using System; using System.Diagnostics; using System.IO; using System.Threading.Tasks; namespace Microsoft.AspNet.NodeServices { /** * Class responsible for launching the Node child process, determining when it is ready to accept invocations, * and finally killing it when the parent process exits. Also it restarts the child process if it dies. */ public abstract class OutOfProcessNodeInstance : INodeServices { private object _childProcessLauncherLock; private bool disposed; private StringAsTempFile _entryPointScript; private string _commandLineArguments; private Process _nodeProcess; private TaskCompletionSource _nodeProcessIsReadySource; protected Process NodeProcess { get { // This is only exposed to support the unreliable OutOfProcessNodeRunner, which is just to verify that // other hosting/transport mechanisms are possible. This shouldn't really be exposed. return this._nodeProcess; } } public OutOfProcessNodeInstance(string entryPointScript, string commandLineArguments = null) { this._childProcessLauncherLock = new object(); this._entryPointScript = new StringAsTempFile(entryPointScript); this._commandLineArguments = commandLineArguments ?? string.Empty; } public abstract Task Invoke(NodeInvocationInfo invocationInfo); public Task Invoke(string moduleName, params object[] args) { return this.InvokeExport(moduleName, null, args); } public async Task InvokeExport(string moduleName, string exportedFunctionName, params object[] args) { return await this.Invoke(new NodeInvocationInfo { ModuleName = moduleName, ExportedFunctionName = exportedFunctionName, Args = args }); } protected async Task EnsureReady() { lock (this._childProcessLauncherLock) { if (this._nodeProcess == null || this._nodeProcess.HasExited) { var startInfo = new ProcessStartInfo("node") { Arguments = this._entryPointScript.FileName + " " + this._commandLineArguments, UseShellExecute = false, RedirectStandardInput = true, RedirectStandardOutput = true, RedirectStandardError = true }; // Append current directory to NODE_PATH so it can locate node_modules var existingNodePath = Environment.GetEnvironmentVariable("NODE_PATH") ?? string.Empty; if (existingNodePath != string.Empty) { existingNodePath += ":"; } var nodePathValue = existingNodePath + Path.Combine(Directory.GetCurrentDirectory(), "node_modules"); #if DNX451 startInfo.EnvironmentVariables.Add("NODE_PATH", nodePathValue); #else startInfo.Environment.Add("NODE_PATH", nodePathValue); #endif this.OnBeforeLaunchProcess(); this._nodeProcess = Process.Start(startInfo); this.ConnectToInputOutputStreams(); } } var task = this._nodeProcessIsReadySource.Task; var initializationSucceeded = task .GetAwaiter() .GetResult(); if (!initializationSucceeded) { throw new InvalidOperationException("The Node.js process failed to initialize", task.Exception); } else { Console.WriteLine("Started"); } } private void ConnectToInputOutputStreams() { var initializationIsCompleted = false; // TODO: Make this thread-safe? (Interlocked.Exchange etc.) this._nodeProcessIsReadySource = new TaskCompletionSource(); this._nodeProcess.OutputDataReceived += (sender, evt) => { if (evt.Data == "[Microsoft.AspNet.NodeServices:Listening]" && !initializationIsCompleted) { this._nodeProcessIsReadySource.SetResult(true); initializationIsCompleted = true; } else if (evt.Data != null) { this.OnOutputDataReceived(evt.Data); } }; this._nodeProcess.ErrorDataReceived += (sender, evt) => { if (evt.Data != null) { this.OnErrorDataReceived(evt.Data); if (!initializationIsCompleted) { this._nodeProcessIsReadySource.SetResult(false); initializationIsCompleted = true; } } }; this._nodeProcess.BeginOutputReadLine(); this._nodeProcess.BeginErrorReadLine(); } protected virtual void OnBeforeLaunchProcess() { } protected virtual void OnOutputDataReceived(string outputData) { Console.WriteLine("[Node] " + outputData); } protected virtual void OnErrorDataReceived(string errorData) { Console.WriteLine("[Node] " + errorData); } public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } protected virtual void Dispose(bool disposing) { if (!disposed) { if (disposing) { this._entryPointScript.Dispose(); } if (this._nodeProcess != null && !this._nodeProcess.HasExited) { this._nodeProcess.Kill(); // TODO: Is there a more graceful way to end it? Or does this still let it perform any cleanup? System.Console.WriteLine("Killed"); } disposed = true; } } ~OutOfProcessNodeInstance() { Dispose (false); } } }