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Author SHA1 Message Date
ASP.NET CI
dffc4b13ad Update dependencies.props
[auto-updated: dependencies]
2018-10-11 19:24:42 +00:00
229 changed files with 3267 additions and 2591 deletions

19
.appveyor.yml Executable file
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@@ -0,0 +1,19 @@
init:
- git config --global core.autocrlf true
install:
- ps: Install-Product node 6.9.2 x64
branches:
only:
- dev
- /^release\/.*$/
- /^(.*\/)?ci-.*$/
build_script:
- ps: .\run.ps1 default-build
clone_depth: 1
environment:
global:
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: true
DOTNET_CLI_TELEMETRY_OPTOUT: 1
test: 'off'
deploy: 'off'
os: Visual Studio 2017

51
.gitattributes vendored Executable file
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@@ -0,0 +1,51 @@
*.doc diff=astextplain
*.DOC diff=astextplain
*.docx diff=astextplain
*.DOCX diff=astextplain
*.dot diff=astextplain
*.DOT diff=astextplain
*.pdf diff=astextplain
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain
*.jpg binary
*.png binary
*.gif binary
*.cs text=auto diff=csharp
*.vb text=auto
*.resx text=auto
*.c text=auto
*.cpp text=auto
*.cxx text=auto
*.h text=auto
*.hxx text=auto
*.py text=auto
*.rb text=auto
*.java text=auto
*.html text=auto
*.htm text=auto
*.css text=auto
*.scss text=auto
*.sass text=auto
*.less text=auto
*.js text=auto
*.lisp text=auto
*.clj text=auto
*.sql text=auto
*.php text=auto
*.lua text=auto
*.m text=auto
*.asm text=auto
*.erl text=auto
*.fs text=auto
*.fsx text=auto
*.hs text=auto
*.csproj text=auto
*.vbproj text=auto
*.fsproj text=auto
*.dbproj text=auto
*.sln text=auto eol=crlf
*.sh eol=lf

24
.travis.yml Executable file
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@@ -0,0 +1,24 @@
language: csharp
sudo: required
dist: trusty
addons:
apt:
packages:
- gettext
- libcurl4-openssl-dev
- libicu-dev
- libssl-dev
- libunwind8
- zlib1g
mono: none
os:
- linux
- osx
osx_image: xcode7.1
script:
- ./build.sh
branches:
only:
- dev
- /^release\/.*$/
- /^(.*\/)?ci-.*$/

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@@ -0,0 +1,13 @@
trigger:
- master
- release/*
resources:
repositories:
- repository: buildtools
type: git
name: aspnet-BuildTools
ref: refs/heads/release/2.2
phases:
- template: .vsts-pipelines/templates/project-ci.yml@buildtools

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@@ -0,0 +1,15 @@
trigger:
- master
- release/*
# See https://github.com/aspnet/BuildTools
resources:
repositories:
- repository: buildtools
type: github
endpoint: DotNet-Bot GitHub Connection
name: aspnet/BuildTools
ref: refs/heads/release/2.2
phases:
- template: .vsts-pipelines/templates/project-ci.yml@buildtools

4
CONTRIBUTING.md Normal file
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@@ -0,0 +1,4 @@
Contributing
======
Information on contributing to this repo is in the [Contributing Guide](https://github.com/aspnet/Home/blob/dev/CONTRIBUTING.md) in the Home repo.

10
Directory.Build.targets Normal file
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@@ -0,0 +1,10 @@
<Project>
<PropertyGroup>
<RuntimeFrameworkVersion Condition=" '$(TargetFramework)' == 'netcoreapp2.0' ">$(MicrosoftNETCoreApp20PackageVersion)</RuntimeFrameworkVersion>
<RuntimeFrameworkVersion Condition=" '$(TargetFramework)' == 'netcoreapp2.1' ">$(MicrosoftNETCoreApp21PackageVersion)</RuntimeFrameworkVersion>
<RuntimeFrameworkVersion Condition=" '$(TargetFramework)' == 'netcoreapp2.2' ">$(MicrosoftNETCoreApp22PackageVersion)</RuntimeFrameworkVersion>
<NETStandardImplicitPackageVersion Condition=" '$(TargetFramework)' == 'netstandard2.0' ">$(NETStandardLibrary20PackageVersion)</NETStandardImplicitPackageVersion>
<!-- aspnet/BuildTools#662 Don't police what version of NetCoreApp we use -->
<NETCoreAppMaximumVersion>99.9</NETCoreAppMaximumVersion>
</PropertyGroup>
</Project>

14
LICENSE.txt Normal file
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@@ -0,0 +1,14 @@
Copyright (c) .NET Foundation and Contributors
All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use
this file except in compliance with the License. You may obtain a copy of the
License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License.

7
NuGet.config Normal file
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@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<packageSources>
<clear />
<!-- Restore sources should be defined in build/sources.props. -->
</packageSources>
</configuration>

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@@ -17,11 +17,11 @@ Read [Building Single Page Applications on ASP.NET Core with JavaScriptServices]
This repo contains: This repo contains:
* A set of NuGet/NPM packages that implement functionality for: * A set of NuGet/NPM packages that implement functionality for:
* Invoking arbitrary NPM packages at runtime from .NET code ([docs](/src/Microsoft.AspNetCore.NodeServices#simple-usage-example)) * Invoking arbitrary NPM packages at runtime from .NET code ([docs](https://github.com/aspnet/JavaScriptServices/tree/dev/src/Microsoft.AspNetCore.NodeServices#simple-usage-example))
* Server-side prerendering of SPA components ([docs](/src/Microsoft.AspNetCore.SpaServices#server-side-prerendering)) * Server-side prerendering of SPA components ([docs](https://github.com/aspnet/JavaScriptServices/tree/dev/src/Microsoft.AspNetCore.SpaServices#server-side-prerendering))
* Webpack dev middleware ([docs](/src/Microsoft.AspNetCore.SpaServices#webpack-dev-middleware)) * Webpack dev middleware ([docs](https://github.com/aspnet/JavaScriptServices/tree/dev/src/Microsoft.AspNetCore.SpaServices#webpack-dev-middleware))
* Hot module replacement (HMR) ([docs](/src/Microsoft.AspNetCore.SpaServices#webpack-hot-module-replacement)) * Hot module replacement (HMR) ([docs](https://github.com/aspnet/JavaScriptServices/tree/dev/src/Microsoft.AspNetCore.SpaServices#webpack-hot-module-replacement))
* Server-side and client-side routing integration ([docs](/src/Microsoft.AspNetCore.SpaServices#routing-helper-mapspafallbackroute)) * Server-side and client-side routing integration ([docs](https://github.com/aspnet/JavaScriptServices/tree/dev/src/Microsoft.AspNetCore.SpaServices#routing-helper-mapspafallbackroute))
* Server-side and client-side validation integration * Server-side and client-side validation integration
* "Lazy loading" for Knockout apps * "Lazy loading" for Knockout apps
* Samples and docs * Samples and docs
@@ -44,7 +44,7 @@ In an empty directory, run (for example) `dotnet new angular`. Other supported S
Once the generator has run and restored all the dependencies, you can start up your new ASP.NET Core SPA: Once the generator has run and restored all the dependencies, you can start up your new ASP.NET Core SPA:
npm install npm install
dotnet run dotnet run
### Option 2: Creating Angular/React/Redux applications using Visual Studio 2017 Update 3 or later (Windows only) ### Option 2: Creating Angular/React/Redux applications using Visual Studio 2017 Update 3 or later (Windows only)
@@ -63,10 +63,10 @@ If you have an existing ASP.NET Core application, or if you just want to use the
* `Microsoft.AspNetCore.NodeServices` * `Microsoft.AspNetCore.NodeServices`
* This provides a fast and robust way for .NET code to run JavaScript on the server inside a Node.js environment. You can use this to consume arbitrary functionality from NPM packages at runtime in your ASP.NET Core app. * This provides a fast and robust way for .NET code to run JavaScript on the server inside a Node.js environment. You can use this to consume arbitrary functionality from NPM packages at runtime in your ASP.NET Core app.
* Most applications developers don't need to use this directly, but you can do so if you want to implement your own functionality that involves calling Node.js code from .NET at runtime. * Most applications developers don't need to use this directly, but you can do so if you want to implement your own functionality that involves calling Node.js code from .NET at runtime.
* Find [documentation and usage examples here](/src/Microsoft.AspNetCore.NodeServices#microsoftaspnetcorenodeservices). * Find [documentation and usage examples here](https://github.com/aspnet/JavaScriptServices/tree/dev/src/Microsoft.AspNetCore.NodeServices#microsoftaspnetcorenodeservices).
* `Microsoft.AspNetCore.SpaServices` * `Microsoft.AspNetCore.SpaServices`
* This provides infrastructure that's generally useful when building Single Page Applications (SPAs) with technologies such as Angular or React (for example, server-side prerendering and webpack middleware). Internally, it uses the `NodeServices` package to implement its features. * This provides infrastructure that's generally useful when building Single Page Applications (SPAs) with technologies such as Angular or React (for example, server-side prerendering and webpack middleware). Internally, it uses the `NodeServices` package to implement its features.
* Find [documentation and usage examples here](/src/Microsoft.AspNetCore.SpaServices#microsoftaspnetcorespaservices) * Find [documentation and usage examples here](https://github.com/aspnet/JavaScriptServices/tree/dev/src/Microsoft.AspNetCore.SpaServices#microsoftaspnetcorespaservices)
There were previously other packages called `Microsoft.AspNetCore.AngularServices` and `Microsoft.AspNetCore.ReactServices` but these are not currently needed - all applicable functionality is in `Microsoft.AspNetCore.SpaServices`, because it's sufficiently general. There were previously other packages called `Microsoft.AspNetCore.AngularServices` and `Microsoft.AspNetCore.ReactServices` but these are not currently needed - all applicable functionality is in `Microsoft.AspNetCore.SpaServices`, because it's sufficiently general.
@@ -74,7 +74,7 @@ If you want to build a helper library for some other SPA framework, you can do s
## Samples ## Samples
The [`samples` directory](/samples) contains examples of: The [`samples` directory](https://github.com/aspnet/JavaScriptServices/tree/dev/samples) contains examples of:
- Using the JavaScript services family of packages with Angular and React. - Using the JavaScript services family of packages with Angular and React.
- A standalone `NodeServices` usage for runtime code transpilation and image processing. - A standalone `NodeServices` usage for runtime code transpilation and image processing.

2
build.cmd Executable file
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@ECHO OFF
PowerShell -NoProfile -NoLogo -ExecutionPolicy unrestricted -Command "[System.Threading.Thread]::CurrentThread.CurrentCulture = ''; [System.Threading.Thread]::CurrentThread.CurrentUICulture = '';& '%~dp0run.ps1' default-build %*; exit $LASTEXITCODE"

8
build.sh Executable file
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#!/usr/bin/env bash
set -euo pipefail
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
# Call "sync" between "chmod" and execution to prevent "text file busy" error in Docker (aufs)
chmod +x "$DIR/run.sh"; sync
"$DIR/run.sh" default-build "$@"

31
build/dependencies.props Normal file
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<Project>
<PropertyGroup>
<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
</PropertyGroup>
<PropertyGroup Label="Package Versions">
<InternalAspNetCoreSdkPackageVersion>2.2.0-preview2-20181011.2</InternalAspNetCoreSdkPackageVersion>
<MicrosoftAspNetCoreDiagnosticsPackageVersion>2.2.0-preview3-35457</MicrosoftAspNetCoreDiagnosticsPackageVersion>
<MicrosoftAspNetCoreHostingAbstractionsPackageVersion>2.2.0-preview3-35457</MicrosoftAspNetCoreHostingAbstractionsPackageVersion>
<MicrosoftAspNetCoreHostingPackageVersion>2.2.0-preview3-35457</MicrosoftAspNetCoreHostingPackageVersion>
<MicrosoftAspNetCoreMvcPackageVersion>2.2.0-preview3-35457</MicrosoftAspNetCoreMvcPackageVersion>
<MicrosoftAspNetCoreMvcTagHelpersPackageVersion>2.2.0-preview3-35457</MicrosoftAspNetCoreMvcTagHelpersPackageVersion>
<MicrosoftAspNetCoreMvcViewFeaturesPackageVersion>2.2.0-preview3-35457</MicrosoftAspNetCoreMvcViewFeaturesPackageVersion>
<MicrosoftAspNetCoreServerIISIntegrationPackageVersion>2.2.0-preview3-35457</MicrosoftAspNetCoreServerIISIntegrationPackageVersion>
<MicrosoftAspNetCoreServerKestrelPackageVersion>2.2.0-preview3-35457</MicrosoftAspNetCoreServerKestrelPackageVersion>
<MicrosoftAspNetCoreStaticFilesPackageVersion>2.2.0-preview3-35457</MicrosoftAspNetCoreStaticFilesPackageVersion>
<MicrosoftAspNetCoreWebSocketsPackageVersion>2.2.0-preview3-35457</MicrosoftAspNetCoreWebSocketsPackageVersion>
<MicrosoftExtensionsDependencyInjectionPackageVersion>2.2.0-preview3-35457</MicrosoftExtensionsDependencyInjectionPackageVersion>
<MicrosoftExtensionsFileProvidersPhysicalPackageVersion>2.2.0-preview3-35457</MicrosoftExtensionsFileProvidersPhysicalPackageVersion>
<MicrosoftExtensionsLoggingConsolePackageVersion>2.2.0-preview3-35457</MicrosoftExtensionsLoggingConsolePackageVersion>
<MicrosoftExtensionsLoggingDebugPackageVersion>2.2.0-preview3-35457</MicrosoftExtensionsLoggingDebugPackageVersion>
<MicrosoftNETCoreApp20PackageVersion>2.0.9</MicrosoftNETCoreApp20PackageVersion>
<MicrosoftNETCoreApp21PackageVersion>2.1.3</MicrosoftNETCoreApp21PackageVersion>
<MicrosoftNETCoreApp22PackageVersion>2.2.0-preview3-27008-03</MicrosoftNETCoreApp22PackageVersion>
<MicrosoftNETSdkRazorPackageVersion>2.2.0-preview3-35457</MicrosoftNETSdkRazorPackageVersion>
<NETStandardLibrary20PackageVersion>2.0.3</NETStandardLibrary20PackageVersion>
<NewtonsoftJsonPackageVersion>11.0.2</NewtonsoftJsonPackageVersion>
<SystemThreadingTasksDataflowPackageVersion>4.9.0</SystemThreadingTasksDataflowPackageVersion>
</PropertyGroup>
<Import Project="$(DotNetPackageVersionPropsPath)" Condition=" '$(DotNetPackageVersionPropsPath)' != '' " />
<PropertyGroup Label="Package Versions: Pinned" />
</Project>

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@@ -4,10 +4,13 @@
<PropertyGroup> <PropertyGroup>
<!-- These properties are use by the automation that updates dependencies.props --> <!-- These properties are use by the automation that updates dependencies.props -->
<LineupPackageId>Internal.AspNetCore.Universe.Lineup</LineupPackageId> <LineupPackageId>Internal.AspNetCore.Universe.Lineup</LineupPackageId>
<LineupPackageVersion>2.2.0-*</LineupPackageVersion>
<LineupPackageRestoreSource>https://dotnet.myget.org/F/aspnetcore-dev/api/v3/index.json</LineupPackageRestoreSource> <LineupPackageRestoreSource>https://dotnet.myget.org/F/aspnetcore-dev/api/v3/index.json</LineupPackageRestoreSource>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<DotNetCoreRuntime Include="$(MicrosoftNETCoreAppPackageVersion)" /> <DotNetCoreRuntime Include="$(MicrosoftNETCoreApp20PackageVersion)" />
<DotNetCoreRuntime Include="$(MicrosoftNETCoreApp21PackageVersion)" />
<DotNetCoreRuntime Include="$(MicrosoftNETCoreApp22PackageVersion)" />
</ItemGroup> </ItemGroup>
</Project> </Project>

2
korebuild-lock.txt Normal file
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version:2.2.0-preview2-20181011.2
commithash:09cd1592eb0fbbfa6ef5124120c173bc1d4e353a

10
korebuild.json Normal file
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@@ -0,0 +1,10 @@
{
"$schema": "https://raw.githubusercontent.com/aspnet/BuildTools/release/2.2/tools/korebuild.schema.json",
"channel": "release/2.2",
"toolsets": {
"nodejs": {
"required": true,
"minVersion": "6.9"
}
}
}

2
run.cmd Normal file
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@ECHO OFF
PowerShell -NoProfile -NoLogo -ExecutionPolicy unrestricted -Command "[System.Threading.Thread]::CurrentThread.CurrentCulture = ''; [System.Threading.Thread]::CurrentThread.CurrentUICulture = '';& '%~dp0run.ps1' %*; exit $LASTEXITCODE"

209
run.ps1 Normal file
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@@ -0,0 +1,209 @@
#!/usr/bin/env powershell
#requires -version 4
<#
.SYNOPSIS
Executes KoreBuild commands.
.DESCRIPTION
Downloads korebuild if required. Then executes the KoreBuild command. To see available commands, execute with `-Command help`.
.PARAMETER Command
The KoreBuild command to run.
.PARAMETER Path
The folder to build. Defaults to the folder containing this script.
.PARAMETER Channel
The channel of KoreBuild to download. Overrides the value from the config file.
.PARAMETER DotNetHome
The directory where .NET Core tools will be stored.
.PARAMETER ToolsSource
The base url where build tools can be downloaded. Overrides the value from the config file.
.PARAMETER Update
Updates KoreBuild to the latest version even if a lock file is present.
.PARAMETER Reinstall
Re-installs KoreBuild
.PARAMETER ConfigFile
The path to the configuration file that stores values. Defaults to korebuild.json.
.PARAMETER ToolsSourceSuffix
The Suffix to append to the end of the ToolsSource. Useful for query strings in blob stores.
.PARAMETER CI
Sets up CI specific settings and variables.
.PARAMETER Arguments
Arguments to be passed to the command
.NOTES
This function will create a file $PSScriptRoot/korebuild-lock.txt. This lock file can be committed to source, but does not have to be.
When the lockfile is not present, KoreBuild will create one using latest available version from $Channel.
The $ConfigFile is expected to be an JSON file. It is optional, and the configuration values in it are optional as well. Any options set
in the file are overridden by command line parameters.
.EXAMPLE
Example config file:
```json
{
"$schema": "https://raw.githubusercontent.com/aspnet/BuildTools/master/tools/korebuild.schema.json",
"channel": "master",
"toolsSource": "https://aspnetcore.blob.core.windows.net/buildtools"
}
```
#>
[CmdletBinding(PositionalBinding = $false)]
param(
[Parameter(Mandatory = $true, Position = 0)]
[string]$Command,
[string]$Path = $PSScriptRoot,
[Alias('c')]
[string]$Channel,
[Alias('d')]
[string]$DotNetHome,
[Alias('s')]
[string]$ToolsSource,
[Alias('u')]
[switch]$Update,
[switch]$Reinstall,
[string]$ToolsSourceSuffix,
[string]$ConfigFile = $null,
[switch]$CI,
[Parameter(ValueFromRemainingArguments = $true)]
[string[]]$Arguments
)
Set-StrictMode -Version 2
$ErrorActionPreference = 'Stop'
#
# Functions
#
function Get-KoreBuild {
$lockFile = Join-Path $Path 'korebuild-lock.txt'
if (!(Test-Path $lockFile) -or $Update) {
Get-RemoteFile "$ToolsSource/korebuild/channels/$Channel/latest.txt" $lockFile $ToolsSourceSuffix
}
$version = Get-Content $lockFile | Where-Object { $_ -like 'version:*' } | Select-Object -first 1
if (!$version) {
Write-Error "Failed to parse version from $lockFile. Expected a line that begins with 'version:'"
}
$version = $version.TrimStart('version:').Trim()
$korebuildPath = Join-Paths $DotNetHome ('buildtools', 'korebuild', $version)
if ($Reinstall -and (Test-Path $korebuildPath)) {
Remove-Item -Force -Recurse $korebuildPath
}
if (!(Test-Path $korebuildPath)) {
Write-Host -ForegroundColor Magenta "Downloading KoreBuild $version"
New-Item -ItemType Directory -Path $korebuildPath | Out-Null
$remotePath = "$ToolsSource/korebuild/artifacts/$version/korebuild.$version.zip"
try {
$tmpfile = Join-Path ([IO.Path]::GetTempPath()) "KoreBuild-$([guid]::NewGuid()).zip"
Get-RemoteFile $remotePath $tmpfile $ToolsSourceSuffix
if (Get-Command -Name 'Microsoft.PowerShell.Archive\Expand-Archive' -ErrorAction Ignore) {
# Use built-in commands where possible as they are cross-plat compatible
Microsoft.PowerShell.Archive\Expand-Archive -Path $tmpfile -DestinationPath $korebuildPath
}
else {
# Fallback to old approach for old installations of PowerShell
Add-Type -AssemblyName System.IO.Compression.FileSystem
[System.IO.Compression.ZipFile]::ExtractToDirectory($tmpfile, $korebuildPath)
}
}
catch {
Remove-Item -Recurse -Force $korebuildPath -ErrorAction Ignore
throw
}
finally {
Remove-Item $tmpfile -ErrorAction Ignore
}
}
return $korebuildPath
}
function Join-Paths([string]$path, [string[]]$childPaths) {
$childPaths | ForEach-Object { $path = Join-Path $path $_ }
return $path
}
function Get-RemoteFile([string]$RemotePath, [string]$LocalPath, [string]$RemoteSuffix) {
if ($RemotePath -notlike 'http*') {
Copy-Item $RemotePath $LocalPath
return
}
$retries = 10
while ($retries -gt 0) {
$retries -= 1
try {
Invoke-WebRequest -UseBasicParsing -Uri $($RemotePath + $RemoteSuffix) -OutFile $LocalPath
return
}
catch {
Write-Verbose "Request failed. $retries retries remaining"
}
}
Write-Error "Download failed: '$RemotePath'."
}
#
# Main
#
# Load configuration or set defaults
$Path = Resolve-Path $Path
if (!$ConfigFile) { $ConfigFile = Join-Path $Path 'korebuild.json' }
if (Test-Path $ConfigFile) {
try {
$config = Get-Content -Raw -Encoding UTF8 -Path $ConfigFile | ConvertFrom-Json
if ($config) {
if (!($Channel) -and (Get-Member -Name 'channel' -InputObject $config)) { [string] $Channel = $config.channel }
if (!($ToolsSource) -and (Get-Member -Name 'toolsSource' -InputObject $config)) { [string] $ToolsSource = $config.toolsSource}
}
}
catch {
Write-Host -ForegroundColor Red $Error[0]
Write-Error "$ConfigFile contains invalid JSON."
exit 1
}
}
if (!$DotNetHome) {
$DotNetHome = if ($env:DOTNET_HOME) { $env:DOTNET_HOME } `
elseif ($env:USERPROFILE) { Join-Path $env:USERPROFILE '.dotnet'} `
elseif ($env:HOME) {Join-Path $env:HOME '.dotnet'}`
else { Join-Path $PSScriptRoot '.dotnet'}
}
if (!$Channel) { $Channel = 'master' }
if (!$ToolsSource) { $ToolsSource = 'https://aspnetcore.blob.core.windows.net/buildtools' }
# Execute
$korebuildPath = Get-KoreBuild
Import-Module -Force -Scope Local (Join-Path $korebuildPath 'KoreBuild.psd1')
try {
Set-KoreBuildSettings -ToolsSource $ToolsSource -DotNetHome $DotNetHome -RepoPath $Path -ConfigFile $ConfigFile -CI:$CI
Invoke-KoreBuildCommand $Command @Arguments
}
finally {
Remove-Module 'KoreBuild' -ErrorAction Ignore
}

256
run.sh Executable file
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#!/usr/bin/env bash
set -euo pipefail
#
# variables
#
RESET="\033[0m"
RED="\033[0;31m"
YELLOW="\033[0;33m"
MAGENTA="\033[0;95m"
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
[ -z "${DOTNET_HOME:-}" ] && DOTNET_HOME="$HOME/.dotnet"
verbose=false
update=false
reinstall=false
repo_path="$DIR"
channel=''
tools_source=''
tools_source_suffix=''
ci=false
#
# Functions
#
__usage() {
echo "Usage: $(basename "${BASH_SOURCE[0]}") command [options] [[--] <Arguments>...]"
echo ""
echo "Arguments:"
echo " command The command to be run."
echo " <Arguments>... Arguments passed to the command. Variable number of arguments allowed."
echo ""
echo "Options:"
echo " --verbose Show verbose output."
echo " -c|--channel <CHANNEL> The channel of KoreBuild to download. Overrides the value from the config file.."
echo " --config-file <FILE> The path to the configuration file that stores values. Defaults to korebuild.json."
echo " -d|--dotnet-home <DIR> The directory where .NET Core tools will be stored. Defaults to '\$DOTNET_HOME' or '\$HOME/.dotnet."
echo " --path <PATH> The directory to build. Defaults to the directory containing the script."
echo " -s|--tools-source|-ToolsSource <URL> The base url where build tools can be downloaded. Overrides the value from the config file."
echo " --tools-source-suffix|-ToolsSourceSuffix <SUFFIX> The suffix to append to tools-source. Useful for query strings."
echo " -u|--update Update to the latest KoreBuild even if the lock file is present."
echo " --reinstall Reinstall KoreBuild."
echo " --ci Apply CI specific settings and environment variables."
echo ""
echo "Description:"
echo " This function will create a file \$DIR/korebuild-lock.txt. This lock file can be committed to source, but does not have to be."
echo " When the lockfile is not present, KoreBuild will create one using latest available version from \$channel."
if [[ "${1:-}" != '--no-exit' ]]; then
exit 2
fi
}
get_korebuild() {
local version
local lock_file="$repo_path/korebuild-lock.txt"
if [ ! -f "$lock_file" ] || [ "$update" = true ]; then
__get_remote_file "$tools_source/korebuild/channels/$channel/latest.txt" "$lock_file" "$tools_source_suffix"
fi
version="$(grep 'version:*' -m 1 "$lock_file")"
if [[ "$version" == '' ]]; then
__error "Failed to parse version from $lock_file. Expected a line that begins with 'version:'"
return 1
fi
version="$(echo "${version#version:}" | sed -e 's/^[[:space:]]*//' -e 's/[[:space:]]*$//')"
local korebuild_path="$DOTNET_HOME/buildtools/korebuild/$version"
if [ "$reinstall" = true ] && [ -d "$korebuild_path" ]; then
rm -rf "$korebuild_path"
fi
{
if [ ! -d "$korebuild_path" ]; then
mkdir -p "$korebuild_path"
local remote_path="$tools_source/korebuild/artifacts/$version/korebuild.$version.zip"
tmpfile="$(mktemp)"
echo -e "${MAGENTA}Downloading KoreBuild ${version}${RESET}"
if __get_remote_file "$remote_path" "$tmpfile" "$tools_source_suffix"; then
unzip -q -d "$korebuild_path" "$tmpfile"
fi
rm "$tmpfile" || true
fi
source "$korebuild_path/KoreBuild.sh"
} || {
if [ -d "$korebuild_path" ]; then
echo "Cleaning up after failed installation"
rm -rf "$korebuild_path" || true
fi
return 1
}
}
__error() {
echo -e "${RED}error: $*${RESET}" 1>&2
}
__warn() {
echo -e "${YELLOW}warning: $*${RESET}"
}
__machine_has() {
hash "$1" > /dev/null 2>&1
return $?
}
__get_remote_file() {
local remote_path=$1
local local_path=$2
local remote_path_suffix=$3
if [[ "$remote_path" != 'http'* ]]; then
cp "$remote_path" "$local_path"
return 0
fi
local failed=false
if __machine_has wget; then
wget --tries 10 --quiet -O "$local_path" "${remote_path}${remote_path_suffix}" || failed=true
else
failed=true
fi
if [ "$failed" = true ] && __machine_has curl; then
failed=false
curl --retry 10 -sSL -f --create-dirs -o "$local_path" "${remote_path}${remote_path_suffix}" || failed=true
fi
if [ "$failed" = true ]; then
__error "Download failed: $remote_path" 1>&2
return 1
fi
}
#
# main
#
command="${1:-}"
shift
while [[ $# -gt 0 ]]; do
case $1 in
-\?|-h|--help)
__usage --no-exit
exit 0
;;
-c|--channel|-Channel)
shift
channel="${1:-}"
[ -z "$channel" ] && __usage
;;
--config-file|-ConfigFile)
shift
config_file="${1:-}"
[ -z "$config_file" ] && __usage
if [ ! -f "$config_file" ]; then
__error "Invalid value for --config-file. $config_file does not exist."
exit 1
fi
;;
-d|--dotnet-home|-DotNetHome)
shift
DOTNET_HOME="${1:-}"
[ -z "$DOTNET_HOME" ] && __usage
;;
--path|-Path)
shift
repo_path="${1:-}"
[ -z "$repo_path" ] && __usage
;;
-s|--tools-source|-ToolsSource)
shift
tools_source="${1:-}"
[ -z "$tools_source" ] && __usage
;;
--tools-source-suffix|-ToolsSourceSuffix)
shift
tools_source_suffix="${1:-}"
[ -z "$tools_source_suffix" ] && __usage
;;
-u|--update|-Update)
update=true
;;
--reinstall|-[Rr]einstall)
reinstall=true
;;
--ci|-[Cc][Ii])
ci=true
;;
--verbose|-Verbose)
verbose=true
;;
--)
shift
break
;;
*)
break
;;
esac
shift
done
if ! __machine_has unzip; then
__error 'Missing required command: unzip'
exit 1
fi
if ! __machine_has curl && ! __machine_has wget; then
__error 'Missing required command. Either wget or curl is required.'
exit 1
fi
[ -z "${config_file:-}" ] && config_file="$repo_path/korebuild.json"
if [ -f "$config_file" ]; then
if __machine_has jq ; then
if jq '.' "$config_file" >/dev/null ; then
config_channel="$(jq -r 'select(.channel!=null) | .channel' "$config_file")"
config_tools_source="$(jq -r 'select(.toolsSource!=null) | .toolsSource' "$config_file")"
else
__error "$config_file contains invalid JSON."
exit 1
fi
elif __machine_has python ; then
if python -c "import json,codecs;obj=json.load(codecs.open('$config_file', 'r', 'utf-8-sig'))" >/dev/null ; then
config_channel="$(python -c "import json,codecs;obj=json.load(codecs.open('$config_file', 'r', 'utf-8-sig'));print(obj['channel'] if 'channel' in obj else '')")"
config_tools_source="$(python -c "import json,codecs;obj=json.load(codecs.open('$config_file', 'r', 'utf-8-sig'));print(obj['toolsSource'] if 'toolsSource' in obj else '')")"
else
__error "$config_file contains invalid JSON."
exit 1
fi
elif __machine_has python3 ; then
if python3 -c "import json,codecs;obj=json.load(codecs.open('$config_file', 'r', 'utf-8-sig'))" >/dev/null ; then
config_channel="$(python3 -c "import json,codecs;obj=json.load(codecs.open('$config_file', 'r', 'utf-8-sig'));print(obj['channel'] if 'channel' in obj else '')")"
config_tools_source="$(python3 -c "import json,codecs;obj=json.load(codecs.open('$config_file', 'r', 'utf-8-sig'));print(obj['toolsSource'] if 'toolsSource' in obj else '')")"
else
__error "$config_file contains invalid JSON."
exit 1
fi
else
__error 'Missing required command: jq or python. Could not parse the JSON file.'
exit 1
fi
[ ! -z "${config_channel:-}" ] && channel="$config_channel"
[ ! -z "${config_tools_source:-}" ] && tools_source="$config_tools_source"
fi
[ -z "$channel" ] && channel='master'
[ -z "$tools_source" ] && tools_source='https://aspnetcore.blob.core.windows.net/buildtools'
get_korebuild
set_korebuildsettings "$tools_source" "$DOTNET_HOME" "$repo_path" "$config_file" "$ci"
invoke_korebuild_command "$command" "$@"

View File

@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>netcoreapp3.0</TargetFramework> <TargetFrameworks>netcoreapp2.2;net461</TargetFrameworks>
<IsPackable>false</IsPackable> <IsPackable>false</IsPackable>
<OutputType>exe</OutputType> <OutputType>exe</OutputType>
</PropertyGroup> </PropertyGroup>
@@ -13,7 +13,6 @@
<ItemGroup> <ItemGroup>
<PackageReference Include="Microsoft.Extensions.DependencyInjection" Version="$(MicrosoftExtensionsDependencyInjectionPackageVersion)" /> <PackageReference Include="Microsoft.Extensions.DependencyInjection" Version="$(MicrosoftExtensionsDependencyInjectionPackageVersion)" />
<PackageReference Include="Microsoft.Extensions.Logging.Console" Version="$(MicrosoftExtensionsLoggingConsolePackageVersion)" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk.Web"> <Project Sdk="Microsoft.NET.Sdk.Web">
<PropertyGroup> <PropertyGroup>
<TargetFramework>netcoreapp3.0</TargetFramework> <TargetFrameworks>netcoreapp2.2;net461</TargetFrameworks>
<TypeScriptCompileBlocked>true</TypeScriptCompileBlocked> <TypeScriptCompileBlocked>true</TypeScriptCompileBlocked>
<IsPackable>false</IsPackable> <IsPackable>false</IsPackable>
</PropertyGroup> </PropertyGroup>
@@ -18,7 +18,6 @@
<PackageReference Include="Microsoft.AspNetCore.Server.Kestrel" Version="$(MicrosoftAspNetCoreServerKestrelPackageVersion)" /> <PackageReference Include="Microsoft.AspNetCore.Server.Kestrel" Version="$(MicrosoftAspNetCoreServerKestrelPackageVersion)" />
<PackageReference Include="Microsoft.AspNetCore.StaticFiles" Version="$(MicrosoftAspNetCoreStaticFilesPackageVersion)" /> <PackageReference Include="Microsoft.AspNetCore.StaticFiles" Version="$(MicrosoftAspNetCoreStaticFilesPackageVersion)" />
<PackageReference Include="Microsoft.Extensions.Logging.Debug" Version="$(MicrosoftExtensionsLoggingDebugPackageVersion)" /> <PackageReference Include="Microsoft.Extensions.Logging.Debug" Version="$(MicrosoftExtensionsLoggingDebugPackageVersion)" />
<PackageReference Include="Microsoft.Extensions.Logging.Console" Version="$(MicrosoftExtensionsLoggingConsolePackageVersion)" />
<PackageReference Include="Microsoft.NET.Sdk.Razor" Version="$(MicrosoftNETSdkRazorPackageVersion)" PrivateAssets="All" /> <PackageReference Include="Microsoft.NET.Sdk.Razor" Version="$(MicrosoftNETSdkRazorPackageVersion)" PrivateAssets="All" />
</ItemGroup> </ItemGroup>

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After

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@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk.Web"> <Project Sdk="Microsoft.NET.Sdk.Web">
<PropertyGroup> <PropertyGroup>
<TargetFramework>netcoreapp3.0</TargetFramework> <TargetFrameworks>netcoreapp2.2;net461</TargetFrameworks>
<TypeScriptCompileBlocked>true</TypeScriptCompileBlocked> <TypeScriptCompileBlocked>true</TypeScriptCompileBlocked>
<IsPackable>false</IsPackable> <IsPackable>false</IsPackable>
</PropertyGroup> </PropertyGroup>
@@ -18,7 +18,6 @@
<PackageReference Include="Microsoft.AspNetCore.Server.Kestrel" Version="$(MicrosoftAspNetCoreServerKestrelPackageVersion)" /> <PackageReference Include="Microsoft.AspNetCore.Server.Kestrel" Version="$(MicrosoftAspNetCoreServerKestrelPackageVersion)" />
<PackageReference Include="Microsoft.AspNetCore.StaticFiles" Version="$(MicrosoftAspNetCoreStaticFilesPackageVersion)" /> <PackageReference Include="Microsoft.AspNetCore.StaticFiles" Version="$(MicrosoftAspNetCoreStaticFilesPackageVersion)" />
<PackageReference Include="Microsoft.Extensions.Logging.Debug" Version="$(MicrosoftExtensionsLoggingDebugPackageVersion)" /> <PackageReference Include="Microsoft.Extensions.Logging.Debug" Version="$(MicrosoftExtensionsLoggingDebugPackageVersion)" />
<PackageReference Include="Microsoft.Extensions.Logging.Console" Version="$(MicrosoftExtensionsLoggingConsolePackageVersion)" />
<PackageReference Include="Microsoft.NET.Sdk.Razor" Version="$(MicrosoftNETSdkRazorPackageVersion)" PrivateAssets="All" /> <PackageReference Include="Microsoft.NET.Sdk.Razor" Version="$(MicrosoftNETSdkRazorPackageVersion)" PrivateAssets="All" />
</ItemGroup> </ItemGroup>

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After

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@@ -1,6 +0,0 @@
<Project>
<PropertyGroup>
<RuntimeFrameworkVersion Condition=" '$(TargetFramework)' == 'netcoreapp3.0' ">$(MicrosoftNETCoreAppPackageVersion)</RuntimeFrameworkVersion>
<NETStandardImplicitPackageVersion Condition=" '$(TargetFramework)' == 'netstandard2.0' ">$(NETStandardLibrary20PackageVersion)</NETStandardImplicitPackageVersion>
</PropertyGroup>
</Project>

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@@ -1,30 +0,0 @@
<Project>
<PropertyGroup>
<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
</PropertyGroup>
<PropertyGroup Label="Package Versions">
<InternalAspNetCoreSdkPackageVersion>3.0.0-build-20181114.5</InternalAspNetCoreSdkPackageVersion>
<MicrosoftAspNetCoreDiagnosticsPackageVersion>3.0.0-alpha1-10742</MicrosoftAspNetCoreDiagnosticsPackageVersion>
<MicrosoftAspNetCoreHostingAbstractionsPackageVersion>3.0.0-alpha1-10742</MicrosoftAspNetCoreHostingAbstractionsPackageVersion>
<MicrosoftAspNetCoreHostingPackageVersion>3.0.0-alpha1-10742</MicrosoftAspNetCoreHostingPackageVersion>
<MicrosoftAspNetCoreMvcPackageVersion>3.0.0-alpha1-10742</MicrosoftAspNetCoreMvcPackageVersion>
<MicrosoftAspNetCoreMvcTagHelpersPackageVersion>3.0.0-alpha1-10742</MicrosoftAspNetCoreMvcTagHelpersPackageVersion>
<MicrosoftAspNetCoreMvcViewFeaturesPackageVersion>3.0.0-alpha1-10742</MicrosoftAspNetCoreMvcViewFeaturesPackageVersion>
<MicrosoftAspNetCoreServerIISIntegrationPackageVersion>3.0.0-alpha1-10742</MicrosoftAspNetCoreServerIISIntegrationPackageVersion>
<MicrosoftAspNetCoreServerKestrelPackageVersion>3.0.0-alpha1-10742</MicrosoftAspNetCoreServerKestrelPackageVersion>
<MicrosoftAspNetCoreStaticFilesPackageVersion>3.0.0-alpha1-10742</MicrosoftAspNetCoreStaticFilesPackageVersion>
<MicrosoftAspNetCoreWebSocketsPackageVersion>3.0.0-alpha1-10742</MicrosoftAspNetCoreWebSocketsPackageVersion>
<MicrosoftExtensionsDependencyInjectionPackageVersion>3.0.0-preview-181113-11</MicrosoftExtensionsDependencyInjectionPackageVersion>
<MicrosoftExtensionsFileProvidersPhysicalPackageVersion>3.0.0-preview-181113-11</MicrosoftExtensionsFileProvidersPhysicalPackageVersion>
<MicrosoftExtensionsLoggingAbstractionsPackageVersion>3.0.0-preview-181113-11</MicrosoftExtensionsLoggingAbstractionsPackageVersion>
<MicrosoftExtensionsLoggingConsolePackageVersion>3.0.0-preview-181113-11</MicrosoftExtensionsLoggingConsolePackageVersion>
<MicrosoftExtensionsLoggingDebugPackageVersion>3.0.0-preview-181113-11</MicrosoftExtensionsLoggingDebugPackageVersion>
<MicrosoftNETCoreAppPackageVersion>3.0.0-preview1-26907-05</MicrosoftNETCoreAppPackageVersion>
<MicrosoftNETSdkRazorPackageVersion>3.0.0-alpha1-10742</MicrosoftNETSdkRazorPackageVersion>
<NETStandardLibrary20PackageVersion>2.0.3</NETStandardLibrary20PackageVersion>
<NewtonsoftJsonPackageVersion>11.0.2</NewtonsoftJsonPackageVersion>
<SystemThreadingTasksDataflowPackageVersion>4.10.0-preview1-26907-04</SystemThreadingTasksDataflowPackageVersion>
</PropertyGroup>
<Import Project="$(DotNetPackageVersionPropsPath)" Condition=" '$(DotNetPackageVersionPropsPath)' != '' " />
<PropertyGroup Label="Package Versions: Pinned" />
</Project>

View File

@@ -1,626 +0,0 @@
(function (e, a) { for (var i in a) e[i] = a[i]; }(exports, /******/(function (modules) { // webpackBootstrap
/******/ // The module cache
/******/ var installedModules = {};
/******/
/******/ // The require function
/******/ function __webpack_require__(moduleId) {
/******/
/******/ // Check if module is in cache
/******/ if (installedModules[moduleId]) {
/******/ return installedModules[moduleId].exports;
/******/
}
/******/ // Create a new module (and put it into the cache)
/******/ var module = installedModules[moduleId] = {
/******/ i: moduleId,
/******/ l: false,
/******/ exports: {}
/******/
};
/******/
/******/ // Execute the module function
/******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
/******/
/******/ // Flag the module as loaded
/******/ module.l = true;
/******/
/******/ // Return the exports of the module
/******/ return module.exports;
/******/
}
/******/
/******/
/******/ // expose the modules object (__webpack_modules__)
/******/ __webpack_require__.m = modules;
/******/
/******/ // expose the module cache
/******/ __webpack_require__.c = installedModules;
/******/
/******/ // define getter function for harmony exports
/******/ __webpack_require__.d = function (exports, name, getter) {
/******/ if (!__webpack_require__.o(exports, name)) {
/******/ Object.defineProperty(exports, name, { enumerable: true, get: getter });
/******/
}
/******/
};
/******/
/******/ // define __esModule on exports
/******/ __webpack_require__.r = function (exports) {
/******/ if (typeof Symbol !== 'undefined' && Symbol.toStringTag) {
/******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
/******/
}
/******/ Object.defineProperty(exports, '__esModule', { value: true });
/******/
};
/******/
/******/ // create a fake namespace object
/******/ // mode & 1: value is a module id, require it
/******/ // mode & 2: merge all properties of value into the ns
/******/ // mode & 4: return value when already ns object
/******/ // mode & 8|1: behave like require
/******/ __webpack_require__.t = function (value, mode) {
/******/ if (mode & 1) value = __webpack_require__(value);
/******/ if (mode & 8) return value;
/******/ if ((mode & 4) && typeof value === 'object' && value && value.__esModule) return value;
/******/ var ns = Object.create(null);
/******/ __webpack_require__.r(ns);
/******/ Object.defineProperty(ns, 'default', { enumerable: true, value: value });
/******/ if (mode & 2 && typeof value != 'string') for (var key in value) __webpack_require__.d(ns, key, function (key) { return value[key]; }.bind(null, key));
/******/ return ns;
/******/
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/******/
/******/ // getDefaultExport function for compatibility with non-harmony modules
/******/ __webpack_require__.n = function (module) {
/******/ var getter = module && module.__esModule ?
/******/ function getDefault() { return module['default']; } :
/******/ function getModuleExports() { return module; };
/******/ __webpack_require__.d(getter, 'a', getter);
/******/ return getter;
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/******/ // Object.prototype.hasOwnProperty.call
/******/ __webpack_require__.o = function (object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
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/******/ __webpack_require__.p = "";
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/************************************************************************/
/******/([
/* 0 */
/***/ (function (module, exports, __webpack_require__) {
module.exports = __webpack_require__(1);
/***/
}),
/* 1 */
/***/ (function (module, exports, __webpack_require__) {
"use strict";
exports.__esModule = true;
// Limit dependencies to core Node modules. This means the code in this file has to be very low-level and unattractive,
// but simplifies things for the consumer of this module.
__webpack_require__(2);
var net = __webpack_require__(3);
var path = __webpack_require__(4);
var readline = __webpack_require__(5);
var ArgsUtil_1 = __webpack_require__(6);
var ExitWhenParentExits_1 = __webpack_require__(7);
var virtualConnectionServer = __webpack_require__(8);
// Webpack doesn't support dynamic requires for files not present at compile time, so grab a direct
// reference to Node's runtime 'require' function.
var dynamicRequire = eval('require');
// Signal to the .NET side when we're ready to accept invocations
var server = net.createServer().on('listening', function () {
console.log('[Microsoft.AspNetCore.NodeServices:Listening]');
});
// Each virtual connection represents a separate invocation
virtualConnectionServer.createInterface(server).on('connection', function (connection) {
readline.createInterface(connection, null).on('line', function (line) {
try {
// Get a reference to the function to invoke
var invocation = JSON.parse(line);
var invokedModule = dynamicRequire(path.resolve(process.cwd(), invocation.moduleName));
var invokedFunction = invocation.exportedFunctionName ? invokedModule[invocation.exportedFunctionName] : invokedModule;
// Prepare a callback for accepting non-streamed JSON responses
var hasInvokedCallback_1 = false;
var invocationCallback = function (errorValue, successValue) {
if (hasInvokedCallback_1) {
throw new Error('Cannot supply more than one result. The callback has already been invoked,'
+ ' or the result stream has already been accessed');
}
hasInvokedCallback_1 = true;
connection.end(JSON.stringify({
result: successValue,
errorMessage: errorValue && (errorValue.message || errorValue),
errorDetails: errorValue && (errorValue.stack || null)
}));
};
// Also support streamed binary responses
Object.defineProperty(invocationCallback, 'stream', {
enumerable: true,
get: function () {
hasInvokedCallback_1 = true;
return connection;
}
});
// Actually invoke it, passing through any supplied args
invokedFunction.apply(null, [invocationCallback].concat(invocation.args));
}
catch (ex) {
connection.end(JSON.stringify({
errorMessage: ex.message,
errorDetails: ex.stack
}));
}
});
});
// Begin listening now. The underlying transport varies according to the runtime platform.
// On Windows it's Named Pipes; on Linux/OSX it's Domain Sockets.
var useWindowsNamedPipes = /^win/.test(process.platform);
var parsedArgs = ArgsUtil_1.parseArgs(process.argv);
var listenAddress = (useWindowsNamedPipes ? '\\\\.\\pipe\\' : '/tmp/') + parsedArgs.listenAddress;
server.listen(listenAddress);
ExitWhenParentExits_1.exitWhenParentExits(parseInt(parsedArgs.parentPid), /* ignoreSigint */ true);
/***/
}),
/* 2 */
/***/ (function (module, exports) {
// When Node writes to stdout/strerr, we capture that and convert the lines into calls on the
// active .NET ILogger. But by default, stdout/stderr don't have any way of distinguishing
// linebreaks inside log messages from the linebreaks that delimit separate log messages,
// so multiline strings will end up being written to the ILogger as multiple independent
// log messages. This makes them very hard to make sense of, especially when they represent
// something like stack traces.
//
// To fix this, we intercept stdout/stderr writes, and replace internal linebreaks with a
// marker token. When .NET receives the lines, it converts the marker tokens back to regular
// linebreaks within the logged messages.
//
// Note that it's better to do the interception at the stdout/stderr level, rather than at
// the console.log/console.error (etc.) level, because this takes place after any native
// message formatting has taken place (e.g., inserting values for % placeholders).
var findInternalNewlinesRegex = /\n(?!$)/g;
var encodedNewline = '__ns_newline__';
encodeNewlinesWrittenToStream(process.stdout);
encodeNewlinesWrittenToStream(process.stderr);
function encodeNewlinesWrittenToStream(outputStream) {
var origWriteFunction = outputStream.write;
outputStream.write = function (value) {
// Only interfere with the write if it's definitely a string
if (typeof value === 'string') {
var argsClone = Array.prototype.slice.call(arguments, 0);
argsClone[0] = encodeNewlinesInString(value);
origWriteFunction.apply(this, argsClone);
}
else {
origWriteFunction.apply(this, arguments);
}
};
}
function encodeNewlinesInString(str) {
return str.replace(findInternalNewlinesRegex, encodedNewline);
}
/***/
}),
/* 3 */
/***/ (function (module, exports) {
module.exports = require("net");
/***/
}),
/* 4 */
/***/ (function (module, exports) {
module.exports = require("path");
/***/
}),
/* 5 */
/***/ (function (module, exports) {
module.exports = require("readline");
/***/
}),
/* 6 */
/***/ (function (module, exports, __webpack_require__) {
"use strict";
exports.__esModule = true;
function parseArgs(args) {
// Very simplistic parsing which is sufficient for the cases needed. We don't want to bring in any external
// dependencies (such as an args-parsing library) to this file.
var result = {};
var currentKey = null;
args.forEach(function (arg) {
if (arg.indexOf('--') === 0) {
var argName = arg.substring(2);
result[argName] = undefined;
currentKey = argName;
}
else if (currentKey) {
result[currentKey] = arg;
currentKey = null;
}
});
return result;
}
exports.parseArgs = parseArgs;
/***/
}),
/* 7 */
/***/ (function (module, exports, __webpack_require__) {
"use strict";
/*
In general, we want the Node child processes to be terminated as soon as the parent .NET processes exit,
because we have no further use for them. If the .NET process shuts down gracefully, it will run its
finalizers, one of which (in OutOfProcessNodeInstance.cs) will kill its associated Node process immediately.
But if the .NET process is terminated forcefully (e.g., on Linux/OSX with 'kill -9'), then it won't have
any opportunity to shut down its child processes, and by default they will keep running. In this case, it's
up to the child process to detect this has happened and terminate itself.
There are many possible approaches to detecting when a parent process has exited, most of which behave
differently between Windows and Linux/OS X:
- On Windows, the parent process can mark its child as being a 'job' that should auto-terminate when
the parent does (http://stackoverflow.com/a/4657392). Not cross-platform.
- The child Node process can get a callback when the parent disconnects (process.on('disconnect', ...)).
But despite http://stackoverflow.com/a/16487966, no callback fires in any case I've tested (Windows / OS X).
- The child Node process can get a callback when its stdin/stdout are disconnected, as described at
http://stackoverflow.com/a/15693934. This works well on OS X, but calling stdout.resume() on Windows
causes the process to terminate prematurely.
- I don't know why, but on Windows, it's enough to invoke process.stdin.resume(). For some reason this causes
the child Node process to exit as soon as the parent one does, but I don't see this documented anywhere.
- You can poll to see if the parent process, or your stdin/stdout connection to it, is gone
- You can directly pass a parent process PID to the child, and then have the child poll to see if it's
still running (e.g., using process.kill(pid, 0), which doesn't kill it but just tests whether it exists,
as per https://nodejs.org/api/process.html#process_process_kill_pid_signal)
- Or, on each poll, you can try writing to process.stdout. If the parent has died, then this will throw.
However I don't see this documented anywhere. It would be nice if you could just poll for whether or not
process.stdout is still connected (without actually writing to it) but I haven't found any property whose
value changes until you actually try to write to it.
Of these, the only cross-platform approach that is actually documented as a valid strategy is simply polling
to check whether the parent PID is still running. So that's what we do here.
*/
exports.__esModule = true;
var pollIntervalMs = 1000;
function exitWhenParentExits(parentPid, ignoreSigint) {
setInterval(function () {
if (!processExists(parentPid)) {
// Can't log anything at this point, because out stdout was connected to the parent,
// but the parent is gone.
process.exit();
}
}, pollIntervalMs);
if (ignoreSigint) {
// Pressing ctrl+c in the terminal sends a SIGINT to all processes in the foreground process tree.
// By default, the Node process would then exit before the .NET process, because ASP.NET implements
// a delayed shutdown to allow ongoing requests to complete.
//
// This is problematic, because if Node exits first, the CopyToAsync code in ConditionalProxyMiddleware
// will experience a read fault, and logs a huge load of errors. Fortunately, since the Node process is
// already set up to shut itself down if it detects the .NET process is terminated, all we have to do is
// ignore the SIGINT. The Node process will then terminate automatically after the .NET process does.
//
// A better solution would be to have WebpackDevMiddleware listen for SIGINT and gracefully close any
// ongoing EventSource connections before letting the Node process exit, independently of the .NET
// process exiting. However, doing this well in general is very nontrivial (see all the discussion at
// https://github.com/nodejs/node/issues/2642).
process.on('SIGINT', function () {
console.log('Received SIGINT. Waiting for .NET process to exit...');
});
}
}
exports.exitWhenParentExits = exitWhenParentExits;
function processExists(pid) {
try {
// Sending signal 0 - on all platforms - tests whether the process exists. As long as it doesn't
// throw, that means it does exist.
process.kill(pid, 0);
return true;
}
catch (ex) {
// If the reason for the error is that we don't have permission to ask about this process,
// report that as a separate problem.
if (ex.code === 'EPERM') {
throw new Error("Attempted to check whether process " + pid + " was running, but got a permissions error.");
}
return false;
}
}
/***/
}),
/* 8 */
/***/ (function (module, exports, __webpack_require__) {
"use strict";
exports.__esModule = true;
var events_1 = __webpack_require__(9);
var VirtualConnection_1 = __webpack_require__(10);
// Keep this in sync with the equivalent constant in the .NET code. Both sides split up their transmissions into frames with this max length,
// and both will reject longer frames.
var MaxFrameBodyLength = 16 * 1024;
/**
* Accepts connections to a net.Server and adapts them to behave as multiplexed connections. That is, for each physical socket connection,
* we track a list of 'virtual connections' whose API is a Duplex stream. The remote clients may open and close as many virtual connections
* as they wish, reading and writing to them independently, without the overhead of establishing new physical connections each time.
*/
function createInterface(server) {
var emitter = new events_1.EventEmitter();
server.on('connection', function (socket) {
// For each physical socket connection, maintain a set of virtual connections. Issue a notification whenever
// a new virtual connections is opened.
var childSockets = new VirtualConnectionsCollection(socket, function (virtualConnection) {
emitter.emit('connection', virtualConnection);
});
});
return emitter;
}
exports.createInterface = createInterface;
/**
* Tracks the 'virtual connections' associated with a single physical socket connection.
*/
var VirtualConnectionsCollection = /** @class */ (function () {
function VirtualConnectionsCollection(_socket, _onVirtualConnectionCallback) {
var _this = this;
this._socket = _socket;
this._onVirtualConnectionCallback = _onVirtualConnectionCallback;
this._currentFrameHeader = null;
this._virtualConnections = {};
// If the remote end closes the physical socket, treat all the virtual connections as being closed remotely too
this._socket.on('close', function () {
Object.getOwnPropertyNames(_this._virtualConnections).forEach(function (id) {
// A 'null' frame signals that the connection was closed remotely
_this._virtualConnections[id].onReceivedData(null);
});
});
this._socket.on('readable', this._onIncomingDataAvailable.bind(this));
}
/**
* This is called whenever the underlying socket signals that it may have some data available to read. It will synchronously read as many
* message frames as it can from the underlying socket, opens virtual connections as needed, and dispatches data to them.
*/
VirtualConnectionsCollection.prototype._onIncomingDataAvailable = function () {
var exhaustedAllData = false;
while (!exhaustedAllData) {
// We might already have a pending frame header from the previous time this method ran, but if not, that's the next thing we need to read
if (this._currentFrameHeader === null) {
this._currentFrameHeader = this._readNextFrameHeader();
}
if (this._currentFrameHeader === null) {
// There's not enough data to fill a frameheader, so wait until more arrives later
// The next attempt to read from the socket will start from the same place this one did (incomplete reads don't consume any data)
exhaustedAllData = true;
}
else {
var frameBodyLength = this._currentFrameHeader.bodyLength;
var frameBodyOrNull = frameBodyLength > 0 ? this._socket.read(this._currentFrameHeader.bodyLength) : null;
if (frameBodyOrNull !== null || frameBodyLength === 0) {
// We have a complete frame header+body pair, so we can now dispatch this to a virtual connection. We set _currentFrameHeader back to null
// so that the next thing we try to read is the next frame header.
var headerCopy = this._currentFrameHeader;
this._currentFrameHeader = null;
this._onReceivedCompleteFrame(headerCopy, frameBodyOrNull);
}
else {
// There's not enough data to fill the pending frame body, so wait until more arrives later
// The next attempt to read from the socket will start from the same place this one did (incomplete reads don't consume any data)
exhaustedAllData = true;
}
}
}
};
VirtualConnectionsCollection.prototype._onReceivedCompleteFrame = function (header, bodyIfNotEmpty) {
// An incoming zero-length frame signals that there's no more data to read.
// Signal this to the Node stream APIs by pushing a 'null' chunk to it.
var virtualConnection = this._getOrOpenVirtualConnection(header);
virtualConnection.onReceivedData(header.bodyLength > 0 ? bodyIfNotEmpty : null);
};
VirtualConnectionsCollection.prototype._getOrOpenVirtualConnection = function (header) {
if (this._virtualConnections.hasOwnProperty(header.connectionIdString)) {
// It's an existing virtual connection
return this._virtualConnections[header.connectionIdString];
}
else {
// It's a new one
return this._openVirtualConnection(header);
}
};
VirtualConnectionsCollection.prototype._openVirtualConnection = function (header) {
var _this = this;
var beginWriteCallback = function (data, writeCompletedCallback) {
// Only send nonempty frames, since empty ones are a signal to close the virtual connection
if (data.length > 0) {
_this._sendFrame(header.connectionIdBinary, data, writeCompletedCallback);
}
};
var newVirtualConnection = new VirtualConnection_1.VirtualConnection(beginWriteCallback);
newVirtualConnection.on('end', function () {
// The virtual connection was closed remotely. Clean up locally.
_this._onVirtualConnectionWasClosed(header.connectionIdString);
});
newVirtualConnection.on('finish', function () {
// The virtual connection was closed locally. Clean up locally, and notify the remote that we're done.
_this._onVirtualConnectionWasClosed(header.connectionIdString);
_this._sendFrame(header.connectionIdBinary, Buffer.alloc(0));
});
this._virtualConnections[header.connectionIdString] = newVirtualConnection;
this._onVirtualConnectionCallback(newVirtualConnection);
return newVirtualConnection;
};
/**
* Attempts to read a complete frame header, synchronously, from the underlying socket.
* If not enough data is available synchronously, returns null without consuming any data from the socket.
*/
VirtualConnectionsCollection.prototype._readNextFrameHeader = function () {
var headerBuf = this._socket.read(12);
if (headerBuf !== null) {
// We have enough data synchronously
var connectionIdBinary = headerBuf.slice(0, 8);
var connectionIdString = connectionIdBinary.toString('hex');
var bodyLength = headerBuf.readInt32LE(8);
if (bodyLength < 0 || bodyLength > MaxFrameBodyLength) {
// Throwing here is going to bring down the whole process, so this cannot be allowed to happen in real use.
// But it won't happen in real use, because this is only used with our .NET client, which doesn't violate this rule.
throw new Error('Illegal frame body length: ' + bodyLength);
}
return { connectionIdBinary: connectionIdBinary, connectionIdString: connectionIdString, bodyLength: bodyLength };
}
else {
// Not enough bytes are available synchronously, so none were consumed
return null;
}
};
VirtualConnectionsCollection.prototype._sendFrame = function (connectionIdBinary, data, callback) {
// For all sends other than the last one, only invoke the callback if it failed.
// Also, only invoke the callback at most once.
var hasInvokedCallback = false;
var finalCallback = callback && (function (error) {
if (!hasInvokedCallback) {
hasInvokedCallback = true;
callback(error);
}
});
var notFinalCallback = callback && (function (error) {
if (error) {
finalCallback(error);
}
});
// The amount of data we're writing might exceed MaxFrameBodyLength, so split into frames as needed.
// Note that we always send at least one frame, even if it's empty (because that's the close-virtual-connection signal).
// If needed, this could be changed to send frames asynchronously, so that large sends could proceed in parallel
// (though that would involve making a clone of 'data', to avoid the risk of it being mutated during the send).
var bytesSent = 0;
do {
var nextFrameBodyLength = Math.min(MaxFrameBodyLength, data.length - bytesSent);
var isFinalChunk = (bytesSent + nextFrameBodyLength) === data.length;
this._socket.write(connectionIdBinary, notFinalCallback);
this._sendInt32LE(nextFrameBodyLength, notFinalCallback);
this._socket.write(data.slice(bytesSent, bytesSent + nextFrameBodyLength), isFinalChunk ? finalCallback : notFinalCallback);
bytesSent += nextFrameBodyLength;
} while (bytesSent < data.length);
};
/**
* Sends a number serialized in the correct format for .NET to receive as a System.Int32
*/
VirtualConnectionsCollection.prototype._sendInt32LE = function (value, callback) {
var buf = Buffer.alloc(4);
buf.writeInt32LE(value, 0);
this._socket.write(buf, callback);
};
VirtualConnectionsCollection.prototype._onVirtualConnectionWasClosed = function (id) {
if (this._virtualConnections.hasOwnProperty(id)) {
delete this._virtualConnections[id];
}
};
return VirtualConnectionsCollection;
}());
/***/
}),
/* 9 */
/***/ (function (module, exports) {
module.exports = require("events");
/***/
}),
/* 10 */
/***/ (function (module, exports, __webpack_require__) {
"use strict";
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return extendStatics(d, b);
}
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
exports.__esModule = true;
var stream_1 = __webpack_require__(11);
/**
* Represents a virtual connection. Multiple virtual connections may be multiplexed over a single physical socket connection.
*/
var VirtualConnection = /** @class */ (function (_super) {
__extends(VirtualConnection, _super);
function VirtualConnection(_beginWriteCallback) {
var _this = _super.call(this) || this;
_this._beginWriteCallback = _beginWriteCallback;
_this._flowing = false;
_this._receivedDataQueue = [];
return _this;
}
VirtualConnection.prototype._read = function () {
this._flowing = true;
// Keep pushing data until we run out, or the underlying framework asks us to stop.
// When we finish, the 'flowing' state is detemined by whether more data is still being requested.
while (this._flowing && this._receivedDataQueue.length > 0) {
var nextChunk = this._receivedDataQueue.shift();
this._flowing = this.push(nextChunk);
}
};
VirtualConnection.prototype._write = function (chunk, encodingIfString, callback) {
if (typeof chunk === 'string') {
chunk = Buffer.from(chunk, encodingIfString);
}
this._beginWriteCallback(chunk, callback);
};
VirtualConnection.prototype.onReceivedData = function (dataOrNullToSignalEOF) {
if (this._flowing) {
this._flowing = this.push(dataOrNullToSignalEOF);
}
else {
this._receivedDataQueue.push(dataOrNullToSignalEOF);
}
};
return VirtualConnection;
}(stream_1.Duplex));
exports.VirtualConnection = VirtualConnection;
/***/
}),
/* 11 */
/***/ (function (module, exports) {
module.exports = require("stream");
/***/
})
/******/])));

View File

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/* 0 */
/***/ (function(module, exports, __webpack_require__) {
module.exports = __webpack_require__(1);
/***/ }),
/* 1 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
exports.__esModule = true;
// Limit dependencies to core Node modules. This means the code in this file has to be very low-level and unattractive,
// but simplifies things for the consumer of this module.
__webpack_require__(2);
var net = __webpack_require__(3);
var path = __webpack_require__(4);
var readline = __webpack_require__(5);
var ArgsUtil_1 = __webpack_require__(6);
var ExitWhenParentExits_1 = __webpack_require__(7);
var virtualConnectionServer = __webpack_require__(8);
// Webpack doesn't support dynamic requires for files not present at compile time, so grab a direct
// reference to Node's runtime 'require' function.
var dynamicRequire = eval('require');
// Signal to the .NET side when we're ready to accept invocations
var server = net.createServer().on('listening', function () {
console.log('[Microsoft.AspNetCore.NodeServices:Listening]');
});
// Each virtual connection represents a separate invocation
virtualConnectionServer.createInterface(server).on('connection', function (connection) {
readline.createInterface(connection, null).on('line', function (line) {
try {
// Get a reference to the function to invoke
var invocation = JSON.parse(line);
var invokedModule = dynamicRequire(path.resolve(process.cwd(), invocation.moduleName));
var invokedFunction = invocation.exportedFunctionName ? invokedModule[invocation.exportedFunctionName] : invokedModule;
// Prepare a callback for accepting non-streamed JSON responses
var hasInvokedCallback_1 = false;
var invocationCallback = function (errorValue, successValue) {
if (hasInvokedCallback_1) {
throw new Error('Cannot supply more than one result. The callback has already been invoked,'
+ ' or the result stream has already been accessed');
}
hasInvokedCallback_1 = true;
connection.end(JSON.stringify({
result: successValue,
errorMessage: errorValue && (errorValue.message || errorValue),
errorDetails: errorValue && (errorValue.stack || null)
}));
};
// Also support streamed binary responses
Object.defineProperty(invocationCallback, 'stream', {
enumerable: true,
get: function () {
hasInvokedCallback_1 = true;
return connection;
}
});
// Actually invoke it, passing through any supplied args
invokedFunction.apply(null, [invocationCallback].concat(invocation.args));
}
catch (ex) {
connection.end(JSON.stringify({
errorMessage: ex.message,
errorDetails: ex.stack
}));
}
});
});
// Begin listening now. The underlying transport varies according to the runtime platform.
// On Windows it's Named Pipes; on Linux/OSX it's Domain Sockets.
var useWindowsNamedPipes = /^win/.test(process.platform);
var parsedArgs = ArgsUtil_1.parseArgs(process.argv);
var listenAddress = (useWindowsNamedPipes ? '\\\\.\\pipe\\' : '/tmp/') + parsedArgs.listenAddress;
server.listen(listenAddress);
ExitWhenParentExits_1.exitWhenParentExits(parseInt(parsedArgs.parentPid), /* ignoreSigint */ true);
/***/ }),
/* 2 */
/***/ (function(module, exports) {
// When Node writes to stdout/strerr, we capture that and convert the lines into calls on the
// active .NET ILogger. But by default, stdout/stderr don't have any way of distinguishing
// linebreaks inside log messages from the linebreaks that delimit separate log messages,
// so multiline strings will end up being written to the ILogger as multiple independent
// log messages. This makes them very hard to make sense of, especially when they represent
// something like stack traces.
//
// To fix this, we intercept stdout/stderr writes, and replace internal linebreaks with a
// marker token. When .NET receives the lines, it converts the marker tokens back to regular
// linebreaks within the logged messages.
//
// Note that it's better to do the interception at the stdout/stderr level, rather than at
// the console.log/console.error (etc.) level, because this takes place after any native
// message formatting has taken place (e.g., inserting values for % placeholders).
var findInternalNewlinesRegex = /\n(?!$)/g;
var encodedNewline = '__ns_newline__';
encodeNewlinesWrittenToStream(process.stdout);
encodeNewlinesWrittenToStream(process.stderr);
function encodeNewlinesWrittenToStream(outputStream) {
var origWriteFunction = outputStream.write;
outputStream.write = function (value) {
// Only interfere with the write if it's definitely a string
if (typeof value === 'string') {
var argsClone = Array.prototype.slice.call(arguments, 0);
argsClone[0] = encodeNewlinesInString(value);
origWriteFunction.apply(this, argsClone);
}
else {
origWriteFunction.apply(this, arguments);
}
};
}
function encodeNewlinesInString(str) {
return str.replace(findInternalNewlinesRegex, encodedNewline);
}
/***/ }),
/* 3 */
/***/ (function(module, exports) {
module.exports = require("net");
/***/ }),
/* 4 */
/***/ (function(module, exports) {
module.exports = require("path");
/***/ }),
/* 5 */
/***/ (function(module, exports) {
module.exports = require("readline");
/***/ }),
/* 6 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
exports.__esModule = true;
function parseArgs(args) {
// Very simplistic parsing which is sufficient for the cases needed. We don't want to bring in any external
// dependencies (such as an args-parsing library) to this file.
var result = {};
var currentKey = null;
args.forEach(function (arg) {
if (arg.indexOf('--') === 0) {
var argName = arg.substring(2);
result[argName] = undefined;
currentKey = argName;
}
else if (currentKey) {
result[currentKey] = arg;
currentKey = null;
}
});
return result;
}
exports.parseArgs = parseArgs;
/***/ }),
/* 7 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
/*
In general, we want the Node child processes to be terminated as soon as the parent .NET processes exit,
because we have no further use for them. If the .NET process shuts down gracefully, it will run its
finalizers, one of which (in OutOfProcessNodeInstance.cs) will kill its associated Node process immediately.
But if the .NET process is terminated forcefully (e.g., on Linux/OSX with 'kill -9'), then it won't have
any opportunity to shut down its child processes, and by default they will keep running. In this case, it's
up to the child process to detect this has happened and terminate itself.
There are many possible approaches to detecting when a parent process has exited, most of which behave
differently between Windows and Linux/OS X:
- On Windows, the parent process can mark its child as being a 'job' that should auto-terminate when
the parent does (http://stackoverflow.com/a/4657392). Not cross-platform.
- The child Node process can get a callback when the parent disconnects (process.on('disconnect', ...)).
But despite http://stackoverflow.com/a/16487966, no callback fires in any case I've tested (Windows / OS X).
- The child Node process can get a callback when its stdin/stdout are disconnected, as described at
http://stackoverflow.com/a/15693934. This works well on OS X, but calling stdout.resume() on Windows
causes the process to terminate prematurely.
- I don't know why, but on Windows, it's enough to invoke process.stdin.resume(). For some reason this causes
the child Node process to exit as soon as the parent one does, but I don't see this documented anywhere.
- You can poll to see if the parent process, or your stdin/stdout connection to it, is gone
- You can directly pass a parent process PID to the child, and then have the child poll to see if it's
still running (e.g., using process.kill(pid, 0), which doesn't kill it but just tests whether it exists,
as per https://nodejs.org/api/process.html#process_process_kill_pid_signal)
- Or, on each poll, you can try writing to process.stdout. If the parent has died, then this will throw.
However I don't see this documented anywhere. It would be nice if you could just poll for whether or not
process.stdout is still connected (without actually writing to it) but I haven't found any property whose
value changes until you actually try to write to it.
Of these, the only cross-platform approach that is actually documented as a valid strategy is simply polling
to check whether the parent PID is still running. So that's what we do here.
*/
exports.__esModule = true;
var pollIntervalMs = 1000;
function exitWhenParentExits(parentPid, ignoreSigint) {
setInterval(function () {
if (!processExists(parentPid)) {
// Can't log anything at this point, because out stdout was connected to the parent,
// but the parent is gone.
process.exit();
}
}, pollIntervalMs);
if (ignoreSigint) {
// Pressing ctrl+c in the terminal sends a SIGINT to all processes in the foreground process tree.
// By default, the Node process would then exit before the .NET process, because ASP.NET implements
// a delayed shutdown to allow ongoing requests to complete.
//
// This is problematic, because if Node exits first, the CopyToAsync code in ConditionalProxyMiddleware
// will experience a read fault, and logs a huge load of errors. Fortunately, since the Node process is
// already set up to shut itself down if it detects the .NET process is terminated, all we have to do is
// ignore the SIGINT. The Node process will then terminate automatically after the .NET process does.
//
// A better solution would be to have WebpackDevMiddleware listen for SIGINT and gracefully close any
// ongoing EventSource connections before letting the Node process exit, independently of the .NET
// process exiting. However, doing this well in general is very nontrivial (see all the discussion at
// https://github.com/nodejs/node/issues/2642).
process.on('SIGINT', function () {
console.log('Received SIGINT. Waiting for .NET process to exit...');
});
}
}
exports.exitWhenParentExits = exitWhenParentExits;
function processExists(pid) {
try {
// Sending signal 0 - on all platforms - tests whether the process exists. As long as it doesn't
// throw, that means it does exist.
process.kill(pid, 0);
return true;
}
catch (ex) {
// If the reason for the error is that we don't have permission to ask about this process,
// report that as a separate problem.
if (ex.code === 'EPERM') {
throw new Error("Attempted to check whether process " + pid + " was running, but got a permissions error.");
}
return false;
}
}
/***/ }),
/* 8 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
exports.__esModule = true;
var events_1 = __webpack_require__(9);
var VirtualConnection_1 = __webpack_require__(10);
// Keep this in sync with the equivalent constant in the .NET code. Both sides split up their transmissions into frames with this max length,
// and both will reject longer frames.
var MaxFrameBodyLength = 16 * 1024;
/**
* Accepts connections to a net.Server and adapts them to behave as multiplexed connections. That is, for each physical socket connection,
* we track a list of 'virtual connections' whose API is a Duplex stream. The remote clients may open and close as many virtual connections
* as they wish, reading and writing to them independently, without the overhead of establishing new physical connections each time.
*/
function createInterface(server) {
var emitter = new events_1.EventEmitter();
server.on('connection', function (socket) {
// For each physical socket connection, maintain a set of virtual connections. Issue a notification whenever
// a new virtual connections is opened.
var childSockets = new VirtualConnectionsCollection(socket, function (virtualConnection) {
emitter.emit('connection', virtualConnection);
});
});
return emitter;
}
exports.createInterface = createInterface;
/**
* Tracks the 'virtual connections' associated with a single physical socket connection.
*/
var VirtualConnectionsCollection = /** @class */ (function () {
function VirtualConnectionsCollection(_socket, _onVirtualConnectionCallback) {
var _this = this;
this._socket = _socket;
this._onVirtualConnectionCallback = _onVirtualConnectionCallback;
this._currentFrameHeader = null;
this._virtualConnections = {};
// If the remote end closes the physical socket, treat all the virtual connections as being closed remotely too
this._socket.on('close', function () {
Object.getOwnPropertyNames(_this._virtualConnections).forEach(function (id) {
// A 'null' frame signals that the connection was closed remotely
_this._virtualConnections[id].onReceivedData(null);
});
});
this._socket.on('readable', this._onIncomingDataAvailable.bind(this));
}
/**
* This is called whenever the underlying socket signals that it may have some data available to read. It will synchronously read as many
* message frames as it can from the underlying socket, opens virtual connections as needed, and dispatches data to them.
*/
VirtualConnectionsCollection.prototype._onIncomingDataAvailable = function () {
var exhaustedAllData = false;
while (!exhaustedAllData) {
// We might already have a pending frame header from the previous time this method ran, but if not, that's the next thing we need to read
if (this._currentFrameHeader === null) {
this._currentFrameHeader = this._readNextFrameHeader();
}
if (this._currentFrameHeader === null) {
// There's not enough data to fill a frameheader, so wait until more arrives later
// The next attempt to read from the socket will start from the same place this one did (incomplete reads don't consume any data)
exhaustedAllData = true;
}
else {
var frameBodyLength = this._currentFrameHeader.bodyLength;
var frameBodyOrNull = frameBodyLength > 0 ? this._socket.read(this._currentFrameHeader.bodyLength) : null;
if (frameBodyOrNull !== null || frameBodyLength === 0) {
// We have a complete frame header+body pair, so we can now dispatch this to a virtual connection. We set _currentFrameHeader back to null
// so that the next thing we try to read is the next frame header.
var headerCopy = this._currentFrameHeader;
this._currentFrameHeader = null;
this._onReceivedCompleteFrame(headerCopy, frameBodyOrNull);
}
else {
// There's not enough data to fill the pending frame body, so wait until more arrives later
// The next attempt to read from the socket will start from the same place this one did (incomplete reads don't consume any data)
exhaustedAllData = true;
}
}
}
};
VirtualConnectionsCollection.prototype._onReceivedCompleteFrame = function (header, bodyIfNotEmpty) {
// An incoming zero-length frame signals that there's no more data to read.
// Signal this to the Node stream APIs by pushing a 'null' chunk to it.
var virtualConnection = this._getOrOpenVirtualConnection(header);
virtualConnection.onReceivedData(header.bodyLength > 0 ? bodyIfNotEmpty : null);
};
VirtualConnectionsCollection.prototype._getOrOpenVirtualConnection = function (header) {
if (this._virtualConnections.hasOwnProperty(header.connectionIdString)) {
// It's an existing virtual connection
return this._virtualConnections[header.connectionIdString];
}
else {
// It's a new one
return this._openVirtualConnection(header);
}
};
VirtualConnectionsCollection.prototype._openVirtualConnection = function (header) {
var _this = this;
var beginWriteCallback = function (data, writeCompletedCallback) {
// Only send nonempty frames, since empty ones are a signal to close the virtual connection
if (data.length > 0) {
_this._sendFrame(header.connectionIdBinary, data, writeCompletedCallback);
}
};
var newVirtualConnection = new VirtualConnection_1.VirtualConnection(beginWriteCallback);
newVirtualConnection.on('end', function () {
// The virtual connection was closed remotely. Clean up locally.
_this._onVirtualConnectionWasClosed(header.connectionIdString);
});
newVirtualConnection.on('finish', function () {
// The virtual connection was closed locally. Clean up locally, and notify the remote that we're done.
_this._onVirtualConnectionWasClosed(header.connectionIdString);
_this._sendFrame(header.connectionIdBinary, Buffer.alloc(0));
});
this._virtualConnections[header.connectionIdString] = newVirtualConnection;
this._onVirtualConnectionCallback(newVirtualConnection);
return newVirtualConnection;
};
/**
* Attempts to read a complete frame header, synchronously, from the underlying socket.
* If not enough data is available synchronously, returns null without consuming any data from the socket.
*/
VirtualConnectionsCollection.prototype._readNextFrameHeader = function () {
var headerBuf = this._socket.read(12);
if (headerBuf !== null) {
// We have enough data synchronously
var connectionIdBinary = headerBuf.slice(0, 8);
var connectionIdString = connectionIdBinary.toString('hex');
var bodyLength = headerBuf.readInt32LE(8);
if (bodyLength < 0 || bodyLength > MaxFrameBodyLength) {
// Throwing here is going to bring down the whole process, so this cannot be allowed to happen in real use.
// But it won't happen in real use, because this is only used with our .NET client, which doesn't violate this rule.
throw new Error('Illegal frame body length: ' + bodyLength);
}
return { connectionIdBinary: connectionIdBinary, connectionIdString: connectionIdString, bodyLength: bodyLength };
}
else {
// Not enough bytes are available synchronously, so none were consumed
return null;
}
};
VirtualConnectionsCollection.prototype._sendFrame = function (connectionIdBinary, data, callback) {
// For all sends other than the last one, only invoke the callback if it failed.
// Also, only invoke the callback at most once.
var hasInvokedCallback = false;
var finalCallback = callback && (function (error) {
if (!hasInvokedCallback) {
hasInvokedCallback = true;
callback(error);
}
});
var notFinalCallback = callback && (function (error) {
if (error) {
finalCallback(error);
}
});
// The amount of data we're writing might exceed MaxFrameBodyLength, so split into frames as needed.
// Note that we always send at least one frame, even if it's empty (because that's the close-virtual-connection signal).
// If needed, this could be changed to send frames asynchronously, so that large sends could proceed in parallel
// (though that would involve making a clone of 'data', to avoid the risk of it being mutated during the send).
var bytesSent = 0;
do {
var nextFrameBodyLength = Math.min(MaxFrameBodyLength, data.length - bytesSent);
var isFinalChunk = (bytesSent + nextFrameBodyLength) === data.length;
this._socket.write(connectionIdBinary, notFinalCallback);
this._sendInt32LE(nextFrameBodyLength, notFinalCallback);
this._socket.write(data.slice(bytesSent, bytesSent + nextFrameBodyLength), isFinalChunk ? finalCallback : notFinalCallback);
bytesSent += nextFrameBodyLength;
} while (bytesSent < data.length);
};
/**
* Sends a number serialized in the correct format for .NET to receive as a System.Int32
*/
VirtualConnectionsCollection.prototype._sendInt32LE = function (value, callback) {
var buf = Buffer.alloc(4);
buf.writeInt32LE(value, 0);
this._socket.write(buf, callback);
};
VirtualConnectionsCollection.prototype._onVirtualConnectionWasClosed = function (id) {
if (this._virtualConnections.hasOwnProperty(id)) {
delete this._virtualConnections[id];
}
};
return VirtualConnectionsCollection;
}());
/***/ }),
/* 9 */
/***/ (function(module, exports) {
module.exports = require("events");
/***/ }),
/* 10 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return extendStatics(d, b);
}
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
exports.__esModule = true;
var stream_1 = __webpack_require__(11);
/**
* Represents a virtual connection. Multiple virtual connections may be multiplexed over a single physical socket connection.
*/
var VirtualConnection = /** @class */ (function (_super) {
__extends(VirtualConnection, _super);
function VirtualConnection(_beginWriteCallback) {
var _this = _super.call(this) || this;
_this._beginWriteCallback = _beginWriteCallback;
_this._flowing = false;
_this._receivedDataQueue = [];
return _this;
}
VirtualConnection.prototype._read = function () {
this._flowing = true;
// Keep pushing data until we run out, or the underlying framework asks us to stop.
// When we finish, the 'flowing' state is detemined by whether more data is still being requested.
while (this._flowing && this._receivedDataQueue.length > 0) {
var nextChunk = this._receivedDataQueue.shift();
this._flowing = this.push(nextChunk);
}
};
VirtualConnection.prototype._write = function (chunk, encodingIfString, callback) {
if (typeof chunk === 'string') {
chunk = Buffer.from(chunk, encodingIfString);
}
this._beginWriteCallback(chunk, callback);
};
VirtualConnection.prototype.onReceivedData = function (dataOrNullToSignalEOF) {
if (this._flowing) {
this._flowing = this.push(dataOrNullToSignalEOF);
}
else {
this._receivedDataQueue.push(dataOrNullToSignalEOF);
}
};
return VirtualConnection;
}(stream_1.Duplex));
exports.VirtualConnection = VirtualConnection;
/***/ }),
/* 11 */
/***/ (function(module, exports) {
module.exports = require("stream");
/***/ })
/******/ ])));

View File

@@ -2,7 +2,7 @@
<PropertyGroup> <PropertyGroup>
<Description>Socket-based RPC for Microsoft.AspNetCore.NodeServices.</Description> <Description>Socket-based RPC for Microsoft.AspNetCore.NodeServices.</Description>
<TargetFramework>netcoreapp3.0</TargetFramework> <TargetFramework>netstandard2.0</TargetFramework>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>

View File

@@ -6,7 +6,7 @@ using Microsoft.AspNetCore.NodeServices.HostingModels;
using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging;
using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.DependencyInjection;
using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.Logging.Abstractions; using Microsoft.Extensions.Logging.Console;
namespace Microsoft.AspNetCore.NodeServices namespace Microsoft.AspNetCore.NodeServices
{ {
@@ -58,7 +58,8 @@ namespace Microsoft.AspNetCore.NodeServices
var loggerFactory = serviceProvider.GetService<ILoggerFactory>(); var loggerFactory = serviceProvider.GetService<ILoggerFactory>();
NodeInstanceOutputLogger = loggerFactory != null NodeInstanceOutputLogger = loggerFactory != null
? loggerFactory.CreateLogger(LogCategoryName) ? loggerFactory.CreateLogger(LogCategoryName)
: NullLogger.Instance; : new ConsoleLogger(LogCategoryName, null, false);
// By default, we use this package's built-in out-of-process-via-HTTP hosting/transport // By default, we use this package's built-in out-of-process-via-HTTP hosting/transport
this.UseHttpHosting(); this.UseHttpHosting();
} }

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