Merge branch 'merge/release/2.2-to-master'

This commit is contained in:
Ryan Brandenburg
2018-09-06 15:21:29 -07:00
5 changed files with 543 additions and 493 deletions

View File

@@ -25,6 +25,6 @@
<NewtonsoftJsonPackageVersion>11.0.2</NewtonsoftJsonPackageVersion>
<SystemThreadingTasksDataflowPackageVersion>4.10.0-preview1-26831-06</SystemThreadingTasksDataflowPackageVersion>
</PropertyGroup>
<PropertyGroup Label="Package Versions: Pinned" />
<Import Project="$(DotNetPackageVersionPropsPath)" Condition=" '$(DotNetPackageVersionPropsPath)' != '' " />
<PropertyGroup Label="Package Versions: Pinned" />
</Project>

View File

@@ -0,0 +1,28 @@
[cmdletbinding(SupportsShouldProcess = $true)]
param(
)
$ErrorActionPreference = 'Stop'
Set-StrictMode -Version 2
Push-Location "src"
try {
$dirs = Get-ChildItem -Directory
foreach($dir in $dirs)
{
Push-Location $dir
try{
if(Test-Path -Path "package.json")
{
npm install
npm run build
}
}
finally{
Pop-Location
}
}
}
finally {
Pop-Location
}

View File

@@ -1,4 +1,4 @@
(function(e, a) { for(var i in a) e[i] = a[i]; }(exports, /******/ (function(modules) { // webpackBootstrap
(function (e, a) { for (var i in a) e[i] = a[i]; }(exports, /******/(function (modules) { // webpackBootstrap
/******/ // The module cache
/******/ var installedModules = {};
/******/
@@ -6,15 +6,17 @@
/******/ function __webpack_require__(moduleId) {
/******/
/******/ // Check if module is in cache
/******/ if(installedModules[moduleId]) {
/******/ if (installedModules[moduleId]) {
/******/ return installedModules[moduleId].exports;
/******/ }
/******/
}
/******/ // Create a new module (and put it into the cache)
/******/ var module = installedModules[moduleId] = {
/******/ i: moduleId,
/******/ l: false,
/******/ exports: {}
/******/ };
/******/
};
/******/
/******/ // Execute the module function
/******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
@@ -24,7 +26,8 @@
/******/
/******/ // Return the exports of the module
/******/ return module.exports;
/******/ }
/******/
}
/******/
/******/
/******/ // expose the modules object (__webpack_modules__)
@@ -34,47 +37,53 @@
/******/ __webpack_require__.c = installedModules;
/******/
/******/ // define getter function for harmony exports
/******/ __webpack_require__.d = function(exports, name, getter) {
/******/ if(!__webpack_require__.o(exports, name)) {
/******/ __webpack_require__.d = function (exports, name, getter) {
/******/ if (!__webpack_require__.o(exports, name)) {
/******/ Object.defineProperty(exports, name, { enumerable: true, get: getter });
/******/ }
/******/ };
/******/
}
/******/
};
/******/
/******/ // define __esModule on exports
/******/ __webpack_require__.r = function(exports) {
/******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) {
/******/ __webpack_require__.r = function (exports) {
/******/ if (typeof Symbol !== 'undefined' && Symbol.toStringTag) {
/******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
/******/ }
/******/
}
/******/ Object.defineProperty(exports, '__esModule', { value: true });
/******/ };
/******/
};
/******/
/******/ // create a fake namespace object
/******/ // mode & 1: value is a module id, require it
/******/ // mode & 2: merge all properties of value into the ns
/******/ // mode & 4: return value when already ns object
/******/ // mode & 8|1: behave like require
/******/ __webpack_require__.t = function(value, mode) {
/******/ if(mode & 1) value = __webpack_require__(value);
/******/ if(mode & 8) return value;
/******/ if((mode & 4) && typeof value === 'object' && value && value.__esModule) return value;
/******/ __webpack_require__.t = function (value, mode) {
/******/ if (mode & 1) value = __webpack_require__(value);
/******/ if (mode & 8) return value;
/******/ if ((mode & 4) && typeof value === 'object' && value && value.__esModule) return value;
/******/ var ns = Object.create(null);
/******/ __webpack_require__.r(ns);
/******/ Object.defineProperty(ns, 'default', { enumerable: true, value: value });
/******/ if(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key));
/******/ if (mode & 2 && typeof value != 'string') for (var key in value) __webpack_require__.d(ns, key, function (key) { return value[key]; }.bind(null, key));
/******/ return ns;
/******/ };
/******/
};
/******/
/******/ // getDefaultExport function for compatibility with non-harmony modules
/******/ __webpack_require__.n = function(module) {
/******/ __webpack_require__.n = function (module) {
/******/ var getter = module && module.__esModule ?
/******/ function getDefault() { return module['default']; } :
/******/ function getModuleExports() { return module; };
/******/ __webpack_require__.d(getter, 'a', getter);
/******/ return getter;
/******/ };
/******/
};
/******/
/******/ // Object.prototype.hasOwnProperty.call
/******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
/******/ __webpack_require__.o = function (object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
/******/
/******/ // __webpack_public_path__
/******/ __webpack_require__.p = "";
@@ -82,40 +91,42 @@
/******/
/******/ // Load entry module and return exports
/******/ return __webpack_require__(__webpack_require__.s = 0);
/******/ })
/******/
})
/************************************************************************/
/******/ ([
/******/([
/* 0 */
/***/ (function(module, exports, __webpack_require__) {
/***/ (function (module, exports, __webpack_require__) {
module.exports = __webpack_require__(1);
module.exports = __webpack_require__(1);
/***/ }),
/***/
}),
/* 1 */
/***/ (function(module, exports, __webpack_require__) {
/***/ (function (module, exports, __webpack_require__) {
"use strict";
"use strict";
exports.__esModule = true;
// Limit dependencies to core Node modules. This means the code in this file has to be very low-level and unattractive,
// but simplifies things for the consumer of this module.
__webpack_require__(2);
var net = __webpack_require__(3);
var path = __webpack_require__(4);
var readline = __webpack_require__(5);
var ArgsUtil_1 = __webpack_require__(6);
var ExitWhenParentExits_1 = __webpack_require__(7);
var virtualConnectionServer = __webpack_require__(8);
// Webpack doesn't support dynamic requires for files not present at compile time, so grab a direct
// reference to Node's runtime 'require' function.
var dynamicRequire = eval('require');
// Signal to the .NET side when we're ready to accept invocations
var server = net.createServer().on('listening', function () {
exports.__esModule = true;
// Limit dependencies to core Node modules. This means the code in this file has to be very low-level and unattractive,
// but simplifies things for the consumer of this module.
__webpack_require__(2);
var net = __webpack_require__(3);
var path = __webpack_require__(4);
var readline = __webpack_require__(5);
var ArgsUtil_1 = __webpack_require__(6);
var ExitWhenParentExits_1 = __webpack_require__(7);
var virtualConnectionServer = __webpack_require__(8);
// Webpack doesn't support dynamic requires for files not present at compile time, so grab a direct
// reference to Node's runtime 'require' function.
var dynamicRequire = eval('require');
// Signal to the .NET side when we're ready to accept invocations
var server = net.createServer().on('listening', function () {
console.log('[Microsoft.AspNetCore.NodeServices:Listening]');
});
// Each virtual connection represents a separate invocation
virtualConnectionServer.createInterface(server).on('connection', function (connection) {
});
// Each virtual connection represents a separate invocation
virtualConnectionServer.createInterface(server).on('connection', function (connection) {
readline.createInterface(connection, null).on('line', function (line) {
try {
// Get a reference to the function to invoke
@@ -154,39 +165,40 @@ virtualConnectionServer.createInterface(server).on('connection', function (conne
}));
}
});
});
// Begin listening now. The underlying transport varies according to the runtime platform.
// On Windows it's Named Pipes; on Linux/OSX it's Domain Sockets.
var useWindowsNamedPipes = /^win/.test(process.platform);
var parsedArgs = ArgsUtil_1.parseArgs(process.argv);
var listenAddress = (useWindowsNamedPipes ? '\\\\.\\pipe\\' : '/tmp/') + parsedArgs.listenAddress;
server.listen(listenAddress);
ExitWhenParentExits_1.exitWhenParentExits(parseInt(parsedArgs.parentPid), /* ignoreSigint */ true);
});
// Begin listening now. The underlying transport varies according to the runtime platform.
// On Windows it's Named Pipes; on Linux/OSX it's Domain Sockets.
var useWindowsNamedPipes = /^win/.test(process.platform);
var parsedArgs = ArgsUtil_1.parseArgs(process.argv);
var listenAddress = (useWindowsNamedPipes ? '\\\\.\\pipe\\' : '/tmp/') + parsedArgs.listenAddress;
server.listen(listenAddress);
ExitWhenParentExits_1.exitWhenParentExits(parseInt(parsedArgs.parentPid), /* ignoreSigint */ true);
/***/ }),
/***/
}),
/* 2 */
/***/ (function(module, exports) {
/***/ (function (module, exports) {
// When Node writes to stdout/strerr, we capture that and convert the lines into calls on the
// active .NET ILogger. But by default, stdout/stderr don't have any way of distinguishing
// linebreaks inside log messages from the linebreaks that delimit separate log messages,
// so multiline strings will end up being written to the ILogger as multiple independent
// log messages. This makes them very hard to make sense of, especially when they represent
// something like stack traces.
//
// To fix this, we intercept stdout/stderr writes, and replace internal linebreaks with a
// marker token. When .NET receives the lines, it converts the marker tokens back to regular
// linebreaks within the logged messages.
//
// Note that it's better to do the interception at the stdout/stderr level, rather than at
// the console.log/console.error (etc.) level, because this takes place after any native
// message formatting has taken place (e.g., inserting values for % placeholders).
var findInternalNewlinesRegex = /\n(?!$)/g;
var encodedNewline = '__ns_newline__';
encodeNewlinesWrittenToStream(process.stdout);
encodeNewlinesWrittenToStream(process.stderr);
function encodeNewlinesWrittenToStream(outputStream) {
// When Node writes to stdout/strerr, we capture that and convert the lines into calls on the
// active .NET ILogger. But by default, stdout/stderr don't have any way of distinguishing
// linebreaks inside log messages from the linebreaks that delimit separate log messages,
// so multiline strings will end up being written to the ILogger as multiple independent
// log messages. This makes them very hard to make sense of, especially when they represent
// something like stack traces.
//
// To fix this, we intercept stdout/stderr writes, and replace internal linebreaks with a
// marker token. When .NET receives the lines, it converts the marker tokens back to regular
// linebreaks within the logged messages.
//
// Note that it's better to do the interception at the stdout/stderr level, rather than at
// the console.log/console.error (etc.) level, because this takes place after any native
// message formatting has taken place (e.g., inserting values for % placeholders).
var findInternalNewlinesRegex = /\n(?!$)/g;
var encodedNewline = '__ns_newline__';
encodeNewlinesWrittenToStream(process.stdout);
encodeNewlinesWrittenToStream(process.stderr);
function encodeNewlinesWrittenToStream(outputStream) {
var origWriteFunction = outputStream.write;
outputStream.write = function (value) {
// Only interfere with the write if it's definitely a string
@@ -199,38 +211,42 @@ function encodeNewlinesWrittenToStream(outputStream) {
origWriteFunction.apply(this, arguments);
}
};
}
function encodeNewlinesInString(str) {
}
function encodeNewlinesInString(str) {
return str.replace(findInternalNewlinesRegex, encodedNewline);
}
}
/***/ }),
/***/
}),
/* 3 */
/***/ (function(module, exports) {
/***/ (function (module, exports) {
module.exports = require("net");
module.exports = require("net");
/***/ }),
/***/
}),
/* 4 */
/***/ (function(module, exports) {
/***/ (function (module, exports) {
module.exports = require("path");
module.exports = require("path");
/***/ }),
/***/
}),
/* 5 */
/***/ (function(module, exports) {
/***/ (function (module, exports) {
module.exports = require("readline");
module.exports = require("readline");
/***/ }),
/***/
}),
/* 6 */
/***/ (function(module, exports, __webpack_require__) {
/***/ (function (module, exports, __webpack_require__) {
"use strict";
"use strict";
exports.__esModule = true;
function parseArgs(args) {
exports.__esModule = true;
function parseArgs(args) {
// Very simplistic parsing which is sufficient for the cases needed. We don't want to bring in any external
// dependencies (such as an args-parsing library) to this file.
var result = {};
@@ -247,27 +263,28 @@ function parseArgs(args) {
}
});
return result;
}
exports.parseArgs = parseArgs;
}
exports.parseArgs = parseArgs;
/***/ }),
/***/
}),
/* 7 */
/***/ (function(module, exports, __webpack_require__) {
/***/ (function (module, exports, __webpack_require__) {
"use strict";
"use strict";
/*
In general, we want the Node child processes to be terminated as soon as the parent .NET processes exit,
because we have no further use for them. If the .NET process shuts down gracefully, it will run its
finalizers, one of which (in OutOfProcessNodeInstance.cs) will kill its associated Node process immediately.
/*
In general, we want the Node child processes to be terminated as soon as the parent .NET processes exit,
because we have no further use for them. If the .NET process shuts down gracefully, it will run its
finalizers, one of which (in OutOfProcessNodeInstance.cs) will kill its associated Node process immediately.
But if the .NET process is terminated forcefully (e.g., on Linux/OSX with 'kill -9'), then it won't have
any opportunity to shut down its child processes, and by default they will keep running. In this case, it's
up to the child process to detect this has happened and terminate itself.
But if the .NET process is terminated forcefully (e.g., on Linux/OSX with 'kill -9'), then it won't have
any opportunity to shut down its child processes, and by default they will keep running. In this case, it's
up to the child process to detect this has happened and terminate itself.
There are many possible approaches to detecting when a parent process has exited, most of which behave
differently between Windows and Linux/OS X:
There are many possible approaches to detecting when a parent process has exited, most of which behave
differently between Windows and Linux/OS X:
- On Windows, the parent process can mark its child as being a 'job' that should auto-terminate when
the parent does (http://stackoverflow.com/a/4657392). Not cross-platform.
@@ -287,12 +304,12 @@ differently between Windows and Linux/OS X:
process.stdout is still connected (without actually writing to it) but I haven't found any property whose
value changes until you actually try to write to it.
Of these, the only cross-platform approach that is actually documented as a valid strategy is simply polling
to check whether the parent PID is still running. So that's what we do here.
*/
exports.__esModule = true;
var pollIntervalMs = 1000;
function exitWhenParentExits(parentPid, ignoreSigint) {
Of these, the only cross-platform approach that is actually documented as a valid strategy is simply polling
to check whether the parent PID is still running. So that's what we do here.
*/
exports.__esModule = true;
var pollIntervalMs = 1000;
function exitWhenParentExits(parentPid, ignoreSigint) {
setInterval(function () {
if (!processExists(parentPid)) {
// Can't log anything at this point, because out stdout was connected to the parent,
@@ -318,9 +335,9 @@ function exitWhenParentExits(parentPid, ignoreSigint) {
console.log('Received SIGINT. Waiting for .NET process to exit...');
});
}
}
exports.exitWhenParentExits = exitWhenParentExits;
function processExists(pid) {
}
exports.exitWhenParentExits = exitWhenParentExits;
function processExists(pid) {
try {
// Sending signal 0 - on all platforms - tests whether the process exists. As long as it doesn't
// throw, that means it does exist.
@@ -335,27 +352,28 @@ function processExists(pid) {
}
return false;
}
}
}
/***/ }),
/***/
}),
/* 8 */
/***/ (function(module, exports, __webpack_require__) {
/***/ (function (module, exports, __webpack_require__) {
"use strict";
"use strict";
exports.__esModule = true;
var events_1 = __webpack_require__(9);
var VirtualConnection_1 = __webpack_require__(10);
// Keep this in sync with the equivalent constant in the .NET code. Both sides split up their transmissions into frames with this max length,
// and both will reject longer frames.
var MaxFrameBodyLength = 16 * 1024;
/**
exports.__esModule = true;
var events_1 = __webpack_require__(9);
var VirtualConnection_1 = __webpack_require__(10);
// Keep this in sync with the equivalent constant in the .NET code. Both sides split up their transmissions into frames with this max length,
// and both will reject longer frames.
var MaxFrameBodyLength = 16 * 1024;
/**
* Accepts connections to a net.Server and adapts them to behave as multiplexed connections. That is, for each physical socket connection,
* we track a list of 'virtual connections' whose API is a Duplex stream. The remote clients may open and close as many virtual connections
* as they wish, reading and writing to them independently, without the overhead of establishing new physical connections each time.
*/
function createInterface(server) {
function createInterface(server) {
var emitter = new events_1.EventEmitter();
server.on('connection', function (socket) {
// For each physical socket connection, maintain a set of virtual connections. Issue a notification whenever
@@ -365,12 +383,12 @@ function createInterface(server) {
});
});
return emitter;
}
exports.createInterface = createInterface;
/**
}
exports.createInterface = createInterface;
/**
* Tracks the 'virtual connections' associated with a single physical socket connection.
*/
var VirtualConnectionsCollection = /** @class */ (function () {
var VirtualConnectionsCollection = /** @class */ (function () {
function VirtualConnectionsCollection(_socket, _onVirtualConnectionCallback) {
var _this = this;
this._socket = _socket;
@@ -452,7 +470,7 @@ var VirtualConnectionsCollection = /** @class */ (function () {
newVirtualConnection.on('finish', function () {
// The virtual connection was closed locally. Clean up locally, and notify the remote that we're done.
_this._onVirtualConnectionWasClosed(header.connectionIdString);
_this._sendFrame(header.connectionIdBinary, new Buffer(0));
_this._sendFrame(header.connectionIdBinary, Buffer.alloc(0));
});
this._virtualConnections[header.connectionIdString] = newVirtualConnection;
this._onVirtualConnectionCallback(newVirtualConnection);
@@ -514,7 +532,7 @@ var VirtualConnectionsCollection = /** @class */ (function () {
* Sends a number serialized in the correct format for .NET to receive as a System.Int32
*/
VirtualConnectionsCollection.prototype._sendInt32LE = function (value, callback) {
var buf = new Buffer(4);
var buf = Buffer.alloc(4);
buf.writeInt32LE(value, 0);
this._socket.write(buf, callback);
};
@@ -524,22 +542,24 @@ var VirtualConnectionsCollection = /** @class */ (function () {
}
};
return VirtualConnectionsCollection;
}());
}());
/***/ }),
/***/
}),
/* 9 */
/***/ (function(module, exports) {
/***/ (function (module, exports) {
module.exports = require("events");
module.exports = require("events");
/***/ }),
/***/
}),
/* 10 */
/***/ (function(module, exports, __webpack_require__) {
/***/ (function (module, exports, __webpack_require__) {
"use strict";
"use strict";
var __extends = (this && this.__extends) || (function () {
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
@@ -551,13 +571,13 @@ var __extends = (this && this.__extends) || (function () {
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
exports.__esModule = true;
var stream_1 = __webpack_require__(11);
/**
})();
exports.__esModule = true;
var stream_1 = __webpack_require__(11);
/**
* Represents a virtual connection. Multiple virtual connections may be multiplexed over a single physical socket connection.
*/
var VirtualConnection = /** @class */ (function (_super) {
var VirtualConnection = /** @class */ (function (_super) {
__extends(VirtualConnection, _super);
function VirtualConnection(_beginWriteCallback) {
var _this = _super.call(this) || this;
@@ -577,7 +597,7 @@ var VirtualConnection = /** @class */ (function (_super) {
};
VirtualConnection.prototype._write = function (chunk, encodingIfString, callback) {
if (typeof chunk === 'string') {
chunk = new Buffer(chunk, encodingIfString);
chunk = Buffer.from(chunk, encodingIfString);
}
this._beginWriteCallback(chunk, callback);
};
@@ -590,15 +610,17 @@ var VirtualConnection = /** @class */ (function (_super) {
}
};
return VirtualConnection;
}(stream_1.Duplex));
exports.VirtualConnection = VirtualConnection;
}(stream_1.Duplex));
exports.VirtualConnection = VirtualConnection;
/***/ }),
/***/
}),
/* 11 */
/***/ (function(module, exports) {
/***/ (function (module, exports) {
module.exports = require("stream");
module.exports = require("stream");
/***/ })
/******/ ])));
/***/
})
/******/])));

View File

@@ -27,7 +27,7 @@ export class VirtualConnection extends Duplex {
public _write(chunk: Buffer | string, encodingIfString: string, callback: EndWriteCallback) {
if (typeof chunk === 'string') {
chunk = new Buffer(chunk as string, encodingIfString);
chunk = Buffer.from(chunk as string, encodingIfString);
}
this._beginWriteCallback(chunk as Buffer, callback);

View File

@@ -113,7 +113,7 @@ class VirtualConnectionsCollection {
newVirtualConnection.on('finish', () => {
// The virtual connection was closed locally. Clean up locally, and notify the remote that we're done.
this._onVirtualConnectionWasClosed(header.connectionIdString);
this._sendFrame(header.connectionIdBinary, new Buffer(0));
this._sendFrame(header.connectionIdBinary, Buffer.alloc(0));
});
this._virtualConnections[header.connectionIdString] = newVirtualConnection;
@@ -180,7 +180,7 @@ class VirtualConnectionsCollection {
* Sends a number serialized in the correct format for .NET to receive as a System.Int32
*/
private _sendInt32LE(value: number, callback?: EndWriteCallback) {
const buf = new Buffer(4);
const buf = Buffer.alloc(4);
buf.writeInt32LE(value, 0);
this._socket.write(buf, callback);
}