using System; using System.Diagnostics; using System.IO; using System.Threading.Tasks; namespace Microsoft.AspNetCore.NodeServices { /// /// Class responsible for launching the Node child process, determining when it is ready to accept invocations, /// and finally killing it when the parent process exits. Also it restarts the child process if it dies. /// /// public abstract class OutOfProcessNodeInstance : INodeServices { private readonly object _childProcessLauncherLock; private readonly string _commandLineArguments; private readonly StringAsTempFile _entryPointScript; private Process _nodeProcess; private TaskCompletionSource _nodeProcessIsReadySource; private readonly string _projectPath; private bool _disposed; public OutOfProcessNodeInstance(string entryPointScript, string projectPath, string commandLineArguments = null) { _childProcessLauncherLock = new object(); _entryPointScript = new StringAsTempFile(entryPointScript); _projectPath = projectPath; _commandLineArguments = commandLineArguments ?? string.Empty; } protected Process NodeProcess { get { // This is only exposed to support the unreliable InputOutputStreamNodeInstance, which is just to verify that // other hosting/transport mechanisms are possible. This shouldn't really be exposed, and will be removed. return this._nodeProcess; } } public Task Invoke(string moduleName, params object[] args) => InvokeExport(moduleName, null, args); public Task InvokeExport(string moduleName, string exportedFunctionName, params object[] args) { return Invoke(new NodeInvocationInfo { ModuleName = moduleName, ExportedFunctionName = exportedFunctionName, Args = args }); } public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } public abstract Task Invoke(NodeInvocationInfo invocationInfo); protected async Task EnsureReady() { lock (_childProcessLauncherLock) { if (_nodeProcess == null || _nodeProcess.HasExited) { var startInfo = new ProcessStartInfo("node") { Arguments = "\"" + _entryPointScript.FileName + "\" " + _commandLineArguments, UseShellExecute = false, RedirectStandardInput = true, RedirectStandardOutput = true, RedirectStandardError = true, WorkingDirectory = _projectPath }; // Append projectPath to NODE_PATH so it can locate node_modules var existingNodePath = Environment.GetEnvironmentVariable("NODE_PATH") ?? string.Empty; if (existingNodePath != string.Empty) { existingNodePath += ":"; } var nodePathValue = existingNodePath + Path.Combine(_projectPath, "node_modules"); #if NET451 startInfo.EnvironmentVariables.Add("NODE_PATH", nodePathValue); #else startInfo.Environment.Add("NODE_PATH", nodePathValue); #endif OnBeforeLaunchProcess(); _nodeProcess = Process.Start(startInfo); ConnectToInputOutputStreams(); } } var task = _nodeProcessIsReadySource.Task; var initializationSucceeded = await task; if (!initializationSucceeded) { throw new InvalidOperationException("The Node.js process failed to initialize", task.Exception); } } private void ConnectToInputOutputStreams() { var initializationIsCompleted = false; // TODO: Make this thread-safe? (Interlocked.Exchange etc.) _nodeProcessIsReadySource = new TaskCompletionSource(); _nodeProcess.OutputDataReceived += (sender, evt) => { if (evt.Data == "[Microsoft.AspNetCore.NodeServices:Listening]" && !initializationIsCompleted) { _nodeProcessIsReadySource.SetResult(true); initializationIsCompleted = true; } else if (evt.Data != null) { OnOutputDataReceived(evt.Data); } }; _nodeProcess.ErrorDataReceived += (sender, evt) => { if (evt.Data != null) { OnErrorDataReceived(evt.Data); if (!initializationIsCompleted) { _nodeProcessIsReadySource.SetResult(false); initializationIsCompleted = true; } } }; _nodeProcess.BeginOutputReadLine(); _nodeProcess.BeginErrorReadLine(); } protected virtual void OnBeforeLaunchProcess() { } protected virtual void OnOutputDataReceived(string outputData) { Console.WriteLine("[Node] " + outputData); } protected virtual void OnErrorDataReceived(string errorData) { Console.WriteLine("[Node] " + errorData); } protected virtual void Dispose(bool disposing) { if (!_disposed) { if (disposing) { _entryPointScript.Dispose(); } if (_nodeProcess != null && !_nodeProcess.HasExited) { _nodeProcess.Kill(); // TODO: Is there a more graceful way to end it? Or does this still let it perform any cleanup? } _disposed = true; } } ~OutOfProcessNodeInstance() { Dispose(false); } } }