mirror of
https://github.com/aspnet/JavaScriptServices.git
synced 2025-12-23 01:58:29 +00:00
Child Node processes poll and exit when parent has exited. Fixes #270
This commit is contained in:
@@ -58,6 +58,7 @@
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var http = __webpack_require__(3);
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var http = __webpack_require__(3);
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var path = __webpack_require__(4);
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var path = __webpack_require__(4);
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var ArgsUtil_1 = __webpack_require__(5);
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var ArgsUtil_1 = __webpack_require__(5);
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var ExitWhenParentExits_1 = __webpack_require__(6);
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// Webpack doesn't support dynamic requires for files not present at compile time, so grab a direct
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// Webpack doesn't support dynamic requires for files not present at compile time, so grab a direct
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// reference to Node's runtime 'require' function.
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// reference to Node's runtime 'require' function.
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var dynamicRequire = eval('require');
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var dynamicRequire = eval('require');
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@@ -121,6 +122,7 @@
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// Signal to the NodeServices base class that we're ready to accept invocations
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// Signal to the NodeServices base class that we're ready to accept invocations
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console.log('[Microsoft.AspNetCore.NodeServices:Listening]');
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console.log('[Microsoft.AspNetCore.NodeServices:Listening]');
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});
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});
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ExitWhenParentExits_1.exitWhenParentExits(parseInt(parsedArgs.parentPid));
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function readRequestBodyAsJson(request, callback) {
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function readRequestBodyAsJson(request, callback) {
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var requestBodyAsString = '';
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var requestBodyAsString = '';
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request
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request
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@@ -208,5 +210,72 @@
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exports.parseArgs = parseArgs;
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exports.parseArgs = parseArgs;
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/***/ },
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/* 6 */
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/***/ function(module, exports) {
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/*
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In general, we want the Node child processes to be terminated as soon as the parent .NET processes exit,
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because we have no further use for them. If the .NET process shuts down gracefully, it will run its
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finalizers, one of which (in OutOfProcessNodeInstance.cs) will kill its associated Node process immediately.
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But if the .NET process is terminated forcefully (e.g., on Linux/OSX with 'kill -9'), then it won't have
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any opportunity to shut down its child processes, and by default they will keep running. In this case, it's
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up to the child process to detect this has happened and terminate itself.
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There are many possible approaches to detecting when a parent process has exited, most of which behave
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differently between Windows and Linux/OS X:
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- On Windows, the parent process can mark its child as being a 'job' that should auto-terminate when
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the parent does (http://stackoverflow.com/a/4657392). Not cross-platform.
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- The child Node process can get a callback when the parent disconnects (process.on('disconnect', ...)).
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But despite http://stackoverflow.com/a/16487966, no callback fires in any case I've tested (Windows / OS X).
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- The child Node process can get a callback when its stdin/stdout are disconnected, as described at
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http://stackoverflow.com/a/15693934. This works well on OS X, but calling stdout.resume() on Windows
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causes the process to terminate prematurely.
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- I don't know why, but on Windows, it's enough to invoke process.stdin.resume(). For some reason this causes
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the child Node process to exit as soon as the parent one does, but I don't see this documented anywhere.
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- You can poll to see if the parent process, or your stdin/stdout connection to it, is gone
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- You can directly pass a parent process PID to the child, and then have the child poll to see if it's
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still running (e.g., using process.kill(pid, 0), which doesn't kill it but just tests whether it exists,
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as per https://nodejs.org/api/process.html#process_process_kill_pid_signal)
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- Or, on each poll, you can try writing to process.stdout. If the parent has died, then this will throw.
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However I don't see this documented anywhere. It would be nice if you could just poll for whether or not
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process.stdout is still connected (without actually writing to it) but I haven't found any property whose
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value changes until you actually try to write to it.
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Of these, the only cross-platform approach that is actually documented as a valid strategy is simply polling
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to check whether the parent PID is still running. So that's what we do here.
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*/
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"use strict";
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var pollIntervalMs = 1000;
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function exitWhenParentExits(parentPid) {
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setInterval(function () {
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if (!processExists(parentPid)) {
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// Can't log anything at this point, because out stdout was connected to the parent,
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// but the parent is gone.
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process.exit();
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}
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}, pollIntervalMs);
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}
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exports.exitWhenParentExits = exitWhenParentExits;
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function processExists(pid) {
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try {
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// Sending signal 0 - on all platforms - tests whether the process exists. As long as it doesn't
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// throw, that means it does exist.
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process.kill(pid, 0);
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return true;
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}
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catch (ex) {
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// If the reason for the error is that we don't have permission to ask about this process,
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// report that as a separate problem.
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if (ex.code === 'EPERM') {
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throw new Error("Attempted to check whether process " + pid + " was running, but got a permissions error.");
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}
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return false;
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}
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}
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/***/ }
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/***/ }
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/******/ ])));
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/******/ ])));
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@@ -44,7 +44,7 @@
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/* 0 */
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/* 0 */
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/***/ function(module, exports, __webpack_require__) {
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/***/ function(module, exports, __webpack_require__) {
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module.exports = __webpack_require__(6);
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module.exports = __webpack_require__(7);
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/***/ },
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/***/ },
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@@ -124,17 +124,85 @@
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/***/ },
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/***/ },
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/* 6 */
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/* 6 */
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/***/ function(module, exports) {
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|
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/*
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|
In general, we want the Node child processes to be terminated as soon as the parent .NET processes exit,
|
||||||
|
because we have no further use for them. If the .NET process shuts down gracefully, it will run its
|
||||||
|
finalizers, one of which (in OutOfProcessNodeInstance.cs) will kill its associated Node process immediately.
|
||||||
|
|
||||||
|
But if the .NET process is terminated forcefully (e.g., on Linux/OSX with 'kill -9'), then it won't have
|
||||||
|
any opportunity to shut down its child processes, and by default they will keep running. In this case, it's
|
||||||
|
up to the child process to detect this has happened and terminate itself.
|
||||||
|
|
||||||
|
There are many possible approaches to detecting when a parent process has exited, most of which behave
|
||||||
|
differently between Windows and Linux/OS X:
|
||||||
|
|
||||||
|
- On Windows, the parent process can mark its child as being a 'job' that should auto-terminate when
|
||||||
|
the parent does (http://stackoverflow.com/a/4657392). Not cross-platform.
|
||||||
|
- The child Node process can get a callback when the parent disconnects (process.on('disconnect', ...)).
|
||||||
|
But despite http://stackoverflow.com/a/16487966, no callback fires in any case I've tested (Windows / OS X).
|
||||||
|
- The child Node process can get a callback when its stdin/stdout are disconnected, as described at
|
||||||
|
http://stackoverflow.com/a/15693934. This works well on OS X, but calling stdout.resume() on Windows
|
||||||
|
causes the process to terminate prematurely.
|
||||||
|
- I don't know why, but on Windows, it's enough to invoke process.stdin.resume(). For some reason this causes
|
||||||
|
the child Node process to exit as soon as the parent one does, but I don't see this documented anywhere.
|
||||||
|
- You can poll to see if the parent process, or your stdin/stdout connection to it, is gone
|
||||||
|
- You can directly pass a parent process PID to the child, and then have the child poll to see if it's
|
||||||
|
still running (e.g., using process.kill(pid, 0), which doesn't kill it but just tests whether it exists,
|
||||||
|
as per https://nodejs.org/api/process.html#process_process_kill_pid_signal)
|
||||||
|
- Or, on each poll, you can try writing to process.stdout. If the parent has died, then this will throw.
|
||||||
|
However I don't see this documented anywhere. It would be nice if you could just poll for whether or not
|
||||||
|
process.stdout is still connected (without actually writing to it) but I haven't found any property whose
|
||||||
|
value changes until you actually try to write to it.
|
||||||
|
|
||||||
|
Of these, the only cross-platform approach that is actually documented as a valid strategy is simply polling
|
||||||
|
to check whether the parent PID is still running. So that's what we do here.
|
||||||
|
*/
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|
"use strict";
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var pollIntervalMs = 1000;
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function exitWhenParentExits(parentPid) {
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setInterval(function () {
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if (!processExists(parentPid)) {
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// Can't log anything at this point, because out stdout was connected to the parent,
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// but the parent is gone.
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process.exit();
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}
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}, pollIntervalMs);
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}
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exports.exitWhenParentExits = exitWhenParentExits;
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function processExists(pid) {
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try {
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// Sending signal 0 - on all platforms - tests whether the process exists. As long as it doesn't
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// throw, that means it does exist.
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process.kill(pid, 0);
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return true;
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}
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catch (ex) {
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// If the reason for the error is that we don't have permission to ask about this process,
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// report that as a separate problem.
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if (ex.code === 'EPERM') {
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throw new Error("Attempted to check whether process " + pid + " was running, but got a permissions error.");
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}
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return false;
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}
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}
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/***/ },
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/* 7 */
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/***/ function(module, exports, __webpack_require__) {
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/***/ function(module, exports, __webpack_require__) {
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"use strict";
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"use strict";
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// Limit dependencies to core Node modules. This means the code in this file has to be very low-level and unattractive,
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// Limit dependencies to core Node modules. This means the code in this file has to be very low-level and unattractive,
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// but simplifies things for the consumer of this module.
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// but simplifies things for the consumer of this module.
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__webpack_require__(2);
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__webpack_require__(2);
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var net = __webpack_require__(7);
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var net = __webpack_require__(8);
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var path = __webpack_require__(4);
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var path = __webpack_require__(4);
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var readline = __webpack_require__(8);
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var readline = __webpack_require__(9);
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var ArgsUtil_1 = __webpack_require__(5);
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var ArgsUtil_1 = __webpack_require__(5);
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var virtualConnectionServer = __webpack_require__(9);
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var ExitWhenParentExits_1 = __webpack_require__(6);
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var virtualConnectionServer = __webpack_require__(10);
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// Webpack doesn't support dynamic requires for files not present at compile time, so grab a direct
|
// Webpack doesn't support dynamic requires for files not present at compile time, so grab a direct
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// reference to Node's runtime 'require' function.
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// reference to Node's runtime 'require' function.
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var dynamicRequire = eval('require');
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var dynamicRequire = eval('require');
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@@ -189,27 +257,28 @@
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var parsedArgs = ArgsUtil_1.parseArgs(process.argv);
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var parsedArgs = ArgsUtil_1.parseArgs(process.argv);
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var listenAddress = (useWindowsNamedPipes ? '\\\\.\\pipe\\' : '/tmp/') + parsedArgs.listenAddress;
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var listenAddress = (useWindowsNamedPipes ? '\\\\.\\pipe\\' : '/tmp/') + parsedArgs.listenAddress;
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server.listen(listenAddress);
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server.listen(listenAddress);
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ExitWhenParentExits_1.exitWhenParentExits(parseInt(parsedArgs.parentPid));
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/***/ },
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/* 7 */
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/***/ function(module, exports) {
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module.exports = require("net");
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/***/ },
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/***/ },
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/* 8 */
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/* 8 */
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/***/ function(module, exports) {
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/***/ function(module, exports) {
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module.exports = require("readline");
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module.exports = require("net");
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/***/ },
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/***/ },
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/* 9 */
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/* 9 */
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/***/ function(module, exports) {
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module.exports = require("readline");
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/***/ },
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/* 10 */
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/***/ function(module, exports, __webpack_require__) {
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/***/ function(module, exports, __webpack_require__) {
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"use strict";
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"use strict";
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var events_1 = __webpack_require__(10);
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var events_1 = __webpack_require__(11);
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var VirtualConnection_1 = __webpack_require__(11);
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var VirtualConnection_1 = __webpack_require__(12);
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// Keep this in sync with the equivalent constant in the .NET code. Both sides split up their transmissions into frames with this max length,
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// Keep this in sync with the equivalent constant in the .NET code. Both sides split up their transmissions into frames with this max length,
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// and both will reject longer frames.
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// and both will reject longer frames.
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var MaxFrameBodyLength = 16 * 1024;
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var MaxFrameBodyLength = 16 * 1024;
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@@ -390,13 +459,13 @@
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/***/ },
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/***/ },
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/* 10 */
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/* 11 */
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/***/ function(module, exports) {
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/***/ function(module, exports) {
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module.exports = require("events");
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module.exports = require("events");
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/***/ },
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/***/ },
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/* 11 */
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/* 12 */
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/***/ function(module, exports, __webpack_require__) {
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/***/ function(module, exports, __webpack_require__) {
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"use strict";
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"use strict";
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@@ -405,7 +474,7 @@
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function __() { this.constructor = d; }
|
function __() { this.constructor = d; }
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d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
|
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
|
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};
|
};
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var stream_1 = __webpack_require__(12);
|
var stream_1 = __webpack_require__(13);
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/**
|
/**
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* Represents a virtual connection. Multiple virtual connections may be multiplexed over a single physical socket connection.
|
* Represents a virtual connection. Multiple virtual connections may be multiplexed over a single physical socket connection.
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*/
|
*/
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@@ -446,7 +515,7 @@
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|
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|
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/***/ },
|
/***/ },
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/* 12 */
|
/* 13 */
|
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/***/ function(module, exports) {
|
/***/ function(module, exports) {
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|
|
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module.exports = require("stream");
|
module.exports = require("stream");
|
||||||
|
|||||||
@@ -114,9 +114,10 @@ If you haven't yet installed node-inspector, you can do so as follows:
|
|||||||
debuggingArgs = string.Empty;
|
debuggingArgs = string.Empty;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
var thisProcessPid = Process.GetCurrentProcess().Id;
|
||||||
var startInfo = new ProcessStartInfo("node")
|
var startInfo = new ProcessStartInfo("node")
|
||||||
{
|
{
|
||||||
Arguments = debuggingArgs + "\"" + entryPointFilename + "\" " + (commandLineArguments ?? string.Empty),
|
Arguments = $"{debuggingArgs}\"{entryPointFilename}\" --parentPid {thisProcessPid} {commandLineArguments ?? string.Empty}",
|
||||||
UseShellExecute = false,
|
UseShellExecute = false,
|
||||||
RedirectStandardInput = true,
|
RedirectStandardInput = true,
|
||||||
RedirectStandardOutput = true,
|
RedirectStandardOutput = true,
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ import './Util/OverrideStdOutputs';
|
|||||||
import * as http from 'http';
|
import * as http from 'http';
|
||||||
import * as path from 'path';
|
import * as path from 'path';
|
||||||
import { parseArgs } from './Util/ArgsUtil';
|
import { parseArgs } from './Util/ArgsUtil';
|
||||||
|
import { exitWhenParentExits } from './Util/ExitWhenParentExits';
|
||||||
|
|
||||||
// Webpack doesn't support dynamic requires for files not present at compile time, so grab a direct
|
// Webpack doesn't support dynamic requires for files not present at compile time, so grab a direct
|
||||||
// reference to Node's runtime 'require' function.
|
// reference to Node's runtime 'require' function.
|
||||||
@@ -73,6 +74,8 @@ server.listen(requestedPortOrZero, 'localhost', function () {
|
|||||||
console.log('[Microsoft.AspNetCore.NodeServices:Listening]');
|
console.log('[Microsoft.AspNetCore.NodeServices:Listening]');
|
||||||
});
|
});
|
||||||
|
|
||||||
|
exitWhenParentExits(parseInt(parsedArgs.parentPid));
|
||||||
|
|
||||||
function readRequestBodyAsJson(request, callback) {
|
function readRequestBodyAsJson(request, callback) {
|
||||||
let requestBodyAsString = '';
|
let requestBodyAsString = '';
|
||||||
request
|
request
|
||||||
|
|||||||
@@ -6,6 +6,7 @@ import * as path from 'path';
|
|||||||
import * as readline from 'readline';
|
import * as readline from 'readline';
|
||||||
import { Duplex } from 'stream';
|
import { Duplex } from 'stream';
|
||||||
import { parseArgs } from './Util/ArgsUtil';
|
import { parseArgs } from './Util/ArgsUtil';
|
||||||
|
import { exitWhenParentExits } from './Util/ExitWhenParentExits';
|
||||||
import * as virtualConnectionServer from './VirtualConnections/VirtualConnectionServer';
|
import * as virtualConnectionServer from './VirtualConnections/VirtualConnectionServer';
|
||||||
|
|
||||||
// Webpack doesn't support dynamic requires for files not present at compile time, so grab a direct
|
// Webpack doesn't support dynamic requires for files not present at compile time, so grab a direct
|
||||||
@@ -69,6 +70,8 @@ const parsedArgs = parseArgs(process.argv);
|
|||||||
const listenAddress = (useWindowsNamedPipes ? '\\\\.\\pipe\\' : '/tmp/') + parsedArgs.listenAddress;
|
const listenAddress = (useWindowsNamedPipes ? '\\\\.\\pipe\\' : '/tmp/') + parsedArgs.listenAddress;
|
||||||
server.listen(listenAddress);
|
server.listen(listenAddress);
|
||||||
|
|
||||||
|
exitWhenParentExits(parseInt(parsedArgs.parentPid));
|
||||||
|
|
||||||
interface RpcInvocation {
|
interface RpcInvocation {
|
||||||
moduleName: string;
|
moduleName: string;
|
||||||
exportedFunctionName: string;
|
exportedFunctionName: string;
|
||||||
|
|||||||
@@ -0,0 +1,62 @@
|
|||||||
|
/*
|
||||||
|
In general, we want the Node child processes to be terminated as soon as the parent .NET processes exit,
|
||||||
|
because we have no further use for them. If the .NET process shuts down gracefully, it will run its
|
||||||
|
finalizers, one of which (in OutOfProcessNodeInstance.cs) will kill its associated Node process immediately.
|
||||||
|
|
||||||
|
But if the .NET process is terminated forcefully (e.g., on Linux/OSX with 'kill -9'), then it won't have
|
||||||
|
any opportunity to shut down its child processes, and by default they will keep running. In this case, it's
|
||||||
|
up to the child process to detect this has happened and terminate itself.
|
||||||
|
|
||||||
|
There are many possible approaches to detecting when a parent process has exited, most of which behave
|
||||||
|
differently between Windows and Linux/OS X:
|
||||||
|
|
||||||
|
- On Windows, the parent process can mark its child as being a 'job' that should auto-terminate when
|
||||||
|
the parent does (http://stackoverflow.com/a/4657392). Not cross-platform.
|
||||||
|
- The child Node process can get a callback when the parent disconnects (process.on('disconnect', ...)).
|
||||||
|
But despite http://stackoverflow.com/a/16487966, no callback fires in any case I've tested (Windows / OS X).
|
||||||
|
- The child Node process can get a callback when its stdin/stdout are disconnected, as described at
|
||||||
|
http://stackoverflow.com/a/15693934. This works well on OS X, but calling stdout.resume() on Windows
|
||||||
|
causes the process to terminate prematurely.
|
||||||
|
- I don't know why, but on Windows, it's enough to invoke process.stdin.resume(). For some reason this causes
|
||||||
|
the child Node process to exit as soon as the parent one does, but I don't see this documented anywhere.
|
||||||
|
- You can poll to see if the parent process, or your stdin/stdout connection to it, is gone
|
||||||
|
- You can directly pass a parent process PID to the child, and then have the child poll to see if it's
|
||||||
|
still running (e.g., using process.kill(pid, 0), which doesn't kill it but just tests whether it exists,
|
||||||
|
as per https://nodejs.org/api/process.html#process_process_kill_pid_signal)
|
||||||
|
- Or, on each poll, you can try writing to process.stdout. If the parent has died, then this will throw.
|
||||||
|
However I don't see this documented anywhere. It would be nice if you could just poll for whether or not
|
||||||
|
process.stdout is still connected (without actually writing to it) but I haven't found any property whose
|
||||||
|
value changes until you actually try to write to it.
|
||||||
|
|
||||||
|
Of these, the only cross-platform approach that is actually documented as a valid strategy is simply polling
|
||||||
|
to check whether the parent PID is still running. So that's what we do here.
|
||||||
|
*/
|
||||||
|
|
||||||
|
const pollIntervalMs = 1000;
|
||||||
|
|
||||||
|
export function exitWhenParentExits(parentPid: number) {
|
||||||
|
setInterval(() => {
|
||||||
|
if (!processExists(parentPid)) {
|
||||||
|
// Can't log anything at this point, because out stdout was connected to the parent,
|
||||||
|
// but the parent is gone.
|
||||||
|
process.exit();
|
||||||
|
}
|
||||||
|
}, pollIntervalMs);
|
||||||
|
}
|
||||||
|
|
||||||
|
function processExists(pid: number) {
|
||||||
|
try {
|
||||||
|
// Sending signal 0 - on all platforms - tests whether the process exists. As long as it doesn't
|
||||||
|
// throw, that means it does exist.
|
||||||
|
process.kill(pid, 0);
|
||||||
|
return true;
|
||||||
|
} catch (ex) {
|
||||||
|
// If the reason for the error is that we don't have permission to ask about this process,
|
||||||
|
// report that as a separate problem.
|
||||||
|
if (ex.code === 'EPERM') {
|
||||||
|
throw new Error(`Attempted to check whether process ${pid} was running, but got a permissions error.`);
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user