mirror of
https://github.com/aspnet/JavaScriptServices.git
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133 lines
5.5 KiB
C#
133 lines
5.5 KiB
C#
using System;
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using System.Diagnostics;
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using System.IO;
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using System.Threading.Tasks;
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namespace Microsoft.AspNet.NodeServices {
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/**
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* Class responsible for launching the Node child process, determining when it is ready to accept invocations,
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* and finally killing it when the parent process exits. Also it restarts the child process if it dies.
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*/
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internal abstract class OutOfProcessNodeRunner : NodeHost {
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private object _childProcessLauncherLock;
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private bool disposed;
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private StringAsTempFile _entryPointScript;
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private string _commandLineArguments;
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private Process _nodeProcess;
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private TaskCompletionSource<bool> _nodeProcessIsReadySource;
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protected Process NodeProcess {
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get {
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// This is only exposed to support the UnreliableStreamNodeHost, which is just to verify that
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// other hosting/transport mechanisms are possible. This shouldn't really be exposed.
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return this._nodeProcess;
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}
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}
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public OutOfProcessNodeRunner(string entryPointScript, string commandLineArguments = null)
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{
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this._childProcessLauncherLock = new object();
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this._entryPointScript = new StringAsTempFile(entryPointScript);
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this._commandLineArguments = commandLineArguments ?? string.Empty;
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}
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protected async Task EnsureReady() {
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lock (this._childProcessLauncherLock) {
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if (this._nodeProcess == null || this._nodeProcess.HasExited) {
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var startInfo = new ProcessStartInfo("node") {
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Arguments = this._entryPointScript.FileName + " " + this._commandLineArguments,
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UseShellExecute = false,
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RedirectStandardInput = true,
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RedirectStandardOutput = true,
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RedirectStandardError = true
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};
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// Append current directory to NODE_PATH so it can locate node_modules
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var existingNodePath = Environment.GetEnvironmentVariable("NODE_PATH") ?? string.Empty;
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if (existingNodePath != string.Empty) {
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existingNodePath += ":";
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}
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var nodePathValue = existingNodePath + Path.Combine(Directory.GetCurrentDirectory(), "node_modules");
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#if DNX451
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startInfo.EnvironmentVariables.Add("NODE_PATH", nodePathValue);
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#else
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startInfo.Environment.Add("NODE_PATH", nodePathValue);
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#endif
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this.OnBeforeLaunchProcess();
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this._nodeProcess = Process.Start(startInfo);
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this.ConnectToInputOutputStreams();
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}
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}
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var initializationSucceeded = await this._nodeProcessIsReadySource.Task;
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if (!initializationSucceeded) {
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throw new InvalidOperationException("The Node.js process failed to initialize");
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}
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}
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private void ConnectToInputOutputStreams() {
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var initializationIsCompleted = false; // TODO: Make this thread-safe? (Interlocked.Exchange etc.)
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this._nodeProcessIsReadySource = new TaskCompletionSource<bool>();
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this._nodeProcess.OutputDataReceived += (sender, evt) => {
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if (evt.Data == "[Microsoft.AspNet.NodeServices:Listening]" && !initializationIsCompleted) {
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this._nodeProcessIsReadySource.SetResult(true);
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initializationIsCompleted = true;
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} else if (evt.Data != null) {
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this.OnOutputDataReceived(evt.Data);
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}
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};
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this._nodeProcess.ErrorDataReceived += (sender, evt) => {
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if (evt.Data != null) {
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this.OnErrorDataReceived(evt.Data);
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if (!initializationIsCompleted) {
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this._nodeProcessIsReadySource.SetResult(false);
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initializationIsCompleted = true;
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}
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}
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};
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this._nodeProcess.BeginOutputReadLine();
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this._nodeProcess.BeginErrorReadLine();
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}
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protected virtual void OnBeforeLaunchProcess() {
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}
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protected virtual void OnOutputDataReceived(string outputData) {
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Console.WriteLine("[Node] " + outputData);
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}
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protected virtual void OnErrorDataReceived(string errorData) {
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Console.WriteLine("[Node] " + errorData);
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}
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public override void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (!disposed) {
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if (disposing) {
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this._entryPointScript.Dispose();
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}
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if (this._nodeProcess != null && !this._nodeProcess.HasExited) {
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this._nodeProcess.Kill(); // TODO: Is there a more graceful way to end it? Or does this still let it perform any cleanup? System.Console.WriteLine("Killed");
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}
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disposed = true;
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}
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}
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~OutOfProcessNodeRunner() {
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Dispose (false);
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}
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}
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} |