Files
JavaScriptServices/src/Microsoft.AspNetCore.NodeServices.Sockets/VirtualConnections/VirtualConnection.cs
2017-06-07 14:58:33 +01:00

150 lines
5.5 KiB
C#

using System;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using System.Threading.Tasks.Dataflow;
namespace Microsoft.AspNetCore.NodeServices.Sockets.VirtualConnections
{
/// <summary>
/// A virtual read/write connection, typically to a remote process. Multiple virtual connections can be
/// multiplexed over a single physical connection (e.g., a named pipe, domain socket, or TCP socket).
/// </summary>
internal class VirtualConnection : Stream
{
private readonly static Task CompletedTask = Task.CompletedTask;
private VirtualConnectionClient _host;
private readonly BufferBlock<byte[]> _receivedDataQueue = new BufferBlock<byte[]>();
private ArraySegment<byte> _receivedDataNotYetUsed;
private bool _wasClosedByRemote;
private bool _isDisposed;
public VirtualConnection(long id, VirtualConnectionClient host)
{
Id = id;
_host = host;
}
public long Id { get; }
public override bool CanRead { get { return true; } }
public override bool CanSeek { get { return false; } }
public override bool CanWrite { get { return true; } }
public override long Length
{
get { throw new NotImplementedException(); }
}
public override long Position
{
get { throw new NotImplementedException(); }
set { throw new NotImplementedException(); }
}
public override void Flush()
{
// We're auto-flushing, so this is a no-op.
}
public override async Task<int> ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)
{
if (_wasClosedByRemote)
{
return 0;
}
var bytesRead = 0;
while (true)
{
// Pull as many applicable bytes as we can out of receivedDataNotYetUsed, then update its offset/length
int bytesToExtract = Math.Min(count - bytesRead, _receivedDataNotYetUsed.Count);
if (bytesToExtract > 0)
{
Buffer.BlockCopy(_receivedDataNotYetUsed.Array, _receivedDataNotYetUsed.Offset, buffer, bytesRead, bytesToExtract);
_receivedDataNotYetUsed = new ArraySegment<byte>(_receivedDataNotYetUsed.Array, _receivedDataNotYetUsed.Offset + bytesToExtract, _receivedDataNotYetUsed.Count - bytesToExtract);
bytesRead += bytesToExtract;
}
// If we've completely filled the output buffer, we're done
if (bytesRead == count)
{
return bytesRead;
}
// We haven't yet filled the output buffer, so we must have exhausted receivedDataNotYetUsed instead.
// We want to get the next block of data from the underlying queue.
byte[] nextReceivedBlock;
if (bytesRead > 0)
{
if (!_receivedDataQueue.TryReceive(null, out nextReceivedBlock))
{
// No more data is available synchronously, and we already have some data, so we can stop now
return bytesRead;
}
}
else
{
// Since we don't yet have anything, wait for the underlying source
nextReceivedBlock = await _receivedDataQueue.ReceiveAsync(cancellationToken);
}
if (nextReceivedBlock.Length == 0)
{
// A zero-length block signals that the remote regards this virtual connection as closed
_wasClosedByRemote = true;
return bytesRead;
}
else
{
// We got some more data, so can continue trying to fill the output buffer
_receivedDataNotYetUsed = new ArraySegment<byte>(nextReceivedBlock, 0, nextReceivedBlock.Length);
}
}
}
public override Task WriteAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)
{
if (_wasClosedByRemote)
{
throw new InvalidOperationException("The connection was already closed by the remote party");
}
return count > 0 ? _host.WriteAsync(Id, buffer, offset, count, cancellationToken) : CompletedTask;
}
public override int Read(byte[] buffer, int offset, int count)
{
return ReadAsync(buffer, offset, count, CancellationToken.None).Result;
}
public override long Seek(long offset, SeekOrigin origin)
{
throw new NotImplementedException();
}
public override void SetLength(long value)
{
throw new NotImplementedException();
}
public override void Write(byte[] buffer, int offset, int count)
{
WriteAsync(buffer, offset, count, CancellationToken.None).Wait();
}
protected override void Dispose(bool disposing)
{
if (disposing && !_isDisposed)
{
_isDisposed = true;
_host.CloseInnerStream(Id, _wasClosedByRemote);
}
}
public async Task AddDataToQueue(byte[] data)
{
await _receivedDataQueue.SendAsync(data);
}
}
}