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41 lines
1.5 KiB
TypeScript
41 lines
1.5 KiB
TypeScript
import { typeName, isActionType, Action, Reducer } from 'redux-typed';
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import { ActionCreator } from './';
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// -----------------
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// STATE - This defines the type of data maintained in the Redux store.
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export interface CounterState {
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count: number;
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}
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// -----------------
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// ACTIONS - These are serializable (hence replayable) descriptions of state transitions.
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// They do not themselves have any side-effects; they just describe something that is going to happen.
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// Use @typeName and isActionType for type detection that works even after serialization/deserialization.
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@typeName("INCREMENT_COUNT")
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class IncrementCount extends Action {
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}
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// ----------------
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// ACTION CREATORS - These are functions exposed to UI components that will trigger a state transition.
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// They don't directly mutate state, but they can have external side-effects (such as loading data).
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export const actionCreators = {
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increment: (): ActionCreator => (dispatch, getState) => {
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dispatch(new IncrementCount());
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}
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};
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// ----------------
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// REDUCER - For a given state and action, returns the new state. To support time travel, this must not mutate the old state.
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export const reducer: Reducer<CounterState> = (state, action) => {
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if (isActionType(action, IncrementCount)) {
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return { count: state.count + 1 };
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}
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// For unrecognized actions (or in cases where actions have no effect), must return the existing state
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// (or default initial state if none was supplied)
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return state || { count: 0 };
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};
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