import { Action, Reducer } from 'redux'; // ----------------- // STATE - This defines the type of data maintained in the Redux store. export interface CounterState { count: number; } // ----------------- // ACTIONS - These are serializable (hence replayable) descriptions of state transitions. // They do not themselves have any side-effects; they just describe something that is going to happen. // Use @typeName and isActionType for type detection that works even after serialization/deserialization. interface IncrementCountAction { type: 'INCREMENT_COUNT' } interface DecrementCountAction { type: 'DECREMENT_COUNT' } // Declare a 'discriminated union' type. This guarantees that all references to 'type' properties contain one of the // declared type strings (and not any other arbitrary string). type KnownAction = IncrementCountAction | DecrementCountAction; // ---------------- // ACTION CREATORS - These are functions exposed to UI components that will trigger a state transition. // They don't directly mutate state, but they can have external side-effects (such as loading data). export const actionCreators = { increment: () => { type: 'INCREMENT_COUNT' }, decrement: () => { type: 'DECREMENT_COUNT' } }; // ---------------- // REDUCER - For a given state and action, returns the new state. To support time travel, this must not mutate the old state. export const reducer: Reducer = (state: CounterState, action: KnownAction) => { switch (action.type) { case 'INCREMENT_COUNT': return { count: state.count + 1 }; case 'DECREMENT_COUNT': return { count: state.count - 1 }; default: // The following line guarantees that every action in the KnownAction union has been covered by a case above const exhaustiveCheck: never = action; } // For unrecognized actions (or in cases where actions have no effect), must return the existing state // (or default initial state if none was supplied) return state || { count: 0 }; };