Files
JavaScriptServices/src/Microsoft.AspNetCore.NodeServices.Sockets/VirtualConnections/VirtualConnectionClient.cs

238 lines
9.4 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace Microsoft.AspNetCore.NodeServices.Sockets.VirtualConnections
{
/// <summary>
/// A callback that will be invoked if the <see cref="VirtualConnectionClient"/> encounters a read error.
/// </summary>
/// <param name="ex"></param>
public delegate void VirtualConnectionReadErrorHandler(Exception ex);
/// <summary>
/// Wraps an underlying physical read/write stream (e.g., named pipes, domain sockets, or TCP sockets) and
/// exposes an API for making 'virtual connections', which act as independent read/write streams.
/// Traffic over these virtual connections is multiplexed over the underlying physical stream. This is useful
/// for fast stream-based inter-process communication because it avoids the overhead of opening a new physical
/// connection each time a new communication channel is needed.
/// </summary>
internal class VirtualConnectionClient : IDisposable
{
internal const int MaxFrameBodyLength = 16 * 1024;
public event VirtualConnectionReadErrorHandler OnError;
private Stream _underlyingTransport;
private Dictionary<long, VirtualConnection> _activeInnerStreams;
private long _nextInnerStreamId;
private readonly SemaphoreSlim _streamWriterSemaphore = new SemaphoreSlim(1);
private readonly object _readControlLock = new object();
private Exception _readLoopExitedWithException;
private readonly CancellationTokenSource _disposalCancellatonToken = new CancellationTokenSource();
private bool _disposedValue = false;
public VirtualConnectionClient(Stream underlyingTransport)
{
_underlyingTransport = underlyingTransport;
_activeInnerStreams = new Dictionary<long, VirtualConnection>();
RunReadLoop();
}
public Stream OpenVirtualConnection()
{
// Improve discoverability of read-loop errors (in case the developer doesn't add an OnError listener)
ThrowIfReadLoopFailed();
var id = Interlocked.Increment(ref _nextInnerStreamId);
var newInnerStream = new VirtualConnection(id, this);
lock (_activeInnerStreams)
{
_activeInnerStreams.Add(id, newInnerStream);
}
return newInnerStream;
}
// It's async void because nothing waits for it to finish (it continues indefinitely). It signals any errors via
// a separate channel.
private async void RunReadLoop()
{
try
{
while (!_disposalCancellatonToken.IsCancellationRequested)
{
var remoteIsStillConnected = await ProcessNextFrameAsync();
if (!remoteIsStillConnected)
{
CloseAllActiveStreams();
}
}
}
catch (Exception ex)
{
// Not all underlying transports correctly honor cancellation tokens. For example,
// DomainSocketStreamTransport's ReadAsync ignores them, so we only know to stop
// the read loop when the underlying stream is disposed and then it throws ObjectDisposedException.
if (!(ex is TaskCanceledException || ex is ObjectDisposedException))
{
_readLoopExitedWithException = ex;
var evt = OnError;
if (evt != null)
{
evt(ex);
}
}
}
}
private async Task<bool> ProcessNextFrameAsync()
{
// First read frame header
var frameHeaderBuffer = await ReadExactLength(12);
if (frameHeaderBuffer == null)
{
return false; // Underlying stream was closed
}
// Parse frame header, then read the frame body
long streamId = BitConverter.ToInt64(frameHeaderBuffer, 0);
int frameBodyLength = BitConverter.ToInt32(frameHeaderBuffer, 8);
if (frameBodyLength < 0 || frameBodyLength > MaxFrameBodyLength)
{
throw new InvalidDataException("Illegal frame length: " + frameBodyLength);
}
var frameBody = await ReadExactLength(frameBodyLength);
if (frameBody == null)
{
return false; // Underlying stream was closed
}
// Dispatch the frame to the relevant inner stream
VirtualConnection innerStream;
lock (_activeInnerStreams)
{
_activeInnerStreams.TryGetValue(streamId, out innerStream);
}
if (innerStream != null)
{
await innerStream.AddDataToQueue(frameBody);
}
return true;
}
private async Task<byte[]> ReadExactLength(int lengthToRead) {
byte[] buffer = new byte[lengthToRead];
var totalBytesRead = 0;
var ct = _disposalCancellatonToken.Token;
while (totalBytesRead < lengthToRead)
{
var chunkLengthRead = await _underlyingTransport.ReadAsync(buffer, totalBytesRead, lengthToRead - totalBytesRead, ct);
if (chunkLengthRead == 0)
{
// Underlying stream was closed
return null;
}
totalBytesRead += chunkLengthRead;
}
return buffer;
}
private void CloseAllActiveStreams()
{
IList<VirtualConnection> innerStreamsCopy;
// Only hold the lock while cloning the list of inner streams. Release the lock before
// actually disposing them, because each 'dispose' call will try to take another lock
// so it can remove that inner stream from activeInnerStreams.
lock (_activeInnerStreams)
{
innerStreamsCopy = _activeInnerStreams.Values.ToList();
}
foreach (var stream in innerStreamsCopy)
{
stream.Dispose();
}
}
public void Dispose()
{
if (!_disposedValue)
{
_disposedValue = true;
_disposalCancellatonToken.Cancel(); // Stops the read loop
CloseAllActiveStreams();
}
}
public async Task WriteAsync(long innerStreamId, byte[] data, int offset, int count, CancellationToken cancellationToken)
{
// In case the amount of data to be sent exceeds the max frame length, split it into separate frames
// Note that we always send at least one frame, even if it's empty, because the zero-length frame is the signal to close a virtual connection
// (hence 'do..while' instead of just 'while').
int bytesWritten = 0;
do {
// Improve discoverability of read-loop errors (in case the developer doesn't add an OnError listener)
ThrowIfReadLoopFailed();
// Hold the write lock only for the time taken to send a single frame, not all frames, to allow large sends to be proceed in parallel
await _streamWriterSemaphore.WaitAsync(cancellationToken).ConfigureAwait(false);
try
{
// Write stream ID, then length prefix, then chunk payload, then flush
var nextChunkBodyLength = Math.Min(MaxFrameBodyLength, count - bytesWritten);
await _underlyingTransport.WriteAsync(BitConverter.GetBytes(innerStreamId), 0, 8, cancellationToken).ConfigureAwait(false);
await _underlyingTransport.WriteAsync(BitConverter.GetBytes(nextChunkBodyLength), 0, 4, cancellationToken).ConfigureAwait(false);
if (nextChunkBodyLength > 0)
{
await _underlyingTransport.WriteAsync(data, offset + bytesWritten, nextChunkBodyLength, cancellationToken).ConfigureAwait(false);
bytesWritten += nextChunkBodyLength;
}
await _underlyingTransport.FlushAsync(cancellationToken).ConfigureAwait(false);
}
finally
{
_streamWriterSemaphore.Release();
}
} while (bytesWritten < count);
}
public void CloseInnerStream(long innerStreamId, bool isAlreadyClosedRemotely)
{
lock (_activeInnerStreams)
{
if (_activeInnerStreams.ContainsKey(innerStreamId))
{
_activeInnerStreams.Remove(innerStreamId);
}
}
if (!isAlreadyClosedRemotely) {
// Also notify the remote that this innerstream is closed
WriteAsync(innerStreamId, new byte[0], 0, 0, new CancellationToken()).Wait();
}
}
private void ThrowIfReadLoopFailed()
{
if (_readLoopExitedWithException != null)
{
throw new AggregateException("The connection failed - see InnerException for details.", _readLoopExitedWithException);
}
}
}
}