
{
int read;
while ((read = await input.ReadAsync(buffer, 0, buffer.Length, cancellationToken)) > 0)
{
ms.Write(buffer, 0, read);
}
return ms.ToArray();
}
}
private static string MakeNewCommandLineOptions(string listenAddress)
{
return $"--listenAddress {listenAddress}";
}
#pragma warning disable 649 // These properties are populated via JSON deserialization
private class RpcJsonResponse<TResult>
{
public TResult Result { get; set; }
public string ErrorMessage { get; set; }
public string ErrorDetails { get; set; }
}
#pragma warning restore 649
}
}

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@@ -1,154 +0,0 @@
using System;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using System.Threading.Tasks.Dataflow;
namespace Microsoft.AspNetCore.NodeServices.HostingModels.VirtualConnections
{
/// <summary>
/// A virtual read/write connection, typically to a remote process. Multiple virtual connections can be
/// multiplexed over a single physical connection (e.g., a named pipe, domain socket, or TCP socket).
/// </summary>
internal class VirtualConnection : Stream
{
#if NET451
private readonly static Task CompletedTask = Task.FromResult((object)null);
#else
private readonly static Task CompletedTask = Task.CompletedTask;
#endif
private VirtualConnectionClient _host;
private readonly BufferBlock<byte[]> _receivedDataQueue = new BufferBlock<byte[]>();
private ArraySegment<byte> _receivedDataNotYetUsed;
private bool _wasClosedByRemote;
private bool _isDisposed;
public VirtualConnection(long id, VirtualConnectionClient host)
{
Id = id;
_host = host;
}
public long Id { get; }
public override bool CanRead { get { return true; } }
public override bool CanSeek { get { return false; } }
public override bool CanWrite { get { return true; } }
public override long Length
{
get { throw new NotImplementedException(); }
}
public override long Position
{
get { throw new NotImplementedException(); }
set { throw new NotImplementedException(); }
}
public override void Flush()
{
// We're auto-flushing, so this is a no-op.
}
public override async Task<int> ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)
{
if (_wasClosedByRemote)
{
return 0;
}
var bytesRead = 0;
while (true)
{
// Pull as many applicable bytes as we can out of receivedDataNotYetUsed, then update its offset/length
int bytesToExtract = Math.Min(count - bytesRead, _receivedDataNotYetUsed.Count);
if (bytesToExtract > 0)
{
Buffer.BlockCopy(_receivedDataNotYetUsed.Array, _receivedDataNotYetUsed.Offset, buffer, bytesRead, bytesToExtract);
_receivedDataNotYetUsed = new ArraySegment<byte>(_receivedDataNotYetUsed.Array, _receivedDataNotYetUsed.Offset + bytesToExtract, _receivedDataNotYetUsed.Count - bytesToExtract);
bytesRead += bytesToExtract;
}
// If we've completely filled the output buffer, we're done
if (bytesRead == count)
{
return bytesRead;
}
// We haven't yet filled the output buffer, so we must have exhausted receivedDataNotYetUsed instead.
// We want to get the next block of data from the underlying queue.
byte[] nextReceivedBlock;
if (bytesRead > 0)
{
if (!_receivedDataQueue.TryReceive(null, out nextReceivedBlock))
{
// No more data is available synchronously, and we already have some data, so we can stop now
return bytesRead;
}
}
else
{
// Since we don't yet have anything, wait for the underlying source
nextReceivedBlock = await _receivedDataQueue.ReceiveAsync(cancellationToken);
}
if (nextReceivedBlock.Length == 0)
{
// A zero-length block signals that the remote regards this virtual connection as closed
_wasClosedByRemote = true;
return bytesRead;
}
else
{
// We got some more data, so can continue trying to fill the output buffer
_receivedDataNotYetUsed = new ArraySegment<byte>(nextReceivedBlock, 0, nextReceivedBlock.Length);
}
}
}
public override Task WriteAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)
{
if (_wasClosedByRemote)
{
throw new InvalidOperationException("The connection was already closed by the remote party");
}
return count > 0 ? _host.WriteAsync(Id, buffer, offset, count, cancellationToken) : CompletedTask;
}
public override int Read(byte[] buffer, int offset, int count)
{
return ReadAsync(buffer, offset, count, CancellationToken.None).Result;
}
public override long Seek(long offset, SeekOrigin origin)
{
throw new NotImplementedException();
}
public override void SetLength(long value)
{
throw new NotImplementedException();
}
public override void Write(byte[] buffer, int offset, int count)
{
WriteAsync(buffer, offset, count, CancellationToken.None).Wait();
}
protected override void Dispose(bool disposing)
{
if (disposing && !_isDisposed)
{
_isDisposed = true;
_host.CloseInnerStream(Id, _wasClosedByRemote);
}
}
public async Task AddDataToQueue(byte[] data)
{
await _receivedDataQueue.SendAsync(data);
}
}
}

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@@ -1,238 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace Microsoft.AspNetCore.NodeServices.HostingModels.VirtualConnections
{
/// <summary>
/// A callback that will be invoked if the <see cref="VirtualConnectionClient"/> encounters a read error.
/// </summary>
/// <param name="ex"></param>
public delegate void VirtualConnectionReadErrorHandler(Exception ex);
/// <summary>
/// Wraps an underlying physical read/write stream (e.g., named pipes, domain sockets, or TCP sockets) and
/// exposes an API for making 'virtual connections', which act as independent read/write streams.
/// Traffic over these virtual connections is multiplexed over the underlying physical stream. This is useful
/// for fast stream-based inter-process communication because it avoids the overhead of opening a new physical
/// connection each time a new communication channel is needed.
/// </summary>
internal class VirtualConnectionClient : IDisposable
{
internal const int MaxFrameBodyLength = 16 * 1024;
public event VirtualConnectionReadErrorHandler OnError;
private Stream _underlyingTransport;
private Dictionary<long, VirtualConnection> _activeInnerStreams;
private long _nextInnerStreamId;
private readonly SemaphoreSlim _streamWriterSemaphore = new SemaphoreSlim(1);
private readonly object _readControlLock = new object();
private Exception _readLoopExitedWithException;
private readonly CancellationTokenSource _disposalCancellatonToken = new CancellationTokenSource();
private bool _disposedValue = false;
public VirtualConnectionClient(Stream underlyingTransport)
{
_underlyingTransport = underlyingTransport;
_activeInnerStreams = new Dictionary<long, VirtualConnection>();
RunReadLoop();
}
public Stream OpenVirtualConnection()
{
// Improve discoverability of read-loop errors (in case the developer doesn't add an OnError listener)
ThrowIfReadLoopFailed();
var id = Interlocked.Increment(ref _nextInnerStreamId);
var newInnerStream = new VirtualConnection(id, this);
lock (_activeInnerStreams)
{
_activeInnerStreams.Add(id, newInnerStream);
}
return newInnerStream;
}
// It's async void because nothing waits for it to finish (it continues indefinitely). It signals any errors via
// a separate channel.
private async void RunReadLoop()
{
try
{
while (!_disposalCancellatonToken.IsCancellationRequested)
{
var remoteIsStillConnected = await ProcessNextFrameAsync();
if (!remoteIsStillConnected)
{
CloseAllActiveStreams();
}
}
}
catch (Exception ex)
{
// Not all underlying transports correctly honor cancellation tokens. For example,
// DomainSocketStreamTransport's ReadAsync ignores them, so we only know to stop
// the read loop when the underlying stream is disposed and then it throws ObjectDisposedException.
if (!(ex is TaskCanceledException || ex is ObjectDisposedException))
{
_readLoopExitedWithException = ex;
var evt = OnError;
if (evt != null)
{
evt(ex);
}
}
}
}
private async Task<bool> ProcessNextFrameAsync()
{
// First read frame header
var frameHeaderBuffer = await ReadExactLength(12);
if (frameHeaderBuffer == null)
{
return false; // Underlying stream was closed
}
// Parse frame header, then read the frame body
long streamId = BitConverter.ToInt64(frameHeaderBuffer, 0);
int frameBodyLength = BitConverter.ToInt32(frameHeaderBuffer, 8);
if (frameBodyLength < 0 || frameBodyLength > MaxFrameBodyLength)
{
throw new InvalidDataException("Illegal frame length: " + frameBodyLength);
}
var frameBody = await ReadExactLength(frameBodyLength);
if (frameBody == null)
{
return false; // Underlying stream was closed
}
// Dispatch the frame to the relevant inner stream
VirtualConnection innerStream;
lock (_activeInnerStreams)
{
_activeInnerStreams.TryGetValue(streamId, out innerStream);
}
if (innerStream != null)
{
await innerStream.AddDataToQueue(frameBody);
}
return true;
}
private async Task<byte[]> ReadExactLength(int lengthToRead) {
byte[] buffer = new byte[lengthToRead];
var totalBytesRead = 0;
var ct = _disposalCancellatonToken.Token;
while (totalBytesRead < lengthToRead)
{
var chunkLengthRead = await _underlyingTransport.ReadAsync(buffer, totalBytesRead, lengthToRead - totalBytesRead, ct);
if (chunkLengthRead == 0)
{
// Underlying stream was closed
return null;
}
totalBytesRead += chunkLengthRead;
}
return buffer;
}
private void CloseAllActiveStreams()
{
IList<VirtualConnection> innerStreamsCopy;
// Only hold the lock while cloning the list of inner streams. Release the lock before
// actually disposing them, because each 'dispose' call will try to take another lock
// so it can remove that inner stream from activeInnerStreams.
lock (_activeInnerStreams)
{
innerStreamsCopy = _activeInnerStreams.Values.ToList();
}
foreach (var stream in innerStreamsCopy)
{
stream.Dispose();
}
}
public void Dispose()
{
if (!_disposedValue)
{
_disposedValue = true;
_disposalCancellatonToken.Cancel(); // Stops the read loop
CloseAllActiveStreams();
}
}
public async Task WriteAsync(long innerStreamId, byte[] data, int offset, int count, CancellationToken cancellationToken)
{
// In case the amount of data to be sent exceeds the max frame length, split it into separate frames
// Note that we always send at least one frame, even if it's empty, because the zero-length frame is the signal to close a virtual connection
// (hence 'do..while' instead of just 'while').
int bytesWritten = 0;
do {
// Improve discoverability of read-loop errors (in case the developer doesn't add an OnError listener)
ThrowIfReadLoopFailed();
// Hold the write lock only for the time taken to send a single frame, not all frames, to allow large sends to be proceed in parallel
await _streamWriterSemaphore.WaitAsync(cancellationToken).ConfigureAwait(false);
try
{
// Write stream ID, then length prefix, then chunk payload, then flush
var nextChunkBodyLength = Math.Min(MaxFrameBodyLength, count - bytesWritten);
await _underlyingTransport.WriteAsync(BitConverter.GetBytes(innerStreamId), 0, 8, cancellationToken).ConfigureAwait(false);
await _underlyingTransport.WriteAsync(BitConverter.GetBytes(nextChunkBodyLength), 0, 4, cancellationToken).ConfigureAwait(false);
if (nextChunkBodyLength > 0)
{
await _underlyingTransport.WriteAsync(data, offset + bytesWritten, nextChunkBodyLength, cancellationToken).ConfigureAwait(false);
bytesWritten += nextChunkBodyLength;
}
await _underlyingTransport.FlushAsync(cancellationToken).ConfigureAwait(false);
}
finally
{
_streamWriterSemaphore.Release();
}
} while (bytesWritten < count);
}
public void CloseInnerStream(long innerStreamId, bool isAlreadyClosedRemotely)
{
lock (_activeInnerStreams)
{
if (_activeInnerStreams.ContainsKey(innerStreamId))
{
_activeInnerStreams.Remove(innerStreamId);
}
}
if (!isAlreadyClosedRemotely) {
// Also notify the remote that this innerstream is closed
WriteAsync(innerStreamId, new byte[0], 0, 0, new CancellationToken()).Wait();
}
}
private void ThrowIfReadLoopFailed()
{
if (_readLoopExitedWithException != null)
{
throw new AggregateException("The connection failed - see InnerException for details.", _readLoopExitedWithException);
}
}
}
}